Files
source/ext/7z/Threads.c
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

110 lines
3.2 KiB
C

/* Threads.c -- multithreading library
2008-08-05
Igor Pavlov
Public domain */
#include "Threads.h"
#include <process.h>
static WRes GetError()
{
DWORD res = GetLastError();
return (res) ? (WRes)(res) : 1;
}
WRes HandleToWRes(HANDLE h) { return (h != 0) ? 0 : GetError(); }
WRes BOOLToWRes(BOOL v) { return v ? 0 : GetError(); }
static WRes MyCloseHandle(HANDLE *h)
{
if (*h != NULL)
if (!CloseHandle(*h))
return GetError();
*h = NULL;
return 0;
}
WRes Thread_Create(CThread *thread, THREAD_FUNC_RET_TYPE (THREAD_FUNC_CALL_TYPE *startAddress)(void *), LPVOID parameter)
{
unsigned threadId; /* Windows Me/98/95: threadId parameter may not be NULL in _beginthreadex/CreateThread functions */
thread->handle =
/* CreateThread(0, 0, startAddress, parameter, 0, &threadId); */
(HANDLE)_beginthreadex(NULL, 0, startAddress, parameter, 0, &threadId);
/* maybe we must use errno here, but probably GetLastError() is also OK. */
return HandleToWRes(thread->handle);
}
WRes WaitObject(HANDLE h)
{
return (WRes)WaitForSingleObject(h, INFINITE);
}
WRes Thread_Wait(CThread *thread)
{
if (thread->handle == NULL)
return 1;
return WaitObject(thread->handle);
}
WRes Thread_Close(CThread *thread)
{
return MyCloseHandle(&thread->handle);
}
WRes Event_Create(CEvent *p, BOOL manualReset, int initialSignaled)
{
p->handle = CreateEvent(NULL, manualReset, (initialSignaled ? TRUE : FALSE), NULL);
return HandleToWRes(p->handle);
}
WRes ManualResetEvent_Create(CManualResetEvent *p, int initialSignaled)
{ return Event_Create(p, TRUE, initialSignaled); }
WRes ManualResetEvent_CreateNotSignaled(CManualResetEvent *p)
{ return ManualResetEvent_Create(p, 0); }
WRes AutoResetEvent_Create(CAutoResetEvent *p, int initialSignaled)
{ return Event_Create(p, FALSE, initialSignaled); }
WRes AutoResetEvent_CreateNotSignaled(CAutoResetEvent *p)
{ return AutoResetEvent_Create(p, 0); }
WRes Event_Set(CEvent *p) { return BOOLToWRes(SetEvent(p->handle)); }
WRes Event_Reset(CEvent *p) { return BOOLToWRes(ResetEvent(p->handle)); }
WRes Event_Wait(CEvent *p) { return WaitObject(p->handle); }
WRes Event_Close(CEvent *p) { return MyCloseHandle(&p->handle); }
WRes Semaphore_Create(CSemaphore *p, UInt32 initiallyCount, UInt32 maxCount)
{
p->handle = CreateSemaphore(NULL, (LONG)initiallyCount, (LONG)maxCount, NULL);
return HandleToWRes(p->handle);
}
WRes Semaphore_Release(CSemaphore *p, LONG releaseCount, LONG *previousCount)
{
return BOOLToWRes(ReleaseSemaphore(p->handle, releaseCount, previousCount));
}
WRes Semaphore_ReleaseN(CSemaphore *p, UInt32 releaseCount)
{
return Semaphore_Release(p, (LONG)releaseCount, NULL);
}
WRes Semaphore_Release1(CSemaphore *p)
{
return Semaphore_ReleaseN(p, 1);
}
WRes Semaphore_Wait(CSemaphore *p) { return WaitObject(p->handle); }
WRes Semaphore_Close(CSemaphore *p) { return MyCloseHandle(&p->handle); }
WRes CriticalSection_Init(CCriticalSection *p)
{
/* InitializeCriticalSection can raise only STATUS_NO_MEMORY exception */
__try
{
InitializeCriticalSection(p);
/* InitializeCriticalSectionAndSpinCount(p, 0); */
}
__except (EXCEPTION_EXECUTE_HANDLER) { return 1; }
return 0;
}