Files
source/Editor/EditorTerrain.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

44 lines
1.0 KiB
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __EDITORTERRAIN_H
#define __EDITORTERRAIN_H
#define TERRAIN_TILES_NODRAW 0
#define TERRAIN_TILES_FOREGROUND 1
#define TERRAIN_TILES_BACKGROUND 2
//Andrew, could you figure out what the hell mode this is???
//It somehow links terrain tiles with lights and buildings.
#define TERRAIN_TILES_BRETS_STRANGEMODE 3
//Soon to be added to an editor struct
extern UINT16 usTotalWeight;
extern BOOLEAN fPrevShowTerrainTileButtons;
extern BOOLEAN fUseTerrainWeights;
extern INT32 TerrainTileSelected, TerrainForegroundTile,TerrainBackgroundTile;
extern INT32 TerrainTileDrawMode;
void EntryInitEditorTerrainInfo();
void InitEditorTerrainToolbar();
void CreateTerrainTileButtons();
void DeleteTerrainTileButtons();
void RenderTerrainTileButtons();
void ResetTerrainTileWeights();
void ShowTerrainTileButtons();
void HideTerrainTileButtons();
void ChooseWeightedTerrainTile();
void TerrainFill( INT32 iMapIndex );
#endif
#endif