Files
source/SCREENS.cpp
T
Wanne dfbb390371 - Developer feature: This is great for when in windowed mode eg development and your mouse is leaving the game window all the time to go to VS or another game instance on your desktop. (by haydent)
o this just means the screen stays put and not scrolling around like mad
o also the way it is coded, if the setting isnt there in the ini it just acts like usual.
o this also requires matching setting in Ja2.ini

;******************************************************************************************************************************
; Enable/Disable Mouse Scrolling of tactical view
;******************************************************************************************************************************

DISABLE_MOUSE_SCROLLING = 1

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5602 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-10-02 07:41:43 +00:00

76 lines
3.7 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Screens.h"
#endif
int iResolution; // INI file
int iPlayIntro;
int iDisableMouseScrolling;
/* WANNE, Sgt.Kolja
* INI file (Windowed or Fullscreen)
* REPLACE all defines WINDOWED_MODE with this variable
* this is the LAST occurence of WINDOWED_MODE !
* If (and only if) optionally set, we got a preset of
* Windowed Screen. But this can be overloaded by INI or CmdLine
*/
#ifdef WINDOWED_MODE
int iScreenMode = 1; /* 1 for Windowed, 0 for Fullscreen */
#else
int iScreenMode = 0; /* 0 for Fullscreen */
#endif
BOOL bScreenModeCmdLine = FALSE;
UINT16 SCREEN_WIDTH;
UINT16 SCREEN_HEIGHT;
INT16 iScreenWidthOffset;
INT16 iScreenHeightOffset;
UINT16 xResSize; // 640 / 800 / 1024
UINT16 yResSize; // 480 / 600 / 768
UINT16 xResOffset; // For ARSP: ((SCREEN_WIDTH - xResSize) / 2)
UINT16 yResOffset; // For ARSP: ((SCREEN_HEIGHT - yResSize) / 2)
BOOLEAN fDisplayOverheadMap;
Screens GameScreens[MAX_SCREENS] =
{
{ EditScreenInit, EditScreenHandle, EditScreenShutdown },
{ SavingScreenInitialize, SavingScreenHandle, SavingScreenShutdown }, // Title Screen
{ LoadingScreenInitialize, LoadingScreenHandle, LoadingScreenShutdown }, // Title Screen
{ ErrorScreenInitialize, ErrorScreenHandle, ErrorScreenShutdown }, // Title Screen
{ InitScreenInitialize, InitScreenHandle, InitScreenShutdown }, // Title Screen
{ MainGameScreenInit, MainGameScreenHandle, MainGameScreenShutdown },
{ AniEditScreenInit, AniEditScreenHandle, AniEditScreenShutdown },
{ PalEditScreenInit, PalEditScreenHandle, PalEditScreenShutdown },
{ DebugScreenInit, DebugScreenHandle, DebugScreenShutdown },
{ MapScreenInit, MapScreenHandle, MapScreenShutdown },
{ LaptopScreenInit, LaptopScreenHandle, LaptopScreenShutdown },
{ LoadSaveScreenInit, LoadSaveScreenHandle, LoadSaveScreenShutdown },
{ MapUtilScreenInit, MapUtilScreenHandle, MapUtilScreenShutdown },
{ FadeScreenInit, FadeScreenHandle, FadeScreenShutdown },
{ MessageBoxScreenInit, MessageBoxScreenHandle, MessageBoxScreenShutdown },
{ MainMenuScreenInit, MainMenuScreenHandle, MainMenuScreenShutdown },
{ AutoResolveScreenInit, AutoResolveScreenHandle, AutoResolveScreenShutdown },
{ SaveLoadScreenInit, SaveLoadScreenHandle, SaveLoadScreenShutdown },
{ OptionsScreenInit, OptionsScreenHandle, OptionsScreenShutdown },
{ ShopKeeperScreenInit, ShopKeeperScreenHandle, ShopKeeperScreenShutdown },
{ SexScreenInit, SexScreenHandle, SexScreenShutdown },
{ GameInitOptionsScreenInit, GameInitOptionsScreenHandle, GameInitOptionsScreenShutdown },
{ DemoExitScreenInit, DemoExitScreenHandle, DemoExitScreenShutdown },
{ IntroScreenInit, IntroScreenHandle, IntroScreenShutdown },
{ CreditScreenInit, CreditScreenHandle, CreditScreenShutdown },
{ MPJoinScreenInit, MPJoinScreenHandle, MPJoinScreenShutdown }, // OJW - 20081129
{ MPHostScreenInit, MPHostScreenHandle, MPHostScreenShutdown },
{ MPScoreScreenInit, MPScoreScreenHandle, MPScoreScreenShutdown }, // OJW - 20081222
{ MPChatScreenInit, MPChatScreenHandle, MPChatScreenShutdown }, // OJW - 20090314
{ MPConnectScreenInit, MPConnectScreenHandle, MPConnectScreenShutdown }, // OJW - 20090422
#ifdef JA2BETAVERSION
{ AIViewerScreenInit, AIViewerScreenHandle, AIViewerScreenShutdown },
#endif
{ QuestDebugScreenInit, QuestDebugScreenHandle, QuestDebugScreenShutdown }
};