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- Fix: CHANCE_SAY_ANNOYING_PHRASE causes non-low morale battle sounds not to be played when they should git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8504 3b4a5df2-a311-0410-b5c6-a8a6f20db521
32 lines
943 B
C
32 lines
943 B
C
#ifndef __Q_ARRAY_H
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#define __Q_ARRAY_H
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#include "soldier profile type.h"
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extern BOOLEAN QuoteExp_HeadShotOnly[NUM_PROFILES];
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extern BOOLEAN QuoteExp_TeamSpecific[NUM_PROFILES];
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extern BOOLEAN QuoteExp_GenderCode[NUM_PROFILES];
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extern BOOLEAN QuoteExp_GotGunOrUsedGun[NUM_PROFILES];
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extern BOOLEAN QuoteExp_PassingDislike[NUM_PROFILES];
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extern BOOLEAN QuoteExp_WitnessQueenBugDeath[NUM_PROFILES];
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extern BOOLEAN QuoteExp_WitnessDeidrannaDeath[NUM_PROFILES];
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typedef struct
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{
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UINT16 uiIndex;
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BOOLEAN QuoteExpHeadShotOnly;
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BOOLEAN QuoteExpTeamSpecific;
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BOOLEAN QuoteExpGenderCode;
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BOOLEAN QuoteExpGotGunOrUsedGun;
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BOOLEAN QuoteExpPassingDislike;
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BOOLEAN QuoteExpWitnessQueenBugDeath;
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BOOLEAN QuoteExpWitnessDeidrannaDeath;
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UINT16 numBattleSounds[NUM_MERC_BATTLE_SOUNDS];
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BOOLEAN BattleSoundSearchDone[NUM_MERC_BATTLE_SOUNDS];
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} QARRAY_VALUES;
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extern QARRAY_VALUES QuoteExp[NUM_PROFILES];
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#endif |