Files
source/Editor/LoadScreen.h
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

61 lines
1.1 KiB
C

#include "BuildDefines.h"
#include "Fileman.h"
#ifdef JA2EDITOR
#ifndef _JA2_LOAD_SCREEN_
#define _JA2_LOAD_SCREEN_
typedef struct _FDLG_LIST_TAG
{
GETFILESTRUCT FileInfo;
struct _FDLG_LIST_TAG *pNext;
struct _FDLG_LIST_TAG *pPrev;
} FDLG_LIST;
extern FDLG_LIST *AddToFDlgList(FDLG_LIST *pList, GETFILESTRUCT *pInfo);
extern void TrashFDlgList(FDLG_LIST *pList);
extern INT32 iFDlgState;
extern INT32 iFDlgSelectedSlot;
extern BOOLEAN gfAskForName;
extern BOOLEAN gfCreatedFDlg;
extern BOOLEAN gfDestroyFDlg;
UINT32 WaitForFileName( void );
void RemoveFileDialog(void);
void CreateFileDialog( STR16 zTitle );
void SelectFileDialogYPos( UINT16 usRelativeYPos );
void BuildFilenameWithCoordinate();
void BuildCoordinateWithFilename();
BOOLEAN ExtractFilenameFromFields();
BOOLEAN ValidCoordinate();
BOOLEAN ValidFilename();
BOOLEAN ExternalLoadMap( STR16 szFilename );
BOOLEAN ExternalSaveMap( STR16 szFilename );
extern BOOLEAN gfErrorCatch;
extern CHAR16 gzErrorCatchString[ 256 ];
#endif
#endif