Files
source/Ja2/Sys Globals.cpp
T
majcostaandGitHub ae55496e39 Move main executable source to its own directory (#248)
* Move main executable files to their own directory

* Adapt the build to the new file structure

... and fix some weird #include's that were relying on the project root
being an include directory.
2023-10-23 15:46:51 -03:00

47 lines
1.1 KiB
C++

#include "builddefines.h"
#include <stdarg.h>
#include <stdio.h>
#include <wchar.h>
#include "types.h"
#include "screenids.h"
#include "Sys Globals.h"
#include "gameloop.h"
// External globals
extern CHAR8 gubFilename[ 200 ]; // symbol already declared globally in editscreen.cpp (jonathanl)
BOOLEAN gfEditMode = FALSE;
extern CHAR8 gDebugStr[128]; // symbol already defined in overhead.cpp (jonathanl)
CHAR8 gSystemDebugStr[128];
INT8 gbFPSDisplay = SHOW_MIN_FPS;
BOOLEAN gfResetInputCheck = FALSE;
BOOLEAN gfGlobalError = FALSE;
UINT32 guiGameCycleCounter = 0;
CHAR8 gubErrorText[ 512 ];//for long filenames
BOOLEAN SET_ERROR( const STR8 String, ...)
{
va_list ArgPtr;
va_start(ArgPtr, String);
vsprintf( gubErrorText, String, ArgPtr);
va_end(ArgPtr);
SetPendingNewScreen( ERROR_SCREEN );
gfGlobalError = TRUE;
return( FALSE );
}
//create a varible that can be tested outside the pre-compiler convention.
// also see its "Sys Globals.h" declaration
#ifdef JA2BETAVERSION
BOOLEAN JA2BETAVERSION_FLAG = 1;
#else
BOOLEAN JA2BETAVERSION_FLAG = 0;
#endif