Files
source/Tactical/Air Raid.h
T
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00

66 lines
1.2 KiB
C

#ifndef AIR_RAID_H
#define AIR_RAID_H
#include "Soldier Control.h"
#define AIR_RAID_BEGINNING_GAME 0x00000001
#define AIR_RAID_CAN_RANDOMIZE_TEASE_DIVES 0x00000002
#define AIR_RAID_BOMBS_ONLY 0x00000004
typedef struct
{
INT16 sSectorX;
INT16 sSectorY;
INT16 sSectorZ;
INT8 bIntensity;
UINT32 uiFlags;
UINT8 ubNumMinsFromCurrentTime;
UINT8 ubFiller[8];
} AIR_RAID_DEFINITION;
extern BOOLEAN gfInAirRaid;
// what ari raid mode are we in?
extern UINT8 gubAirRaidMode;
enum AIR_RAID_STATES
{
AIR_RAID_TRYING_TO_START,
AIR_RAID_START,
AIR_RAID_LOOK_FOR_DIVE,
AIR_RAID_BEGIN_DIVE,
AIR_RAID_DIVING,
AIR_RAID_END_DIVE,
AIR_RAID_BEGIN_BOMBING,
AIR_RAID_BOMBING,
AIR_RAID_END_BOMBING,
AIR_RAID_START_END,
AIR_RAID_END
} ;
void ScheduleAirRaid( AIR_RAID_DEFINITION *pAirRaidDef );
void HandleAirRaid( );
BOOLEAN BeginAirRaid( );
BOOLEAN InAirRaid( );
BOOLEAN HandleAirRaidEndTurn( UINT8 ubTeam );
//Save the air raid info to the saved game
BOOLEAN SaveAirRaidInfoToSaveGameFile( HWFILE hFile );
//load the air raid info from the saved game
BOOLEAN LoadAirRaidInfoFromSaveGameFile( HWFILE hFile );
void EndAirRaid( );
#endif