Files
source/Ja2/Intro.cpp
T
Marco Antonio J. Costaandmajcosta 4ff2853b70 play smacker video with libsmacker instead of SMACKW32.DLL
Drops the last piece of the proprietary Smacker SDK: SMACKW32.LIB, its
header sgp/SMACK.H, and with them the SMACKW32.DLL the game needed at
runtime. Bink is untouched and still needs binkw32.

The two libraries divide the work differently, so Cinematics.cpp changes
more than the call names. SMACKW32.DLL played a file: it kept the playback
clock (SmackWait), blitted converted 16bpp pixels into a surface we handed
it (SmackToBuffer) and pushed the audio to DirectSound itself. libsmacker
only decodes, so this module now:

- keeps the clock. Frames are advanced against GetTickCount() from the
  moment the flic starts, skipping frames if the game fell behind, which
  is what SmackWait/SmackDoFrame did internally.
- blits itself. Frames come out 8bpp palettised, so the palette is
  converted with Get16BPPColor() and the frame is written into the frame
  buffer, clipped to the screen. The Y-scaling flags are not handled;
  none of the videos shipping with the game set them.
- plays the audio itself, through the SoundPlayFromBuffer() added earlier.
  libsmacker hands out audio a frame at a time, so the whole track is
  decoded up front, with the video track disabled to keep that pass cheap,
  and given a WAV header so the sound module can take it.

libsmacker reads from memory, which lets the file be read straight out of
the VFS. That removes the dance where the .smk was first copied to a real
file under Temp/ because SmackOpen() could only open a path.

SmkInitialize() loses its window and screen size arguments, which only
existed for SmackBufferOpen(). SmkOpenFlic(), SmkSetBlitPosition() and
SmkGetFreeFlic() are no longer declared in the header; nothing outside the
module called them. SMKFLIC is now opaque, Intro.cpp only holds pointers.

The unused SMACK.H include in Cinematics Bink.cpp goes away as well.

Tested by running the Sirtech splash screen (SPLASHSCREEN.SMK, 640x480,
15 fps, one 44.1kHz 16 bit stereo track) under Wine: picture, palette,
placement and playback speed are right.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

refactor
2026-07-23 19:01:37 -03:00

726 lines
17 KiB
C++

#include "sgp.h"
#include "sysutil.h"
#include "Cursor Control.h"
#include "Render Dirty.h"
#include "Utilities.h"
#include "Intro.h"
#include "Cinematics.h"
#include "Cinematics Bink.h"
#include "mainmenuscreen.h"
#include "Music Control.h"
#include "english.h"
#include "sgp_logger.h"
#include "INIReader.h"
#include "Luaglobal.h"
#include "LuaInitNPCs.h"
#include <language.hpp>
BOOLEAN Style_JA = TRUE;
extern INT8 Test = 0;
INTRO_NAMES_VALUES zVideoFile[255];
UINT32 iStringToUseLua = -1;
// BF
class VideoPlayer
{
public:
enum VideoType
{
VT_NONE = 0,
VT_SMK = 1,
VT_BINK = 2,
};
VideoPlayer(UINT32 type) : _type(type), _smk(NULL), _bink(NULL), _current(VT_NONE)
{
}
void Initialize()
{
if(_type & VT_SMK)
{
SmkInitialize();
}
if(_type & VT_BINK)
{
BinkInitialize(ghWindow, SCREEN_WIDTH, SCREEN_HEIGHT);
}
}
void Shutdown()
{
stopVideo(); // if one is still "running"
if(_type & VT_SMK)
{
SmkShutdown();
}
if(_type & VT_BINK)
{
BinkShutdownVideo();
}
}
bool isValid()
{
if( (_current == VT_SMK && _smk && !_bink) || (_current == VT_BINK && !_smk && _bink) )
{
return true;
}
return false;
}
bool isPlaying()
{
if( _current == VT_SMK && _smk && !_bink )
{
return SmkPollFlics() != 0;
}
else if(_current == VT_BINK && !_smk && _bink)
{
return BinkPollFlics() != 0;
}
else if(_current == VT_NONE && !_smk && !_bink)
{
return false;
}
SGP_THROW(L"Invalid Video Player state : last video was not properly stopped ");
}
void stopVideo()
{
if(_current == VT_SMK && _smk && !_bink)
{
SmkCloseFlic(_smk);
_smk = NULL;
}
else if(_current == VT_BINK && !_smk && _bink)
{
BinkCloseFlic(_bink);
_bink = NULL;
}
_current = VT_NONE;
}
bool startVideo(std::string const& filename)
{
if(isPlaying())
{
return false;
}
// stop running video before starting a new one
stopVideo();
if(filename.empty())
{
return false;
}
/// check file extension
std::string ext;
std::string::size_type pos = filename.find_last_of(".");
if(pos != std::string::npos)
{
ext = filename.substr(pos, filename.size() - pos);
}
if(vfs::StrCmp::Equal(ext, ".smk"))
{
return startSmkVideo(filename);
}
else if(vfs::StrCmp::Equal(ext, ".bik"))
{
return startBinkVideo(filename);
}
else if(ext.empty())
{
// try .bik first
if(!startBinkVideo(filename + ".bik"))
{
return startSmkVideo(filename + ".smk");
}
return true;
}
else
{
SGP_INFO(L"Unknown video file format");
}
return false;
}
private:
bool startSmkVideo(std::string const& filename)
{
_smk = SmkPlayFlic( filename.c_str(), (SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, TRUE );
if(_smk)
{
_current = VT_SMK;
return true;
}
return false;
}
bool startBinkVideo(std::string const& filename)
{
_bink = BinkPlayFlic( filename.c_str(), (SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, BINK_FLIC_AUTOCLOSE | BINK_FLIC_CENTER_VERTICAL);
if(_bink)
{
_current = VT_BINK;
return true;
}
return false;
}
private:
UINT32 _type;
SMKFLIC* _smk;
BINKFLIC* _bink;
VideoType _current;
};
static VideoPlayer s_VP(VideoPlayer::VT_SMK | VideoPlayer::VT_BINK);
extern STR16* gzIntroScreen;
extern HVSURFACE ghFrameBuffer;
enum
{
INTRO_TXT__CANT_FIND_INTRO,
};
//ddd
//ggg
BOOLEAN gfIntroScreenEntry;
BOOLEAN gfIntroScreenExit;
UINT32 guiIntroExitScreen = INTRO_SCREEN;
extern BOOLEAN gfDoneWithSplashScreen;
//BF SMKFLIC *gpSmackFlic = NULL;
//enums for the various smacker files
enum EGameVideos
{
INTRO_NO_VIDEO = -1,
INTRO_REBEL_CRDT = 0,
INTRO_OMERTA,
INTRO_PRAGUE_CRDT,
INTRO_PRAGUE,
//there are no more videos shown for the begining
INTRO_END_END_SPEECH_MIGUEL,
INTRO_END_END_SPEECH_NO_MIGUEL,
INTRO_END_HELI_FLYBY,
INTRO_END_SKYRIDER_HELICOPTER,
INTRO_END_NOSKYRIDER_HELICOPTER,
INTRO_SPLASH_SCREEN,
INTRO_SPLASH_TALONSOFT,
#ifdef JA2UB
INTRO_HELI_CRASH_SCENE_1,
INTRO_END_SCENE_1,
#endif
//there are no more videos shown for the endgame
INTRO_LAST_END_GAME,
INTRO_FIRST_VIDEO = 255
};
EGameVideos giCurrentIntroBeingPlayed = INTRO_NO_VIDEO;
/*
CHAR *gpzSmackerFileNames[] =
{
//begining of the game
"INTRO\\Rebel_cr.smk",
"INTRO\\Omerta.smk",
"INTRO\\Prague_cr.smk",
"INTRO\\Prague.smk",
//endgame
"INTRO\\Throne_Mig.smk",
"INTRO\\Throne_NoMig.smk",
"INTRO\\Heli_FlyBy.smk",
"INTRO\\Heli_Sky.smk",
"INTRO\\Heli_NoSky.smk",
"INTRO\\SplashScreen.smk",
"INTRO\\TalonSoftid_endhold.smk",
};
*/
typedef std::map<EGameVideos,std::string> VideoFileNames_t;
static VideoFileNames_t s_VFN;
//enums used for when the intro screen can come up, either begining game intro, or end game cinematic
INT8 gbIntroScreenMode=-1;
extern void CDromEjectionErrorMessageBoxCallBack( UINT8 bExitValue );
void GetIntroScreenUserInput();
BOOLEAN EnterIntroScreen();
void RenderIntroScreen();
void ExitIntroScreen();
void HandleIntroScreen();
void PrepareToExitIntroScreen();
EGameVideos GetNextIntroVideo( EGameVideos uiCurrentVideo );
void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay );
void DisplaySirtechSplashScreen();
//ppp
UINT32 IntroScreenInit( void )
{
//Set so next time we come in, we can set up
gfIntroScreenEntry = TRUE;
CIniReader inireader("IntroVideos.ini");
// BF: If NO_DEFAULT_VALUES is set to true, then only the explicitely used videos will be shown.
BOOLEAN no_defaults = inireader.ReadBoolean("INTRO", "NO_DEFAULT_VALUES", false);
s_VFN[INTRO_REBEL_CRDT] = inireader.ReadString("INTRO_BEGINNING", "INTRO_REBEL_CRDT", no_defaults ? "" : "INTRO\\Rebel_cr");
s_VFN[INTRO_OMERTA] = inireader.ReadString("INTRO_BEGINNING", "INTRO_OMERTA", no_defaults ? "" : "INTRO\\Omerta");
s_VFN[INTRO_PRAGUE_CRDT] = inireader.ReadString("INTRO_BEGINNING", "INTRO_PRAGUE_CRDT", no_defaults ? "" : "INTRO\\Prague_cr");
s_VFN[INTRO_PRAGUE] = inireader.ReadString("INTRO_BEGINNING", "INTRO_PRAGUE", no_defaults ? "" : "INTRO\\Prague");
//there are no more videos shown for the begining
s_VFN[INTRO_END_END_SPEECH_MIGUEL] = inireader.ReadString("INTRO_ENDING","INTRO_END_END_SPEECH_MIGUEL", no_defaults ? "" : "INTRO\\Throne_Mig");
s_VFN[INTRO_END_END_SPEECH_NO_MIGUEL] = inireader.ReadString("INTRO_ENDING","INTRO_END_END_SPEECH_NO_MIGUEL", no_defaults ? "" : "INTRO\\Throne_NoMig");
s_VFN[INTRO_END_HELI_FLYBY] = inireader.ReadString("INTRO_ENDING","INTRO_END_HELI_FLYBY", no_defaults ? "" : "INTRO\\Heli_FlyBy");
s_VFN[INTRO_END_SKYRIDER_HELICOPTER] = inireader.ReadString("INTRO_ENDING","INTRO_END_SKYRIDER_HELICOPTER", no_defaults ? "" : "INTRO\\Heli_Sky");
s_VFN[INTRO_END_NOSKYRIDER_HELICOPTER] = inireader.ReadString("INTRO_ENDING","INTRO_END_NOSKYRIDER_HELICOPTER", no_defaults ? "" : "INTRO\\Heli_NoSky");
s_VFN[INTRO_SPLASH_SCREEN] = inireader.ReadString("INTRO_SPLASH","INTRO_SPLASH_SCREEN", no_defaults ? "" : "INTRO\\SplashScreen");
s_VFN[INTRO_SPLASH_TALONSOFT] = inireader.ReadString("INTRO_SPLASH","INTRO_SPLASH_TALONSOFT", no_defaults ? "" : "INTRO\\TalonSoftid_endhold");
//UB
#ifdef JA2UB
s_VFN[INTRO_HELI_CRASH_SCENE_1] = inireader.ReadString("INTRO_BEGINNING","INTRO_HELI_CRASH_SCENE", no_defaults ? "" : "INTRO\\Intro");
s_VFN[INTRO_END_SCENE_1] = inireader.ReadString("INTRO_ENDING","INTRO_END_SCENE", no_defaults ? "" : "INTRO\\MissileEnding");
#endif
//there are no more videos shown for the endgame
return( 1 );
}
UINT32 IntroScreenShutdown( void )
{
return( 1 );
}
UINT32 IntroScreenHandle( void )
{
if( gfIntroScreenEntry )
{
EnterIntroScreen();
gfIntroScreenEntry = FALSE;
gfIntroScreenExit = FALSE;
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
}
//RestoreBackgroundRects();//shadooow: fixes graphical artefacts visible around end game videos
GetIntroScreenUserInput();
HandleIntroScreen();
ExecuteBaseDirtyRectQueue();
EndFrameBufferRender();
if( gfIntroScreenExit )
{
ExitIntroScreen();
gfIntroScreenExit = FALSE;
gfIntroScreenEntry = TRUE;
}
return( guiIntroExitScreen );
}
BOOLEAN EnterIntroScreen()
{
Test = 0;
ClearMainMenu();
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
// Don't play music....
SetMusicMode( MUSIC_NONE );
// WANNE: No we have an INI option for the choise if the intro should be played
if (!iPlayIntro && gbIntroScreenMode != INTRO_ENDING)
{
PrepareToExitIntroScreen();
return( TRUE );
}
//initialize video player
s_VP.Initialize();
//get the index opf the first video to watch
EGameVideos iFirstVideoID = GetNextIntroVideo( INTRO_FIRST_VIDEO );
if( iFirstVideoID != -1 )
{
StartPlayingIntroFlic( iFirstVideoID );
guiIntroExitScreen = INTRO_SCREEN;
}
//Got no intro video, exit
else
{
PrepareToExitIntroScreen();
}
return( TRUE );
}
void RenderIntroScreen()
{
}
void ExitIntroScreen()
{
//shutdown video player
s_VP.Shutdown();
}
void StopIntroVideo()
{
s_VP.stopVideo();
}
void HandleIntroScreen()
{
//if we are exiting this screen, this frame, dont update the screen
if( gfIntroScreenExit )
return;
//handle video in each frame
BOOLEAN fFlicStillPlaying = s_VP.isPlaying();
//if the flic is not playing
if( !fFlicStillPlaying )
{
EGameVideos iNextVideoToPlay = GetNextIntroVideo( giCurrentIntroBeingPlayed );
if( iNextVideoToPlay != -1 )
{
StartPlayingIntroFlic( iNextVideoToPlay );
}
else
{
PrepareToExitIntroScreen();
giCurrentIntroBeingPlayed = INTRO_NO_VIDEO;
}
}
InvalidateScreen();
}
void GetIntroScreenUserInput()
{
InputAtom Event;
POINT MousePos;
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
while( DequeueEvent( &Event ) )
{
// HOOK INTO MOUSE HOOKS
switch( Event.usEvent)
{
case LEFT_BUTTON_DOWN:
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case LEFT_BUTTON_UP:
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_DOWN:
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_UP:
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_REPEAT:
MouseSystemHook(RIGHT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case LEFT_BUTTON_REPEAT:
MouseSystemHook(LEFT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
}
if( Event.usEvent == KEY_UP )
{
switch( Event.usParam )
{
case ESC:
s_VP.stopVideo();
PrepareToExitIntroScreen();
break;
case SPACE:
s_VP.stopVideo();
break;
#ifdef JA2TESTVERSION
case 'r':
break;
case 'i':
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
break;
#endif
}
}
}
// if the user presses either mouse button
if( gfLeftButtonState || gfRightButtonState )
{
//advance to the next flic
s_VP.stopVideo();
}
}
void PrepareToExitIntroScreen()
{
#ifdef LUA_INTRO
LuaIntro(0, 0, 0, 0);
#else
//if its the intro at the begining of the game
if( gbIntroScreenMode == INTRO_BEGINNING )
{
//go to the init screen
guiIntroExitScreen = INIT_SCREEN;
}
else if( gbIntroScreenMode == INTRO_SPLASH )
{
//display a logo when exiting
DisplaySirtechSplashScreen();
gfDoneWithSplashScreen = TRUE;
guiIntroExitScreen = INIT_SCREEN;
}
else
{
//We want to reinitialize the game
ReStartingGame();
// guiIntroExitScreen = MAINMENU_SCREEN;
guiIntroExitScreen = CREDIT_SCREEN;
}
gfIntroScreenExit = TRUE;
#endif
}
EGameVideos GetNextIntroVideo( EGameVideos uiCurrentVideo )
{
EGameVideos iStringToUse = INTRO_NO_VIDEO;
#ifdef LUA_INTRO
switch( Test )
{
case 0:
LuaIntro(1, uiCurrentVideo, 0, 0);
iStringToUse = (EGameVideos)iStringToUseLua;
//Test = 1;
break;
}
#else
//switch on whether it is the beginging or the end game video
switch( gbIntroScreenMode )
{
//the video at the begining of the game
case INTRO_BEGINNING:
{
switch( uiCurrentVideo )
{
case INTRO_FIRST_VIDEO:
iStringToUse = INTRO_REBEL_CRDT;
break;
case INTRO_REBEL_CRDT:
iStringToUse = INTRO_OMERTA;
break;
case INTRO_OMERTA:
iStringToUse = INTRO_PRAGUE_CRDT;
break;
case INTRO_PRAGUE_CRDT:
iStringToUse = INTRO_PRAGUE;
break;
case INTRO_PRAGUE:
iStringToUse = INTRO_NO_VIDEO;
break;
// case INTRO_LAST_INTRO:
// iStringToUse = -1;
// break;
}
break;
}
//end game
case INTRO_ENDING:
{
switch( uiCurrentVideo )
{
case INTRO_FIRST_VIDEO:
{
//if Miguel is dead, play the flic with out him in it
if( gMercProfiles[ MIGUEL ].bMercStatus == MERC_IS_DEAD )
iStringToUse = INTRO_END_END_SPEECH_NO_MIGUEL;
else
iStringToUse = INTRO_END_END_SPEECH_MIGUEL;
break;
}
case INTRO_END_END_SPEECH_MIGUEL:
case INTRO_END_END_SPEECH_NO_MIGUEL:
{
iStringToUse = INTRO_END_HELI_FLYBY;
break;
}
//if SkyRider is dead, play the flic without him
case INTRO_END_HELI_FLYBY:
{
if( gMercProfiles[ SKYRIDER ].bMercStatus == MERC_IS_DEAD )
iStringToUse = INTRO_END_NOSKYRIDER_HELICOPTER;
else
iStringToUse = INTRO_END_SKYRIDER_HELICOPTER;
break;
}
}
break;
}
case INTRO_SPLASH:
switch( uiCurrentVideo )
{
case INTRO_FIRST_VIDEO:
iStringToUse = INTRO_SPLASH_SCREEN;
break;
case INTRO_SPLASH_SCREEN:
//iStringToUse = SMKINTRO_SPLASH_TALONSOFT;
break;
}
break;
}
#endif
return( iStringToUse );
}
void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay )
{
if( iIndexOfFlicToPlay != -1 )
{
giCurrentIntroBeingPlayed = iIndexOfFlicToPlay;
//start playing a flic
if(s_VP.startVideo( s_VFN[iIndexOfFlicToPlay] ))
{
if(!s_VP.isValid())
{
//do a check
#ifdef JA2BETAVERSION
PrepareToExitIntroScreen();
#else
DoScreenIndependantMessageBox( gzIntroScreen[INTRO_TXT__CANT_FIND_INTRO], MSG_BOX_FLAG_OK, CDromEjectionErrorMessageBoxCallBack );
#endif
}
}
}
}
void SetIntroType( INT8 bIntroType )
{
#ifdef LUA_INTRO
LuaIntro(2, 0, bIntroType, 0);
#else
if( bIntroType == INTRO_BEGINNING )
{
gbIntroScreenMode = INTRO_BEGINNING;
}
else if( bIntroType == INTRO_ENDING )
{
gbIntroScreenMode = INTRO_ENDING;
}
else if( bIntroType == INTRO_SPLASH )
{
gbIntroScreenMode = INTRO_SPLASH;
}
#endif
}
void DisplaySirtechSplashScreen()
{
// CLEAR THE FRAME BUFFER
UINT32 uiDestPitchBYTES;
UINT8* pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
memset(pDestBuf, 0, SCREEN_HEIGHT * uiDestPitchBYTES );
UnLockVideoSurface( FRAME_BUFFER );
VOBJECT_DESC VObjectDesc;
memset( &VObjectDesc, 0, sizeof( VOBJECT_DESC ) );
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE | VOBJECT_CREATE_FROMPNG_FALLBACK;
FilenameForBPP("INTERFACE\\SirtechSplash.sti", VObjectDesc.ImageFile);
// FilenameForBPP("INTERFACE\\TShold.sti", VObjectDesc.ImageFile);
UINT32 uiLogoID;
if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
{
FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
{
/*
* This is the place, where most non english coders stranding.
* Don't hesitate, don't give up!
* I'll now tell You what You made wrong
* (2006-10-10, Sergeant_Kolja)
*/
#ifdef _DEBUG
if( g_lang == i18n::Lang::en ) {
AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
} else if( g_lang == i18n::Lang::de ) {
AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
}
#endif
AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
return;
}
}
HVOBJECT hPixHandle;
GetVideoObject(&hPixHandle, uiLogoID);
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,(SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, VO_BLT_SRCTRANSPARENCY,NULL);
DeleteVideoObjectFromIndex(uiLogoID);
InvalidateScreen();
RefreshScreen( NULL );
}