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Drops the last piece of the proprietary Smacker SDK: SMACKW32.LIB, its header sgp/SMACK.H, and with them the SMACKW32.DLL the game needed at runtime. Bink is untouched and still needs binkw32. The two libraries divide the work differently, so Cinematics.cpp changes more than the call names. SMACKW32.DLL played a file: it kept the playback clock (SmackWait), blitted converted 16bpp pixels into a surface we handed it (SmackToBuffer) and pushed the audio to DirectSound itself. libsmacker only decodes, so this module now: - keeps the clock. Frames are advanced against GetTickCount() from the moment the flic starts, skipping frames if the game fell behind, which is what SmackWait/SmackDoFrame did internally. - blits itself. Frames come out 8bpp palettised, so the palette is converted with Get16BPPColor() and the frame is written into the frame buffer, clipped to the screen. The Y-scaling flags are not handled; none of the videos shipping with the game set them. - plays the audio itself, through the SoundPlayFromBuffer() added earlier. libsmacker hands out audio a frame at a time, so the whole track is decoded up front, with the video track disabled to keep that pass cheap, and given a WAV header so the sound module can take it. libsmacker reads from memory, which lets the file be read straight out of the VFS. That removes the dance where the .smk was first copied to a real file under Temp/ because SmackOpen() could only open a path. SmkInitialize() loses its window and screen size arguments, which only existed for SmackBufferOpen(). SmkOpenFlic(), SmkSetBlitPosition() and SmkGetFreeFlic() are no longer declared in the header; nothing outside the module called them. SMKFLIC is now opaque, Intro.cpp only holds pointers. The unused SMACK.H include in Cinematics Bink.cpp goes away as well. Tested by running the Sirtech splash screen (SPLASHSCREEN.SMK, 640x480, 15 fps, one 44.1kHz 16 bit stereo track) under Wine: picture, palette, placement and playback speed are right. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> refactor
726 lines
17 KiB
C++
726 lines
17 KiB
C++
#include "sgp.h"
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#include "sysutil.h"
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#include "Cursor Control.h"
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#include "Render Dirty.h"
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#include "Utilities.h"
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#include "Intro.h"
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#include "Cinematics.h"
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#include "Cinematics Bink.h"
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#include "mainmenuscreen.h"
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#include "Music Control.h"
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#include "english.h"
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#include "sgp_logger.h"
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#include "INIReader.h"
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#include "Luaglobal.h"
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#include "LuaInitNPCs.h"
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#include <language.hpp>
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BOOLEAN Style_JA = TRUE;
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extern INT8 Test = 0;
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INTRO_NAMES_VALUES zVideoFile[255];
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UINT32 iStringToUseLua = -1;
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// BF
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class VideoPlayer
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{
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public:
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enum VideoType
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{
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VT_NONE = 0,
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VT_SMK = 1,
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VT_BINK = 2,
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};
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VideoPlayer(UINT32 type) : _type(type), _smk(NULL), _bink(NULL), _current(VT_NONE)
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{
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}
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void Initialize()
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{
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if(_type & VT_SMK)
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{
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SmkInitialize();
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}
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if(_type & VT_BINK)
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{
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BinkInitialize(ghWindow, SCREEN_WIDTH, SCREEN_HEIGHT);
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}
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}
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void Shutdown()
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{
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stopVideo(); // if one is still "running"
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if(_type & VT_SMK)
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{
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SmkShutdown();
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}
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if(_type & VT_BINK)
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{
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BinkShutdownVideo();
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}
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}
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bool isValid()
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{
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if( (_current == VT_SMK && _smk && !_bink) || (_current == VT_BINK && !_smk && _bink) )
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{
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return true;
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}
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return false;
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}
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bool isPlaying()
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{
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if( _current == VT_SMK && _smk && !_bink )
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{
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return SmkPollFlics() != 0;
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}
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else if(_current == VT_BINK && !_smk && _bink)
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{
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return BinkPollFlics() != 0;
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}
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else if(_current == VT_NONE && !_smk && !_bink)
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{
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return false;
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}
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SGP_THROW(L"Invalid Video Player state : last video was not properly stopped ");
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}
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void stopVideo()
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{
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if(_current == VT_SMK && _smk && !_bink)
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{
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SmkCloseFlic(_smk);
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_smk = NULL;
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}
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else if(_current == VT_BINK && !_smk && _bink)
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{
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BinkCloseFlic(_bink);
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_bink = NULL;
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}
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_current = VT_NONE;
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}
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bool startVideo(std::string const& filename)
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{
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if(isPlaying())
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{
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return false;
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}
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// stop running video before starting a new one
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stopVideo();
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if(filename.empty())
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{
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return false;
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}
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/// check file extension
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std::string ext;
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std::string::size_type pos = filename.find_last_of(".");
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if(pos != std::string::npos)
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{
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ext = filename.substr(pos, filename.size() - pos);
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}
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if(vfs::StrCmp::Equal(ext, ".smk"))
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{
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return startSmkVideo(filename);
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}
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else if(vfs::StrCmp::Equal(ext, ".bik"))
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{
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return startBinkVideo(filename);
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}
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else if(ext.empty())
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{
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// try .bik first
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if(!startBinkVideo(filename + ".bik"))
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{
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return startSmkVideo(filename + ".smk");
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}
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return true;
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}
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else
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{
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SGP_INFO(L"Unknown video file format");
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}
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return false;
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}
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private:
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bool startSmkVideo(std::string const& filename)
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{
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_smk = SmkPlayFlic( filename.c_str(), (SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, TRUE );
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if(_smk)
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{
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_current = VT_SMK;
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return true;
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}
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return false;
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}
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bool startBinkVideo(std::string const& filename)
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{
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_bink = BinkPlayFlic( filename.c_str(), (SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, BINK_FLIC_AUTOCLOSE | BINK_FLIC_CENTER_VERTICAL);
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if(_bink)
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{
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_current = VT_BINK;
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return true;
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}
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return false;
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}
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private:
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UINT32 _type;
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SMKFLIC* _smk;
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BINKFLIC* _bink;
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VideoType _current;
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};
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static VideoPlayer s_VP(VideoPlayer::VT_SMK | VideoPlayer::VT_BINK);
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extern STR16* gzIntroScreen;
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extern HVSURFACE ghFrameBuffer;
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enum
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{
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INTRO_TXT__CANT_FIND_INTRO,
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};
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//ddd
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//ggg
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BOOLEAN gfIntroScreenEntry;
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BOOLEAN gfIntroScreenExit;
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UINT32 guiIntroExitScreen = INTRO_SCREEN;
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extern BOOLEAN gfDoneWithSplashScreen;
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//BF SMKFLIC *gpSmackFlic = NULL;
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//enums for the various smacker files
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enum EGameVideos
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{
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INTRO_NO_VIDEO = -1,
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INTRO_REBEL_CRDT = 0,
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INTRO_OMERTA,
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INTRO_PRAGUE_CRDT,
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INTRO_PRAGUE,
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//there are no more videos shown for the begining
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INTRO_END_END_SPEECH_MIGUEL,
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INTRO_END_END_SPEECH_NO_MIGUEL,
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INTRO_END_HELI_FLYBY,
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INTRO_END_SKYRIDER_HELICOPTER,
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INTRO_END_NOSKYRIDER_HELICOPTER,
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INTRO_SPLASH_SCREEN,
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INTRO_SPLASH_TALONSOFT,
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#ifdef JA2UB
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INTRO_HELI_CRASH_SCENE_1,
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INTRO_END_SCENE_1,
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#endif
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//there are no more videos shown for the endgame
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INTRO_LAST_END_GAME,
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INTRO_FIRST_VIDEO = 255
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};
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EGameVideos giCurrentIntroBeingPlayed = INTRO_NO_VIDEO;
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/*
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CHAR *gpzSmackerFileNames[] =
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{
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//begining of the game
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"INTRO\\Rebel_cr.smk",
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"INTRO\\Omerta.smk",
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"INTRO\\Prague_cr.smk",
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"INTRO\\Prague.smk",
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//endgame
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"INTRO\\Throne_Mig.smk",
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"INTRO\\Throne_NoMig.smk",
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"INTRO\\Heli_FlyBy.smk",
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"INTRO\\Heli_Sky.smk",
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"INTRO\\Heli_NoSky.smk",
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"INTRO\\SplashScreen.smk",
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"INTRO\\TalonSoftid_endhold.smk",
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};
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*/
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typedef std::map<EGameVideos,std::string> VideoFileNames_t;
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static VideoFileNames_t s_VFN;
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//enums used for when the intro screen can come up, either begining game intro, or end game cinematic
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INT8 gbIntroScreenMode=-1;
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extern void CDromEjectionErrorMessageBoxCallBack( UINT8 bExitValue );
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void GetIntroScreenUserInput();
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BOOLEAN EnterIntroScreen();
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void RenderIntroScreen();
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void ExitIntroScreen();
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void HandleIntroScreen();
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void PrepareToExitIntroScreen();
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EGameVideos GetNextIntroVideo( EGameVideos uiCurrentVideo );
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void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay );
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void DisplaySirtechSplashScreen();
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//ppp
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UINT32 IntroScreenInit( void )
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{
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//Set so next time we come in, we can set up
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gfIntroScreenEntry = TRUE;
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CIniReader inireader("IntroVideos.ini");
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// BF: If NO_DEFAULT_VALUES is set to true, then only the explicitely used videos will be shown.
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BOOLEAN no_defaults = inireader.ReadBoolean("INTRO", "NO_DEFAULT_VALUES", false);
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s_VFN[INTRO_REBEL_CRDT] = inireader.ReadString("INTRO_BEGINNING", "INTRO_REBEL_CRDT", no_defaults ? "" : "INTRO\\Rebel_cr");
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s_VFN[INTRO_OMERTA] = inireader.ReadString("INTRO_BEGINNING", "INTRO_OMERTA", no_defaults ? "" : "INTRO\\Omerta");
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s_VFN[INTRO_PRAGUE_CRDT] = inireader.ReadString("INTRO_BEGINNING", "INTRO_PRAGUE_CRDT", no_defaults ? "" : "INTRO\\Prague_cr");
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s_VFN[INTRO_PRAGUE] = inireader.ReadString("INTRO_BEGINNING", "INTRO_PRAGUE", no_defaults ? "" : "INTRO\\Prague");
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//there are no more videos shown for the begining
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s_VFN[INTRO_END_END_SPEECH_MIGUEL] = inireader.ReadString("INTRO_ENDING","INTRO_END_END_SPEECH_MIGUEL", no_defaults ? "" : "INTRO\\Throne_Mig");
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s_VFN[INTRO_END_END_SPEECH_NO_MIGUEL] = inireader.ReadString("INTRO_ENDING","INTRO_END_END_SPEECH_NO_MIGUEL", no_defaults ? "" : "INTRO\\Throne_NoMig");
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s_VFN[INTRO_END_HELI_FLYBY] = inireader.ReadString("INTRO_ENDING","INTRO_END_HELI_FLYBY", no_defaults ? "" : "INTRO\\Heli_FlyBy");
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s_VFN[INTRO_END_SKYRIDER_HELICOPTER] = inireader.ReadString("INTRO_ENDING","INTRO_END_SKYRIDER_HELICOPTER", no_defaults ? "" : "INTRO\\Heli_Sky");
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s_VFN[INTRO_END_NOSKYRIDER_HELICOPTER] = inireader.ReadString("INTRO_ENDING","INTRO_END_NOSKYRIDER_HELICOPTER", no_defaults ? "" : "INTRO\\Heli_NoSky");
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s_VFN[INTRO_SPLASH_SCREEN] = inireader.ReadString("INTRO_SPLASH","INTRO_SPLASH_SCREEN", no_defaults ? "" : "INTRO\\SplashScreen");
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s_VFN[INTRO_SPLASH_TALONSOFT] = inireader.ReadString("INTRO_SPLASH","INTRO_SPLASH_TALONSOFT", no_defaults ? "" : "INTRO\\TalonSoftid_endhold");
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//UB
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#ifdef JA2UB
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s_VFN[INTRO_HELI_CRASH_SCENE_1] = inireader.ReadString("INTRO_BEGINNING","INTRO_HELI_CRASH_SCENE", no_defaults ? "" : "INTRO\\Intro");
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s_VFN[INTRO_END_SCENE_1] = inireader.ReadString("INTRO_ENDING","INTRO_END_SCENE", no_defaults ? "" : "INTRO\\MissileEnding");
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#endif
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//there are no more videos shown for the endgame
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return( 1 );
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}
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UINT32 IntroScreenShutdown( void )
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{
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return( 1 );
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}
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UINT32 IntroScreenHandle( void )
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{
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if( gfIntroScreenEntry )
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{
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EnterIntroScreen();
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gfIntroScreenEntry = FALSE;
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gfIntroScreenExit = FALSE;
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InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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//RestoreBackgroundRects();//shadooow: fixes graphical artefacts visible around end game videos
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GetIntroScreenUserInput();
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HandleIntroScreen();
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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if( gfIntroScreenExit )
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{
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ExitIntroScreen();
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gfIntroScreenExit = FALSE;
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gfIntroScreenEntry = TRUE;
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}
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return( guiIntroExitScreen );
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}
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BOOLEAN EnterIntroScreen()
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{
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Test = 0;
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ClearMainMenu();
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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// Don't play music....
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SetMusicMode( MUSIC_NONE );
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// WANNE: No we have an INI option for the choise if the intro should be played
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if (!iPlayIntro && gbIntroScreenMode != INTRO_ENDING)
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{
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PrepareToExitIntroScreen();
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return( TRUE );
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}
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//initialize video player
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s_VP.Initialize();
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//get the index opf the first video to watch
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EGameVideos iFirstVideoID = GetNextIntroVideo( INTRO_FIRST_VIDEO );
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if( iFirstVideoID != -1 )
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{
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StartPlayingIntroFlic( iFirstVideoID );
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guiIntroExitScreen = INTRO_SCREEN;
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}
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//Got no intro video, exit
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else
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{
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PrepareToExitIntroScreen();
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}
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return( TRUE );
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}
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void RenderIntroScreen()
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{
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}
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void ExitIntroScreen()
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{
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//shutdown video player
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s_VP.Shutdown();
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}
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void StopIntroVideo()
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{
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s_VP.stopVideo();
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}
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void HandleIntroScreen()
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{
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//if we are exiting this screen, this frame, dont update the screen
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if( gfIntroScreenExit )
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return;
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//handle video in each frame
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BOOLEAN fFlicStillPlaying = s_VP.isPlaying();
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//if the flic is not playing
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if( !fFlicStillPlaying )
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{
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EGameVideos iNextVideoToPlay = GetNextIntroVideo( giCurrentIntroBeingPlayed );
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if( iNextVideoToPlay != -1 )
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{
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StartPlayingIntroFlic( iNextVideoToPlay );
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}
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else
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{
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PrepareToExitIntroScreen();
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giCurrentIntroBeingPlayed = INTRO_NO_VIDEO;
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}
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}
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InvalidateScreen();
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}
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void GetIntroScreenUserInput()
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{
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InputAtom Event;
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POINT MousePos;
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GetCursorPos(&MousePos);
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ScreenToClient(ghWindow, &MousePos); // In window coords!
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while( DequeueEvent( &Event ) )
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{
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// HOOK INTO MOUSE HOOKS
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switch( Event.usEvent)
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{
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case LEFT_BUTTON_DOWN:
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MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case LEFT_BUTTON_UP:
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MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_DOWN:
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MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_UP:
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MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case RIGHT_BUTTON_REPEAT:
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MouseSystemHook(RIGHT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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case LEFT_BUTTON_REPEAT:
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MouseSystemHook(LEFT_BUTTON_REPEAT, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
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break;
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}
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if( Event.usEvent == KEY_UP )
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{
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switch( Event.usParam )
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{
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case ESC:
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s_VP.stopVideo();
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PrepareToExitIntroScreen();
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break;
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case SPACE:
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s_VP.stopVideo();
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break;
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#ifdef JA2TESTVERSION
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case 'r':
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break;
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case 'i':
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InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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break;
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#endif
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}
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}
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}
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// if the user presses either mouse button
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if( gfLeftButtonState || gfRightButtonState )
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{
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//advance to the next flic
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s_VP.stopVideo();
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}
|
|
}
|
|
|
|
|
|
void PrepareToExitIntroScreen()
|
|
{
|
|
#ifdef LUA_INTRO
|
|
LuaIntro(0, 0, 0, 0);
|
|
#else
|
|
//if its the intro at the begining of the game
|
|
if( gbIntroScreenMode == INTRO_BEGINNING )
|
|
{
|
|
//go to the init screen
|
|
guiIntroExitScreen = INIT_SCREEN;
|
|
}
|
|
else if( gbIntroScreenMode == INTRO_SPLASH )
|
|
{
|
|
//display a logo when exiting
|
|
DisplaySirtechSplashScreen();
|
|
|
|
gfDoneWithSplashScreen = TRUE;
|
|
guiIntroExitScreen = INIT_SCREEN;
|
|
}
|
|
else
|
|
{
|
|
//We want to reinitialize the game
|
|
ReStartingGame();
|
|
|
|
// guiIntroExitScreen = MAINMENU_SCREEN;
|
|
guiIntroExitScreen = CREDIT_SCREEN;
|
|
}
|
|
|
|
gfIntroScreenExit = TRUE;
|
|
#endif
|
|
}
|
|
|
|
|
|
EGameVideos GetNextIntroVideo( EGameVideos uiCurrentVideo )
|
|
{
|
|
EGameVideos iStringToUse = INTRO_NO_VIDEO;
|
|
#ifdef LUA_INTRO
|
|
switch( Test )
|
|
{
|
|
case 0:
|
|
LuaIntro(1, uiCurrentVideo, 0, 0);
|
|
iStringToUse = (EGameVideos)iStringToUseLua;
|
|
//Test = 1;
|
|
break;
|
|
}
|
|
#else
|
|
//switch on whether it is the beginging or the end game video
|
|
switch( gbIntroScreenMode )
|
|
{
|
|
//the video at the begining of the game
|
|
case INTRO_BEGINNING:
|
|
{
|
|
switch( uiCurrentVideo )
|
|
{
|
|
case INTRO_FIRST_VIDEO:
|
|
iStringToUse = INTRO_REBEL_CRDT;
|
|
break;
|
|
case INTRO_REBEL_CRDT:
|
|
iStringToUse = INTRO_OMERTA;
|
|
break;
|
|
case INTRO_OMERTA:
|
|
iStringToUse = INTRO_PRAGUE_CRDT;
|
|
break;
|
|
case INTRO_PRAGUE_CRDT:
|
|
iStringToUse = INTRO_PRAGUE;
|
|
break;
|
|
case INTRO_PRAGUE:
|
|
iStringToUse = INTRO_NO_VIDEO;
|
|
break;
|
|
// case INTRO_LAST_INTRO:
|
|
// iStringToUse = -1;
|
|
// break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
//end game
|
|
case INTRO_ENDING:
|
|
{
|
|
switch( uiCurrentVideo )
|
|
{
|
|
case INTRO_FIRST_VIDEO:
|
|
{
|
|
//if Miguel is dead, play the flic with out him in it
|
|
if( gMercProfiles[ MIGUEL ].bMercStatus == MERC_IS_DEAD )
|
|
iStringToUse = INTRO_END_END_SPEECH_NO_MIGUEL;
|
|
else
|
|
iStringToUse = INTRO_END_END_SPEECH_MIGUEL;
|
|
break;
|
|
}
|
|
case INTRO_END_END_SPEECH_MIGUEL:
|
|
case INTRO_END_END_SPEECH_NO_MIGUEL:
|
|
{
|
|
iStringToUse = INTRO_END_HELI_FLYBY;
|
|
break;
|
|
}
|
|
//if SkyRider is dead, play the flic without him
|
|
case INTRO_END_HELI_FLYBY:
|
|
{
|
|
if( gMercProfiles[ SKYRIDER ].bMercStatus == MERC_IS_DEAD )
|
|
iStringToUse = INTRO_END_NOSKYRIDER_HELICOPTER;
|
|
else
|
|
iStringToUse = INTRO_END_SKYRIDER_HELICOPTER;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case INTRO_SPLASH:
|
|
switch( uiCurrentVideo )
|
|
{
|
|
case INTRO_FIRST_VIDEO:
|
|
iStringToUse = INTRO_SPLASH_SCREEN;
|
|
break;
|
|
case INTRO_SPLASH_SCREEN:
|
|
//iStringToUse = SMKINTRO_SPLASH_TALONSOFT;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#endif
|
|
return( iStringToUse );
|
|
}
|
|
|
|
|
|
void StartPlayingIntroFlic( EGameVideos iIndexOfFlicToPlay )
|
|
{
|
|
if( iIndexOfFlicToPlay != -1 )
|
|
{
|
|
giCurrentIntroBeingPlayed = iIndexOfFlicToPlay;
|
|
//start playing a flic
|
|
if(s_VP.startVideo( s_VFN[iIndexOfFlicToPlay] ))
|
|
{
|
|
if(!s_VP.isValid())
|
|
{
|
|
//do a check
|
|
#ifdef JA2BETAVERSION
|
|
PrepareToExitIntroScreen();
|
|
#else
|
|
DoScreenIndependantMessageBox( gzIntroScreen[INTRO_TXT__CANT_FIND_INTRO], MSG_BOX_FLAG_OK, CDromEjectionErrorMessageBoxCallBack );
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SetIntroType( INT8 bIntroType )
|
|
{
|
|
#ifdef LUA_INTRO
|
|
LuaIntro(2, 0, bIntroType, 0);
|
|
#else
|
|
if( bIntroType == INTRO_BEGINNING )
|
|
{
|
|
gbIntroScreenMode = INTRO_BEGINNING;
|
|
}
|
|
else if( bIntroType == INTRO_ENDING )
|
|
{
|
|
gbIntroScreenMode = INTRO_ENDING;
|
|
}
|
|
else if( bIntroType == INTRO_SPLASH )
|
|
{
|
|
gbIntroScreenMode = INTRO_SPLASH;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
void DisplaySirtechSplashScreen()
|
|
{
|
|
// CLEAR THE FRAME BUFFER
|
|
UINT32 uiDestPitchBYTES;
|
|
UINT8* pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
memset(pDestBuf, 0, SCREEN_HEIGHT * uiDestPitchBYTES );
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
|
|
VOBJECT_DESC VObjectDesc;
|
|
memset( &VObjectDesc, 0, sizeof( VOBJECT_DESC ) );
|
|
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE | VOBJECT_CREATE_FROMPNG_FALLBACK;
|
|
FilenameForBPP("INTERFACE\\SirtechSplash.sti", VObjectDesc.ImageFile);
|
|
// FilenameForBPP("INTERFACE\\TShold.sti", VObjectDesc.ImageFile);
|
|
|
|
UINT32 uiLogoID;
|
|
if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
|
|
{
|
|
FilenameForBPP("GERMAN\\SPLASH_GERMAN.sti", VObjectDesc.ImageFile);
|
|
if( !AddVideoObject(&VObjectDesc, &uiLogoID) )
|
|
{
|
|
/*
|
|
* This is the place, where most non english coders stranding.
|
|
* Don't hesitate, don't give up!
|
|
* I'll now tell You what You made wrong
|
|
* (2006-10-10, Sergeant_Kolja)
|
|
*/
|
|
#ifdef _DEBUG
|
|
if( g_lang == i18n::Lang::en ) {
|
|
AssertMsg( 0, String( "Wheter English nor German works. May be You built English - but have only German or other foreign Disk?" ) );
|
|
} else if( g_lang == i18n::Lang::de ) {
|
|
AssertMsg( 0, String( "Weder Englisch noch Deutsch geht. Deutsche Version kompiliert und mit englischer CDs gestartet? Das geht nicht!" ) );
|
|
}
|
|
#endif
|
|
AssertMsg( 0, String( "Failed to load %s", VObjectDesc.ImageFile ) );
|
|
return;
|
|
}
|
|
}
|
|
|
|
HVOBJECT hPixHandle;
|
|
GetVideoObject(&hPixHandle, uiLogoID);
|
|
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,(SCREEN_WIDTH-640)/2, (SCREEN_HEIGHT-480)/2, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
DeleteVideoObjectFromIndex(uiLogoID);
|
|
|
|
InvalidateScreen();
|
|
RefreshScreen( NULL );
|
|
}
|