Files
source/Tactical/Spread burst.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

26 lines
558 B
C

#ifndef _SPREAD_BURST_H
#define _SPREAD_BURST_H
#define MAX_BURST_LOCATIONS 50
typedef struct
{
INT16 sX;
INT16 sY;
INT32 sGridNo;
} BURST_LOCATIONS;
extern BURST_LOCATIONS gsBurstLocations[ MAX_BURST_LOCATIONS ];
extern INT8 gbNumBurstLocations;
void ResetBurstLocations( );
void AccumulateBurstLocation( INT32 sGridNo );
void PickBurstLocations( SOLDIERTYPE *pSoldier );
void AIPickBurstLocations( SOLDIERTYPE *pSoldier, INT8 bTargets, SOLDIERTYPE *pTargets[5] );
void RenderAccumulatedBurstLocations( );
#endif