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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
30 lines
966 B
C
30 lines
966 B
C
#ifndef __SOLDIER_TILE_H
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#define __SOLDIER_TILE_H
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#include "soldier control.h"
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#define MOVE_TILE_CLEAR 1
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#define MOVE_TILE_TEMP_BLOCKED -1
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#define MOVE_TILE_STATIONARY_BLOCKED -2
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INT8 TileIsClear( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT8 bLevel );
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void MarkMovementReserved( SOLDIERTYPE *pSoldier, INT32 sGridNo );
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void UnMarkMovementReserved( SOLDIERTYPE *pSoldier );
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BOOLEAN HandleNextTile( SOLDIERTYPE *pSoldier, INT8 bDirection, INT32 sGridNo, INT32 sFinalDestTile );//dnl ch53 111009
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BOOLEAN HandleNextTileWaiting( SOLDIERTYPE *pSoldier );
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BOOLEAN TeleportSoldier( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fForce );
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void SwapMercPositions( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2 );
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void SetDelayedTileWaiting( SOLDIERTYPE *pSoldier, INT32 sCauseGridNo, INT8 bValue );
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BOOLEAN CanExchangePlaces( SOLDIERTYPE *pSoldier1, SOLDIERTYPE *pSoldier2, BOOLEAN fShow );
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#endif |