Files
source/ext/7z/Archive/7z/7zExtract.h
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

42 lines
1.4 KiB
C

/* 7zExtract.h -- Extracting from 7z archive
2008-11-23 : Igor Pavlov : Public domain */
#ifndef __7Z_EXTRACT_H
#define __7Z_EXTRACT_H
#include "7zIn.h"
/*
SzExtract extracts file from archive
*outBuffer must be 0 before first call for each new archive.
Extracting cache:
If you need to decompress more than one file, you can send
these values from previous call:
*blockIndex,
*outBuffer,
*outBufferSize
You can consider "*outBuffer" as cache of solid block. If your archive is solid,
it will increase decompression speed.
If you use external function, you can declare these 3 cache variables
(blockIndex, outBuffer, outBufferSize) as static in that external function.
Free *outBuffer and set *outBuffer to 0, if you want to flush cache.
*/
SRes SzAr_Extract(
const CSzArEx *db,
ILookInStream *inStream,
UInt32 fileIndex, /* index of file */
UInt32 *blockIndex, /* index of solid block */
Byte **outBuffer, /* pointer to pointer to output buffer (allocated with allocMain) */
size_t *outBufferSize, /* buffer size for output buffer */
size_t *offset, /* offset of stream for required file in *outBuffer */
size_t *outSizeProcessed, /* size of file in *outBuffer */
ISzAlloc *allocMain,
ISzAlloc *allocTemp);
#endif