mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
1827 lines
58 KiB
Plaintext
1827 lines
58 KiB
Plaintext
# Microsoft Developer Studio Generated Dependency File, included by TacticalAI.mak
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.\AIList.cpp : \
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"..\builddefines.h"\
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"..\gamescreen.h"\
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"..\GameSettings.h"\
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"..\jascreens.h"\
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"..\Language Defines.h"\
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"..\Laptop\finances.h"\
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"..\Laptop\Store Inventory.h"\
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"..\local.h"\
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"..\screenids.h"\
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"..\SCREENS.H"\
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"..\standard gaming platform\button sound control.h"\
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"..\Standard Gaming Platform\Button System.h"\
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"..\Standard Gaming Platform\container.h"\
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"..\Standard Gaming Platform\Debug.h"\
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"..\Standard Gaming Platform\DirectDraw Calls.h"\
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"..\Standard Gaming Platform\DirectX Common.h"\
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"..\Standard Gaming Platform\FileMan.h"\
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"..\Standard Gaming Platform\font.h"\
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"..\Standard Gaming Platform\himage.h"\
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"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\Input.h"\
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"..\Standard Gaming Platform\MemMan.h"\
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"..\Standard Gaming Platform\mousesystem.h"\
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"..\Standard Gaming Platform\mousesystem_macros.h"\
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"..\standard gaming platform\mss.h"\
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"..\Standard Gaming Platform\Mutex Manager.h"\
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"..\Standard Gaming Platform\random.h"\
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"..\Standard Gaming Platform\sgp.h"\
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"..\Standard Gaming Platform\soundman.h"\
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"..\Standard Gaming Platform\timer.h"\
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"..\Standard Gaming Platform\TopicIDs.h"\
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"..\Standard Gaming Platform\TopicOps.h"\
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"..\Standard Gaming Platform\Video.h"\
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"..\Standard Gaming Platform\vobject.h"\
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"..\Standard Gaming Platform\vsurface.h"\
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"..\Standard Gaming Platform\WCheck.h"\
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"..\Strategic\Assignments.h"\
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|
"..\Strategic\Campaign Types.h"\
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"..\Strategic\Game Clock.h"\
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"..\Strategic\Map Screen Interface Map.h"\
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"..\Strategic\mapscreen.h"\
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|
"..\strategic\meanwhile.h"\
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|
"..\Strategic\Queen Command.h"\
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"..\Strategic\Quests.h"\
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"..\Strategic\Scheduling.h"\
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"..\Strategic\Strategic Movement.h"\
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|
"..\Strategic\Strategic Pathing.h"\
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"..\Strategic\Strategic Town Loyalty.h"\
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"..\Strategic\strategic.h"\
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"..\Strategic\strategicmap.h"\
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"..\Sys Globals.h"\
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"..\Tactical\animation cache.h"\
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"..\Tactical\Animation Control.h"\
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"..\Tactical\Animation Data.h"\
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"..\Tactical\Arms Dealer Init.h"\
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"..\Tactical\Boxing.h"\
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"..\tactical\bullets.h"\
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"..\tactical\civ quotes.h"\
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"..\tactical\dialogue control.h"\
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"..\tactical\faces.h"\
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"..\Tactical\Handle Items.h"\
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"..\Tactical\Handle UI.h"\
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"..\tactical\interface dialogue.h"\
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"..\Tactical\interface panels.h"\
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"..\Tactical\Interface.h"\
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"..\Tactical\Item Types.h"\
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"..\Tactical\Items.h"\
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"..\Tactical\Keys.h"\
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"..\Tactical\los.h"\
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"..\Tactical\Merc Hiring.h"\
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"..\Tactical\opplist.h"\
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"..\Tactical\overhead types.h"\
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"..\Tactical\Overhead.h"\
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"..\Tactical\PATHAI.H"\
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"..\Tactical\points.h"\
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"..\tactical\rotting corpses.h"\
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"..\Tactical\SkillCheck.h"\
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"..\Tactical\Soldier Add.h"\
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"..\Tactical\soldier ani.h"\
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"..\Tactical\Soldier Control.h"\
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"..\Tactical\Soldier Create.h"\
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"..\tactical\soldier find.h"\
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"..\tactical\soldier functions.h"\
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"..\Tactical\Soldier Init List.h"\
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"..\Tactical\Soldier macros.h"\
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"..\Tactical\soldier profile type.h"\
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"..\Tactical\Soldier Profile.h"\
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"..\tactical\soldier tile.h"\
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"..\Tactical\Spread burst.h"\
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"..\tactical\structure wrap.h"\
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"..\Tactical\Tactical Save.h"\
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"..\Tactical\TeamTurns.h"\
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"..\Tactical\Vehicles.h"\
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"..\Tactical\weapons.h"\
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"..\Tactical\World Items.h"\
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"..\TileEngine\Buildings.h"\
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"..\TileEngine\environment.h"\
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"..\tileengine\explosion control.h"\
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"..\TileEngine\Interactive Tiles.h"\
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"..\TileEngine\Isometric Utils.h"\
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"..\TileEngine\lighting.h"\
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"..\TileEngine\Map Edgepoints.h"\
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"..\tileengine\phys math.h"\
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"..\tileengine\physics.h"\
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"..\TileEngine\Render Fun.h"\
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"..\TileEngine\renderworld.h"\
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"..\TileEngine\Smell.h"\
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"..\TileEngine\Structure Internals.h"\
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"..\TileEngine\structure.h"\
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"..\TileEngine\Tile Animation.h"\
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"..\TileEngine\TileDat.h"\
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"..\TileEngine\tiledef.h"\
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"..\TileEngine\worlddef.h"\
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"..\TileEngine\worldman.h"\
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"..\Utils\Event Manager.h"\
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"..\Utils\Event Pump.h"\
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"..\Utils\Font Control.h"\
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"..\Utils\message.h"\
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"..\Utils\Text.h"\
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"..\Utils\Timer Control.h"\
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".\AI All.h"\
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".\ai.h"\
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".\AIInternals.h"\
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".\AIList.h"\
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".\NPC.h"\
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".\QuestDebug.h"\
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"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
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.\AIMain.cpp : \
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"..\builddefines.h"\
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"..\gamescreen.h"\
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"..\GameSettings.h"\
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"..\jascreens.h"\
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"..\Language Defines.h"\
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|
"..\Laptop\finances.h"\
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"..\Laptop\Store Inventory.h"\
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"..\local.h"\
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"..\screenids.h"\
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"..\SCREENS.H"\
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"..\standard gaming platform\button sound control.h"\
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"..\Standard Gaming Platform\Button System.h"\
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"..\Standard Gaming Platform\container.h"\
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"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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"..\Standard Gaming Platform\FileMan.h"\
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"..\Standard Gaming Platform\font.h"\
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"..\Standard Gaming Platform\himage.h"\
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"..\Standard Gaming Platform\imgfmt.h"\
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"..\Standard Gaming Platform\Input.h"\
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"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
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|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\random.h"\
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"..\Standard Gaming Platform\sgp.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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"..\Standard Gaming Platform\timer.h"\
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"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
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|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
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|
"..\Strategic\Map Screen Interface Map.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Queen Command.h"\
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|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\Strategic Pathing.h"\
|
|
"..\Strategic\Strategic Town Loyalty.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\civ quotes.h"\
|
|
"..\tactical\dialogue control.h"\
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"..\tactical\faces.h"\
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|
"..\Tactical\Handle Items.h"\
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"..\Tactical\Handle UI.h"\
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"..\tactical\interface dialogue.h"\
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"..\Tactical\interface panels.h"\
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"..\Tactical\Interface.h"\
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"..\Tactical\Item Types.h"\
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"..\Tactical\Items.h"\
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"..\Tactical\Keys.h"\
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|
"..\Tactical\los.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\tactical\soldier functions.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Spread burst.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Buildings.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Interactive Tiles.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Smell.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\Utils\Debug Control.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Sound Control.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
".\AI All.h"\
|
|
".\ai.h"\
|
|
".\AIInternals.h"\
|
|
".\AIList.h"\
|
|
".\NPC.h"\
|
|
".\QuestDebug.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\AIUtils.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Map Screen Interface Map.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Queen Command.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\Strategic Pathing.h"\
|
|
"..\Strategic\Strategic Town Loyalty.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\civ quotes.h"\
|
|
"..\tactical\dialogue control.h"\
|
|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\interface panels.h"\
|
|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\tactical\soldier functions.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Spread burst.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Buildings.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Interactive Tiles.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Smell.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
".\AI All.h"\
|
|
".\ai.h"\
|
|
".\AIInternals.h"\
|
|
".\AIList.h"\
|
|
".\NPC.h"\
|
|
".\QuestDebug.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Attacks.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
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|
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|
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|
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|
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".\AI All.h"\
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".\ai.h"\
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".\NPC.h"\
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.\DecideAction.cpp : \
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"..\gamescreen.h"\
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"..\Laptop\finances.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Tactical\Tactical Save.h"\
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|
"..\Tactical\TeamTurns.h"\
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|
"..\Tactical\Vehicles.h"\
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|
"..\Tactical\weapons.h"\
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|
"..\Tactical\World Items.h"\
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|
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|
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|
"..\tileengine\explosion control.h"\
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|
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|
"..\TileEngine\Isometric Utils.h"\
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|
"..\TileEngine\lighting.h"\
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|
"..\TileEngine\Map Edgepoints.h"\
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|
"..\tileengine\phys math.h"\
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|
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|
"..\TileEngine\Render Fun.h"\
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|
"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Smell.h"\
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|
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|
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|
"..\TileEngine\Tile Animation.h"\
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|
"..\TileEngine\TileDat.h"\
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|
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|
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|
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|
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|
"..\Utils\Event Pump.h"\
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|
"..\Utils\Font Control.h"\
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|
"..\Utils\message.h"\
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|
"..\Utils\Text.h"\
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|
"..\Utils\Timer Control.h"\
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|
".\AI All.h"\
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|
".\ai.h"\
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|
".\AIInternals.h"\
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|
".\AIList.h"\
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|
".\NPC.h"\
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|
".\QuestDebug.h"\
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|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\FindLocations.cpp : \
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|
"..\builddefines.h"\
|
|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\finances.h"\
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|
"..\Laptop\Store Inventory.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\Input.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
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|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\random.h"\
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|
"..\Standard Gaming Platform\sgp.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
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|
"..\Standard Gaming Platform\WCheck.h"\
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|
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|
"..\Strategic\Campaign Types.h"\
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|
"..\Strategic\Game Clock.h"\
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|
"..\Strategic\Map Screen Interface Map.h"\
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|
"..\Strategic\mapscreen.h"\
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|
"..\strategic\meanwhile.h"\
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|
"..\Strategic\Queen Command.h"\
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|
"..\Strategic\Quests.h"\
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|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\Strategic Pathing.h"\
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|
"..\Strategic\Strategic Town Loyalty.h"\
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|
"..\Strategic\strategic.h"\
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|
"..\Strategic\strategicmap.h"\
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|
"..\Sys Globals.h"\
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|
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|
"..\Tactical\Animation Control.h"\
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|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
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|
"..\Tactical\Boxing.h"\
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|
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|
"..\tactical\civ quotes.h"\
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|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
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|
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|
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|
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|
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|
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|
"..\Tactical\Items.h"\
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|
"..\Tactical\Keys.h"\
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|
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|
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|
"..\Tactical\opplist.h"\
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|
"..\Tactical\overhead types.h"\
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|
"..\Tactical\Overhead.h"\
|
|
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|
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|
"..\Tactical\points.h"\
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|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\SkillCheck.h"\
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|
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|
|
"..\Tactical\soldier ani.h"\
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|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\tactical\soldier functions.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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".\AI All.h"\
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".\ai.h"\
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".\NPC.h"\
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.\Medical.cpp : \
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"..\gamescreen.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Tactical\TeamTurns.h"\
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|
"..\Tactical\Vehicles.h"\
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|
"..\Tactical\weapons.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Utils\Event Pump.h"\
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|
"..\Utils\Font Control.h"\
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|
"..\Utils\message.h"\
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|
"..\Utils\Text.h"\
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|
"..\Utils\Timer Control.h"\
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|
".\AI All.h"\
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|
".\ai.h"\
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|
".\AIInternals.h"\
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|
".\AIList.h"\
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|
".\NPC.h"\
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|
".\QuestDebug.h"\
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|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
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|
|
|
|
|
.\Movement.cpp : \
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|
"..\builddefines.h"\
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|
"..\gamescreen.h"\
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|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\finances.h"\
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|
"..\Laptop\Store Inventory.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\Input.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
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|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\random.h"\
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|
"..\Standard Gaming Platform\sgp.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
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|
"..\Standard Gaming Platform\WCheck.h"\
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|
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|
"..\Strategic\Campaign Types.h"\
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|
"..\Strategic\Game Clock.h"\
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|
"..\Strategic\Map Screen Interface Map.h"\
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|
"..\Strategic\mapscreen.h"\
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|
"..\strategic\meanwhile.h"\
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|
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|
"..\Strategic\Quests.h"\
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|
"..\Strategic\Scheduling.h"\
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|
"..\Strategic\Strategic Movement.h"\
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|
"..\Strategic\Strategic Pathing.h"\
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|
"..\Strategic\Strategic Town Loyalty.h"\
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|
"..\Strategic\strategic.h"\
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|
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|
"..\Sys Globals.h"\
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|
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|
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|
|
"..\Tactical\Animation Data.h"\
|
|
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|
"..\Tactical\Boxing.h"\
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|
"..\tactical\bullets.h"\
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|
"..\tactical\civ quotes.h"\
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|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
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|
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|
"..\Tactical\Handle UI.h"\
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|
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|
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|
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|
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|
"..\Tactical\Items.h"\
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|
"..\Tactical\Keys.h"\
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|
"..\Tactical\los.h"\
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|
"..\Tactical\Merc Hiring.h"\
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|
"..\Tactical\opplist.h"\
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|
"..\Tactical\overhead types.h"\
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|
"..\Tactical\Overhead.h"\
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|
"..\Tactical\PATHAI.H"\
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|
"..\Tactical\points.h"\
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|
"..\tactical\rotting corpses.h"\
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|
"..\Tactical\SkillCheck.h"\
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|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\tactical\soldier functions.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
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|
"..\Tactical\Soldier Profile.h"\
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|
"..\tactical\soldier tile.h"\
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|
"..\Tactical\Spread burst.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Buildings.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Interactive Tiles.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
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|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
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|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
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|
"..\TileEngine\Render Fun.h"\
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|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Smell.h"\
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|
"..\TileEngine\Structure Internals.h"\
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|
"..\TileEngine\structure.h"\
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|
"..\TileEngine\Tile Animation.h"\
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|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
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|
"..\TileEngine\worlddef.h"\
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|
"..\TileEngine\worldman.h"\
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|
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|
"..\Utils\Event Pump.h"\
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|
"..\Utils\Font Control.h"\
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|
"..\Utils\message.h"\
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|
"..\Utils\Text.h"\
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|
"..\Utils\Timer Control.h"\
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|
".\AI All.h"\
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|
".\ai.h"\
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|
".\AIInternals.h"\
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|
".\AIList.h"\
|
|
".\NPC.h"\
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|
".\QuestDebug.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\NPC.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
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|
"..\jascreens.h"\
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|
"..\Language Defines.h"\
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|
"..\Laptop\finances.h"\
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|
"..\Laptop\Store Inventory.h"\
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|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
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|
|
"..\Standard Gaming Platform\Button System.h"\
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|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Map Screen Interface Map.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Queen Command.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
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|
"..\Strategic\Strategic Movement.h"\
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|
"..\Strategic\Strategic Pathing.h"\
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|
"..\Strategic\Strategic Town Loyalty.h"\
|
|
"..\Strategic\strategic.h"\
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|
"..\Strategic\strategicmap.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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".\AI All.h"\
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".\ai.h"\
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".\AIInternals.h"\
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".\AIList.h"\
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|
".\NPC.h"\
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|
".\QuestDebug.h"\
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"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
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|
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.\PanicButtons.cpp : \
|
|
"..\builddefines.h"\
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|
"..\gamescreen.h"\
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"..\GameSettings.h"\
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|
"..\jascreens.h"\
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"..\Language Defines.h"\
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"..\Laptop\finances.h"\
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|
"..\Laptop\Store Inventory.h"\
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|
"..\local.h"\
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|
"..\screenids.h"\
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|
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|
"..\standard gaming platform\button sound control.h"\
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|
"..\Standard Gaming Platform\Button System.h"\
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|
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"..\Standard Gaming Platform\mousesystem_macros.h"\
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"..\standard gaming platform\mss.h"\
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|
"..\Standard Gaming Platform\Mutex Manager.h"\
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|
"..\Standard Gaming Platform\random.h"\
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|
"..\Standard Gaming Platform\sgp.h"\
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|
"..\Standard Gaming Platform\soundman.h"\
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|
"..\Standard Gaming Platform\timer.h"\
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|
"..\Standard Gaming Platform\TopicIDs.h"\
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|
"..\Standard Gaming Platform\TopicOps.h"\
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|
"..\Standard Gaming Platform\Video.h"\
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|
"..\Standard Gaming Platform\vobject.h"\
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|
"..\Standard Gaming Platform\vsurface.h"\
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|
"..\Standard Gaming Platform\WCheck.h"\
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|
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|
"..\Strategic\Campaign Types.h"\
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|
"..\Strategic\Game Clock.h"\
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|
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|
"..\Strategic\mapscreen.h"\
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|
"..\strategic\meanwhile.h"\
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|
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|
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|
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|
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|
"..\Strategic\Strategic Town Loyalty.h"\
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|
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|
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|
"..\Sys Globals.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\Tactical\Overhead.h"\
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|
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|
"..\tactical\rotting corpses.h"\
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|
"..\Tactical\SkillCheck.h"\
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|
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|
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|
"..\Tactical\Soldier Control.h"\
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
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|
"..\Tactical\TeamTurns.h"\
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|
"..\Tactical\Vehicles.h"\
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|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
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|
"..\TileEngine\Buildings.h"\
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|
"..\TileEngine\environment.h"\
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|
"..\tileengine\explosion control.h"\
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|
"..\TileEngine\Interactive Tiles.h"\
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|
"..\TileEngine\Isometric Utils.h"\
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|
"..\TileEngine\lighting.h"\
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|
"..\TileEngine\Map Edgepoints.h"\
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|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
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|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Smell.h"\
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|
"..\TileEngine\Structure Internals.h"\
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|
"..\TileEngine\structure.h"\
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|
"..\TileEngine\Tile Animation.h"\
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|
"..\TileEngine\TileDat.h"\
|
|
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|
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|
"..\TileEngine\worldman.h"\
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|
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|
|
"..\Utils\Event Pump.h"\
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|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
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|
"..\Utils\Text.h"\
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|
"..\Utils\Timer Control.h"\
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|
".\AI All.h"\
|
|
".\ai.h"\
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|
".\AIInternals.h"\
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|
".\AIList.h"\
|
|
".\NPC.h"\
|
|
".\QuestDebug.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\QuestDebug.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\finances.h"\
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|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
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|
"..\SCREENS.H"\
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|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
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|
"..\Standard Gaming Platform\Debug.h"\
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|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
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|
"..\Standard Gaming Platform\DirectX Common.h"\
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|
"..\Standard Gaming Platform\FileMan.h"\
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|
"..\Standard Gaming Platform\font.h"\
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|
"..\Standard Gaming Platform\himage.h"\
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|
"..\Standard Gaming Platform\imgfmt.h"\
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|
"..\Standard Gaming Platform\Input.h"\
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|
"..\Standard Gaming Platform\MemMan.h"\
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|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
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|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Map Screen Interface Map.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Queen Command.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\Strategic Pathing.h"\
|
|
"..\Strategic\Strategic Town Loyalty.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
|
|
"..\tactical\bullets.h"\
|
|
"..\tactical\civ quotes.h"\
|
|
"..\tactical\dialogue control.h"\
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|
"..\tactical\faces.h"\
|
|
"..\Tactical\Handle Items.h"\
|
|
"..\Tactical\Handle UI.h"\
|
|
"..\tactical\interface dialogue.h"\
|
|
"..\Tactical\interface panels.h"\
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|
"..\Tactical\Interface.h"\
|
|
"..\Tactical\Item Types.h"\
|
|
"..\Tactical\Items.h"\
|
|
"..\Tactical\Keys.h"\
|
|
"..\Tactical\los.h"\
|
|
"..\Tactical\Merc Hiring.h"\
|
|
"..\Tactical\opplist.h"\
|
|
"..\Tactical\overhead types.h"\
|
|
"..\Tactical\Overhead.h"\
|
|
"..\Tactical\PATHAI.H"\
|
|
"..\Tactical\points.h"\
|
|
"..\tactical\rotting corpses.h"\
|
|
"..\Tactical\SkillCheck.h"\
|
|
"..\Tactical\Soldier Add.h"\
|
|
"..\Tactical\soldier ani.h"\
|
|
"..\Tactical\Soldier Control.h"\
|
|
"..\Tactical\Soldier Create.h"\
|
|
"..\tactical\soldier find.h"\
|
|
"..\tactical\soldier functions.h"\
|
|
"..\Tactical\Soldier Init List.h"\
|
|
"..\Tactical\Soldier macros.h"\
|
|
"..\Tactical\soldier profile type.h"\
|
|
"..\Tactical\Soldier Profile.h"\
|
|
"..\tactical\soldier tile.h"\
|
|
"..\Tactical\Spread burst.h"\
|
|
"..\tactical\structure wrap.h"\
|
|
"..\Tactical\Tactical Save.h"\
|
|
"..\Tactical\TeamTurns.h"\
|
|
"..\Tactical\Vehicles.h"\
|
|
"..\Tactical\weapons.h"\
|
|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Buildings.h"\
|
|
"..\TileEngine\environment.h"\
|
|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Interactive Tiles.h"\
|
|
"..\TileEngine\Isometric Utils.h"\
|
|
"..\TileEngine\lighting.h"\
|
|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
|
|
"..\tileengine\physics.h"\
|
|
"..\TileEngine\Render Fun.h"\
|
|
"..\TileEngine\renderworld.h"\
|
|
"..\TileEngine\Smell.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
".\AI All.h"\
|
|
".\ai.h"\
|
|
".\AIInternals.h"\
|
|
".\AIList.h"\
|
|
".\NPC.h"\
|
|
".\QuestDebug.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|
|
|
|
.\Realtime.cpp : \
|
|
"..\builddefines.h"\
|
|
"..\gamescreen.h"\
|
|
"..\GameSettings.h"\
|
|
"..\jascreens.h"\
|
|
"..\Language Defines.h"\
|
|
"..\Laptop\finances.h"\
|
|
"..\Laptop\Store Inventory.h"\
|
|
"..\local.h"\
|
|
"..\screenids.h"\
|
|
"..\SCREENS.H"\
|
|
"..\standard gaming platform\button sound control.h"\
|
|
"..\Standard Gaming Platform\Button System.h"\
|
|
"..\Standard Gaming Platform\container.h"\
|
|
"..\Standard Gaming Platform\Debug.h"\
|
|
"..\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
"..\Standard Gaming Platform\DirectX Common.h"\
|
|
"..\Standard Gaming Platform\FileMan.h"\
|
|
"..\Standard Gaming Platform\font.h"\
|
|
"..\Standard Gaming Platform\himage.h"\
|
|
"..\Standard Gaming Platform\imgfmt.h"\
|
|
"..\Standard Gaming Platform\Input.h"\
|
|
"..\Standard Gaming Platform\MemMan.h"\
|
|
"..\Standard Gaming Platform\mousesystem.h"\
|
|
"..\Standard Gaming Platform\mousesystem_macros.h"\
|
|
"..\standard gaming platform\mss.h"\
|
|
"..\Standard Gaming Platform\Mutex Manager.h"\
|
|
"..\Standard Gaming Platform\random.h"\
|
|
"..\Standard Gaming Platform\sgp.h"\
|
|
"..\Standard Gaming Platform\soundman.h"\
|
|
"..\Standard Gaming Platform\timer.h"\
|
|
"..\Standard Gaming Platform\TopicIDs.h"\
|
|
"..\Standard Gaming Platform\TopicOps.h"\
|
|
"..\Standard Gaming Platform\Video.h"\
|
|
"..\Standard Gaming Platform\vobject.h"\
|
|
"..\Standard Gaming Platform\vsurface.h"\
|
|
"..\Standard Gaming Platform\WCheck.h"\
|
|
"..\Strategic\Assignments.h"\
|
|
"..\Strategic\Campaign Types.h"\
|
|
"..\Strategic\Game Clock.h"\
|
|
"..\Strategic\Map Screen Interface Map.h"\
|
|
"..\Strategic\mapscreen.h"\
|
|
"..\strategic\meanwhile.h"\
|
|
"..\Strategic\Queen Command.h"\
|
|
"..\Strategic\Quests.h"\
|
|
"..\Strategic\Scheduling.h"\
|
|
"..\Strategic\Strategic Movement.h"\
|
|
"..\Strategic\Strategic Pathing.h"\
|
|
"..\Strategic\Strategic Town Loyalty.h"\
|
|
"..\Strategic\strategic.h"\
|
|
"..\Strategic\strategicmap.h"\
|
|
"..\Sys Globals.h"\
|
|
"..\Tactical\animation cache.h"\
|
|
"..\Tactical\Animation Control.h"\
|
|
"..\Tactical\Animation Data.h"\
|
|
"..\Tactical\Arms Dealer Init.h"\
|
|
"..\Tactical\Boxing.h"\
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"..\tactical\bullets.h"\
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"..\tactical\civ quotes.h"\
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"..\tactical\dialogue control.h"\
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"..\tactical\faces.h"\
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"..\Tactical\Handle Items.h"\
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"..\Tactical\Handle UI.h"\
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|
"..\tactical\interface dialogue.h"\
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"..\Tactical\interface panels.h"\
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|
"..\Tactical\Interface.h"\
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|
"..\Tactical\Item Types.h"\
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|
"..\Tactical\Items.h"\
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|
"..\Tactical\Keys.h"\
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|
"..\Tactical\los.h"\
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|
"..\Tactical\Merc Hiring.h"\
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|
"..\Tactical\opplist.h"\
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|
"..\Tactical\overhead types.h"\
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|
"..\Tactical\Overhead.h"\
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|
"..\Tactical\PATHAI.H"\
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|
"..\Tactical\points.h"\
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|
"..\tactical\rotting corpses.h"\
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|
"..\Tactical\SkillCheck.h"\
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|
"..\Tactical\Soldier Add.h"\
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|
"..\Tactical\soldier ani.h"\
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|
"..\Tactical\Soldier Control.h"\
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|
"..\Tactical\Soldier Create.h"\
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|
"..\tactical\soldier find.h"\
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|
"..\tactical\soldier functions.h"\
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|
"..\Tactical\Soldier Init List.h"\
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|
"..\Tactical\Soldier macros.h"\
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|
"..\Tactical\soldier profile type.h"\
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|
"..\Tactical\Soldier Profile.h"\
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|
"..\tactical\soldier tile.h"\
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|
"..\Tactical\Spread burst.h"\
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|
"..\tactical\structure wrap.h"\
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|
"..\Tactical\Tactical Save.h"\
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|
"..\Tactical\TeamTurns.h"\
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|
"..\Tactical\Vehicles.h"\
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|
"..\Tactical\weapons.h"\
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|
"..\Tactical\World Items.h"\
|
|
"..\TileEngine\Buildings.h"\
|
|
"..\TileEngine\environment.h"\
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|
"..\tileengine\explosion control.h"\
|
|
"..\TileEngine\Interactive Tiles.h"\
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|
"..\TileEngine\Isometric Utils.h"\
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|
"..\TileEngine\lighting.h"\
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|
"..\TileEngine\Map Edgepoints.h"\
|
|
"..\tileengine\phys math.h"\
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|
"..\tileengine\physics.h"\
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|
"..\TileEngine\Render Fun.h"\
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|
"..\TileEngine\renderworld.h"\
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|
"..\TileEngine\Smell.h"\
|
|
"..\TileEngine\Structure Internals.h"\
|
|
"..\TileEngine\structure.h"\
|
|
"..\TileEngine\Tile Animation.h"\
|
|
"..\TileEngine\TileDat.h"\
|
|
"..\TileEngine\tiledef.h"\
|
|
"..\TileEngine\worlddef.h"\
|
|
"..\TileEngine\worldman.h"\
|
|
"..\Utils\Event Manager.h"\
|
|
"..\Utils\Event Pump.h"\
|
|
"..\Utils\Font Control.h"\
|
|
"..\Utils\message.h"\
|
|
"..\Utils\Text.h"\
|
|
"..\Utils\Timer Control.h"\
|
|
".\AI All.h"\
|
|
".\ai.h"\
|
|
".\AIInternals.h"\
|
|
".\AIList.h"\
|
|
".\NPC.h"\
|
|
".\QuestDebug.h"\
|
|
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
|
|
|