Files
source/Tactical/GAP.cpp
T
Wanne d5b4599e9c New Trait: Snitch (Trait 22) (by anv)
Every midnight snitches will give you a report about their collegues' opinions. Information includes:
- merc whining about high death rate,
- merc whining about player reputation,
- merc whining about his low morale,
- merc whining about some other merc (unliked, not only hated),
- merc planning to quit (leave without renewing contract, only AIM mercs) next day,
- merc whining about player inactivity,
- merc whining about player owing them money (you can only owe money to MERC mercs).

List of snitches (trait 22)
Beth
Bud
Buzz
Carp
Ears
Gary
Hurl
Lance
Leon
Weasel

see: http://www.bears-pit.com/board/ubbthreads.php/topics/329412/Snitches_+_Externalised_morale.html

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6723 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-01 12:02:23 +00:00

307 lines
7.7 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
#include "builddefines.h"
#include "debug.h"
#include "types.h"
//#include "mssw.h"
#include "gap.h"
#include "Sound Control.h"
#include "soundman.h"
#include <stdio.h>
#include "FileMan.h"
#endif
SUBSEQUENTSOUNDS subsequentsounds;
#if 0
static void AILCALLBACK timer_func( UINT32 user )
{
AudioGapList *pGapList;
pGapList = (AudioGapList*)user;
pGapList->gap_monitor_timer += GAP_TIMER_INTERVAL;
if ( pGapList->audio_gap_active )
{
if ( (pGapList->gap_monitor_timer / 1000) > pGapList->end[ pGapList->gap_monitor_current] )
{
pGapList->audio_gap_active = 0;
pGapList->gap_monitor_current++;
}
}
else
{
if ( pGapList->gap_monitor_current < pGapList->count )
{
if ( ( pGapList->gap_monitor_timer / 1000) >= pGapList->start[ pGapList->gap_monitor_current ])
{
pGapList->audio_gap_active = 1;
}
}
}
}
#endif
void AudioGapListInit( CHAR8 *zSoundFile, AudioGapList *pGapList )
{
// This procedure will load in the appropriate .gap file, corresponding
// to the .wav file in szSoundEffects indexed by uiSampleNum
// The procedure will then allocate and load in the AUDIO_GAP information,
// while counting the number of elements loaded
// FILE *pFile;
HWFILE pFile;
STR pSourceFileName;
STR pDestFileName;
char sFileName[256];
UINT8 counter=0;
AUDIO_GAP *pCurrentGap, *pPreviousGap;
UINT32 Start;
UINT32 uiNumBytesRead;
UINT32 End;
pSourceFileName= zSoundFile;
pDestFileName=sFileName;
//Initialize GapList
pGapList->size=0;
pGapList->current_time=0;
pGapList->pHead=0;
pGapList->pCurrent=0;
pGapList->audio_gap_active=FALSE;
pPreviousGap=pCurrentGap=0;
//DebugMsg(TOPIC_JA2, DBG_LEVEL_3,String("File is %s", szSoundEffects[uiSampleNum]));
// Get filename
strcpy(pDestFileName, pSourceFileName);
// strip .wav and change to .gap
while(pDestFileName[counter] !='.')
{
counter++;
}
pDestFileName[counter+1]='g';
pDestFileName[counter+2]='a';
pDestFileName[counter+3]='p';
pDestFileName[counter+4]='\0';
if(!FileExists(pDestFileName))//dnl ch79 291113
return;
pFile = FileOpen(pDestFileName, FILE_ACCESS_READ, FALSE );
if( pFile )
{
counter=0;
// gap file exists
// now read in the AUDIO_GAPs
//fread(&Start,sizeof(UINT32), 1, pFile);
FileRead( pFile, &Start,sizeof(UINT32), &uiNumBytesRead );
// while ( !feof(pFile) )
while ( !FileCheckEndOfFile( pFile ) )
{
// can read the first element, there exists a second
//fread(&End, sizeof(UINT32),1,pFile);
FileRead( pFile, &End, sizeof(UINT32), &uiNumBytesRead );
// allocate space for AUDIO_GAP
pCurrentGap = (AUDIO_GAP *)MemAlloc( sizeof(AUDIO_GAP) );
if (pPreviousGap !=0)
pPreviousGap->pNext=pCurrentGap;
else
{
// Start of list
pGapList->pCurrent=pCurrentGap;
pGapList->pHead=pCurrentGap;
}
pGapList->size++;
pCurrentGap->pNext=0;
pCurrentGap->uiStart=Start;
pCurrentGap->uiEnd=End;
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Gap Start %d and Ends %d", Start, End) );
// Increment pointer
pPreviousGap=pCurrentGap;
// fread(&Start,sizeof(UINT32), 1, pFile);
FileRead( pFile, &Start, sizeof(UINT32), &uiNumBytesRead );
}
pGapList->audio_gap_active=FALSE;
pGapList->current_time=0;
//fclose(pFile);
FileClose( pFile );
}
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Gap List Started From File %s and has %d gaps", pDestFileName, pGapList->size) );
}
void AudioGapListDone( AudioGapList *pGapList )
{
// This procedure will go through the AudioGapList and free space/nullify pointers
// for any allocated elements
AUDIO_GAP *pCurrent, *pNext;
if (pGapList->pHead !=0)
{
pCurrent=pGapList->pHead;
pNext=pCurrent->pNext;
// There are elements in the list
while(pNext !=0)
{
// kill pCurrent
MemFree(pCurrent);
pCurrent=pNext;
pNext=pNext->pNext;
}
// now kill the last element
MemFree(pCurrent);
pCurrent=0;
}
pGapList->pHead=0;
pGapList->pCurrent=0;
pGapList->size = 0;
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Audio Gap List Deleted") );
}
void PollAudioGap( UINT32 uiSampleNum, AudioGapList *pGapList )
{
// This procedure will access the AudioGapList pertaining to the .wav about
// to be played and sets the audio_gap_active flag. This is done by
// going to the current AUDIO_GAP element in the AudioGapList, comparing to see if
// the current time is between the uiStart and uiEnd. If so, set flag..if not and
// the uiStart of the next element is not greater than current time, set current to next and repeat
// ...if next elements uiStart is larger than current_time, or no more elements..
// set flag FALSE
UINT32 time;
AUDIO_GAP *pCurrent;
if(!pGapList)
{
// no gap list, return
return;
}
if (pGapList->size > 0)
{
time=SoundGetPosition(uiSampleNum);
// DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Sound Sample Time is %d", time) );
}
else
{
pGapList->audio_gap_active=(FALSE);
return;
}
// set current ot head of gap list for this sound
pCurrent = pGapList->pHead;
// check to see if we have fallen behind
if( ( time > pCurrent->uiEnd ) )
{
// fallen behind
// catchup
while( time > pCurrent->uiEnd )
{
pCurrent = pCurrent->pNext;
if( ! pCurrent )
{
pGapList->audio_gap_active=(FALSE);
return;
}
}
}
// check to see if time is within the next AUDIO_GAPs start time
if ( ( time > pCurrent->uiStart ) && ( time < pCurrent->uiEnd ) )
{
if ((time >pCurrent->uiStart)&&(time < pCurrent->uiEnd))
{
// we are within the time frame
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Gap Started at %d", time) );
pGapList->audio_gap_active=(TRUE);
}
else if ( (time > pCurrent->uiEnd)&&(pGapList->audio_gap_active == TRUE) )
{
// reset if already set
pGapList->audio_gap_active=(FALSE);
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Gap Ended at %d", time) );
}
}
else
{
pGapList->audio_gap_active=(FALSE);
}
}
UINT32 PlayJA2GapSample( CHAR8 *zSoundFile, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, AudioGapList* pData )
{
SOUNDPARMS spParms;
memset(&spParms, 0xff, sizeof(SOUNDPARMS));
spParms.uiSpeed = usRate;
spParms.uiVolume = (UINT32) ( ( ubVolume / (FLOAT) HIGHVOLUME ) * GetSpeechVolume( ) );
spParms.uiLoop = ubLoops;
spParms.uiPan = uiPan;
spParms.uiPriority=GROUP_PLAYER;
// Setup Gap Detection, if it is not null
if( pData != NULL )
AudioGapListInit( zSoundFile, pData );
return(SoundPlayStreamedFile( zSoundFile, &spParms));
}
// anv: for playing multiple sounds in row (with one text)
UINT32 PlayJA2MultipleGapSample( CHAR8 zSoundFiles[][64], UINT8 ubSoundsCount, UINT32 usRate, UINT32 ubVolume, UINT32 ubLoops, UINT32 uiPan, AudioGapList* pData )
{
SOUNDPARMS spParms;
memset(&spParms, 0xff, sizeof(SOUNDPARMS));
spParms.uiSpeed = usRate;
spParms.uiVolume = (UINT32) ( ( ubVolume / (FLOAT) HIGHVOLUME ) * GetSpeechVolume( ) );
spParms.uiLoop = ubLoops;
spParms.uiPan = uiPan;
spParms.uiPriority=GROUP_PLAYER;
subsequentsounds.ubSndCounter = 1;
subsequentsounds.ubMaxSndCounter = ubSoundsCount;
for( UINT8 i = 0; i < ubSoundsCount; i++ )
{
strcpy(subsequentsounds.zSoundFiles[i], zSoundFiles[i]);
}
subsequentsounds.spParams = spParms;
// Setup Gap Detection, if it is not null
if( pData != NULL )
AudioGapListInit( zSoundFiles[0], pData );
return( SoundPlayStreamedFile( zSoundFiles[0], &spParms));
// rest of sounds (if there are any) will be called from HandleTalkingAutoFace when current one ends
}