Files
source/TileEngine/sysutil.cpp
T

54 lines
1.1 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include <stdio.h>
#include <stdarg.h>
#include <time.h>
#include "sgp.h"
#include "himage.h"
#include "vsurface.h"
#include "vsurface_private.h"
#include "wcheck.h"
#include "sysutil.h"
#include "renderworld.h"
#endif
UINT32 guiBOTTOMPANEL = 0;
UINT32 guiRIGHTPANEL = 0;
UINT32 guiRENDERBUFFER = 0;
UINT32 guiSAVEBUFFER = 0;
UINT32 guiEXTRABUFFER = 0;
BOOLEAN gfExtraBuffer = FALSE;
BOOLEAN InitializeSystemVideoObjects( )
{
return( TRUE );
}
BOOLEAN InitializeGameVideoObjects( )
{
VSURFACE_DESC vs_desc;
UINT16 usWidth;
UINT16 usHeight;
UINT8 ubBitDepth;
// Create render buffer
GetCurrentVideoSettings( &usWidth, &usHeight, &ubBitDepth );
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
vs_desc.usWidth = usWidth;
vs_desc.usHeight = usHeight;
vs_desc.ubBitDepth = ubBitDepth;
CHECKF( AddVideoSurface( &vs_desc, &guiSAVEBUFFER ) );
CHECKF( AddVideoSurface( &vs_desc, &guiEXTRABUFFER ) );
gfExtraBuffer = TRUE;
guiRENDERBUFFER=FRAME_BUFFER;
return( TRUE );
}