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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
33 lines
890 B
C++
33 lines
890 B
C++
#ifndef _UTILITIES_H_
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#define _UTILITIES_H_
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#include "Overhead types.h"
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#include "sgp.h"
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#define GETPIXELDEPTH( ) ( gbPixelDepth )
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BOOLEAN CreateSGPPaletteFromCOLFile( SGPPaletteEntry *pPalette, SGPFILENAME ColFile );
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BOOLEAN DisplayPaletteRep( PaletteRepID aPalRep, UINT8 ubXPos, UINT8 ubYPos, UINT32 uiDestSurface );
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void FilenameForBPP(STR pFilename, STR pDestination);
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BOOLEAN WrapString( INT16 *pStr, INT16 *pStr2, UINT16 usWidth, INT32 uiFont );
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BOOLEAN IfWinNT(void);
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BOOLEAN IfWin95(void);
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void HandleLimitedNumExecutions( );
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BOOLEAN HandleJA2CDCheck( );
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BOOLEAN HandleJA2CDCheckTwo( );
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// Snap: integer division that rounds the result to the nearest integer
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template<class Integer>
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inline Integer idiv(Integer a, Integer b)
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{
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return a > 0 ? b > 0 ? (a + b/2) / b : (a - b/2) / b :
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b > 0 ? (a - b/2) / b : (a + b/2) / b ;
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}
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#endif |