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The tree carried two prebuilt Lua static libraries and a copy of the Lua public headers. lua51.lib is 5.1.2 and matched the headers; lua51.vc9.lib is 5.1.4 and was dead weight — it came second in Ja2_Libraries, so the linker resolved every Lua symbol out of lua51.lib and never pulled an object from it. Just as well, since it asks for /DEFAULTLIB:MSVCRT while we build /MT. ext/lua-5.1.5 is the upstream tarball unmodified, built as lua51 the way the other vendored libraries are, and its src directory replaces lua/ as the home of lua.h, luaconf.h, lauxlib.h and lualib.h. Those four headers were stock 5.1.2 retabbed, so 5.1.5 is bugfix-only against what the game compiled against; the bytecode format is unchanged across 5.1.x and every script under gamedir is plain source anyway. lua/lua.hpp had no includers and returns to etc/ where upstream keeps it. /SAFESEH:NO goes with it. Its two stated reasons were lua51.lib and the smackw32 import library, and both are now gone: every remaining prebuilt static library is SAFESEH-clean (libexpatMT.lib 5 of 5 members with @feat.00 = 0x1, RakNetLibStatic.lib 79 of 79), and lld-link emits a 3155-entry SEHandlerTable without it. The /MT comment blamed the wrong library. lua51.lib carried no linker directives at all; RakNetLibStatic.lib is what pins us to the static runtime, with /DEFAULTLIB:LIBCMT and /DEFAULTLIB:libcpmt. Verified by building all four applications in Debug and Release, and by linking the tarball's own lua.c against our lua51.lib with the build's clang-cl flags and running it under Wine: 5.1 stdlib, GC, coroutines and the x86 __asm fld/fistp lua_number2int fast path all behave. The game itself could not be launched here — this checkout's gamedir has loose Data directories but no SLF archives, so VFS aborts on Data\Ambient.slf long before any script runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
38 lines
972 B
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38 lines
972 B
Plaintext
This directory contains some useful files and code.
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Unlike the code in ../src, everything here is in the public domain.
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If any of the makes fail, you're probably not using the same libraries
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used to build Lua. Set MYLIBS in Makefile accordingly.
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all.c
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Full Lua interpreter in a single file.
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Do "make one" for a demo.
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lua.hpp
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Lua header files for C++ using 'extern "C"'.
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lua.ico
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A Lua icon for Windows (and web sites: save as favicon.ico).
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Drawn by hand by Markus Gritsch <gritsch@iue.tuwien.ac.at>.
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lua.pc
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pkg-config data for Lua
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luavs.bat
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Script to build Lua under "Visual Studio .NET Command Prompt".
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Run it from the toplevel as etc\luavs.bat.
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min.c
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A minimal Lua interpreter.
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Good for learning and for starting your own.
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Do "make min" for a demo.
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noparser.c
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Linking with noparser.o avoids loading the parsing modules in lualib.a.
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Do "make noparser" for a demo.
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strict.lua
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Traps uses of undeclared global variables.
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Do "make strict" for a demo.
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