Files
source/lua/Lua Interpreter.h
T
06b115a293 drop EvalLua and the commented-out Lua init leftovers
EvalLua had no callers anywhere in the tree — it converted a wide string
to UTF-8, ran it as a chunk and printf'd the error, which was the hook for
a developer console that is not wired up. It was the only user of stdio,
MemMan and windows.h in this file.

InitializeLua and ShutdownLua are live, called from InitOverhead and
ShutdownOverhead. The calls in InitializeGame and ShutdownGame were
commented out when they moved there; remove them, and the commented
ACCESSOR_TABLE block in InitializeLua that refers to a macro no longer
defined anywhere.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 13:25:35 -03:00

36 lines
764 B
C

#ifndef _LUA_INTERPRETER_H_
#define _LUA_INTERPRETER_H_
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "types.h"
typedef struct {
STR8 name;
lua_CFunction get;
lua_CFunction set;
lua_CFunction call;
lua_CFunction staticcall;
} LuaAttrib;
void InitializeLua( );
void ShutdownLua( );
extern luaL_Reg WStringMethods[];
extern LuaAttrib Environment[];
extern LuaAttrib Soldier[];
extern LuaAttrib Sector[];
void CreateLuaClass( lua_State *L, STR8 ClassName, LuaAttrib *Attribs );
void NewLuaObject( lua_State *L, STR8 ClsName, void *Ptr );
void LuaStrategicSetup(lua_State *L);
void LuaTacticalSetup(lua_State *L);
void LuaEnvironmentSetup(lua_State *L);
#endif // _LUA_INTERPRETER_H_