Files
source/TileEngine/Smell.h
T

25 lines
852 B
C

#include "soldier control.h"
#define HUMAN 0
#define CREATURE_ON_FLOOR 0x01
#define CREATURE_ON_ROOF 0x02
#define NORMAL_HUMAN_SMELL_STRENGTH 10
#define COW_SMELL_STRENGTH 15
#define NORMAL_CREATURE_SMELL_STRENGTH 20
#define SMELL_TYPE_NUM_BITS 2
#define SMELL_TYPE( s ) (s & 0x01)
#define SMELL_STRENGTH( s ) ((s & 0xFC) >> SMELL_TYPE_NUM_BITS)
#define MAXBLOODQUANTITY 7
#define BLOODDIVISOR 10
void DecaySmells( void );
void DecayBloodAndSmells( UINT32 uiTime );
void DropSmell( SOLDIERTYPE * pSoldier );
void DropBlood( SOLDIERTYPE * pSoldier, UINT8 ubStrength, INT8 bVisible );
void UpdateBloodGraphics( INT16 sGridNo, INT8 bLevel );
void RemoveBlood( INT16 sGridNo, INT8 bLevel );
void InternalDropBlood( INT16 sGridNo, INT8 bLevel, UINT8 ubType, UINT8 ubStrength, INT8 bVisible );