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Also includes classes for creation of dropdown menua, see Laptop/DropDown.h. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6510 3b4a5df2-a311-0410-b5c6-a8a6f20db521
279 lines
9.7 KiB
C++
279 lines
9.7 KiB
C++
#ifndef __DROPDOWN_H
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#define __DROPDOWN_H
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/**
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* @file
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* @author Flugente (bears-pit.com)
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*/
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#include "LaptopSave.h"
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/*
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* helpful draw functions that used to draw the boundaries of the dropdown. The old way of adding sti objects to paint boundaries is... lets say, inefficient
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*/
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void DisplaySmallLine( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 EndY, UINT16 usColor );
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void Display2Line2ShadowVertical( UINT16 usStartX, UINT16 usStartY, UINT16 EndX, UINT16 usColor1, UINT16 usColor2 );
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void Display2Line2ShadowHorizontal( UINT16 usStartX, UINT16 usStartY, UINT16 EndY, UINT16 usColor1, UINT16 usColor2 );
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// the maximum number of entries that can be shown at once. Increase requires recompilation!
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#define DROPDOWN_REGIONS 8
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/*
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* As we cannot directly add our callbacks (we need a static callback due to the way MSYS_DefineRegion(...) works, which utterly fails if we have multiple instance of a class) we
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* use a very odd looking workaround.
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* For every DropDown you need, you have to inherit from this class and fill CallBackWrapper(...). You then need a static pointer to an instance of your class, and a wrapper for each callback
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* that will then call the correct callback. The derived class will also have to be a singleton, otherwise callbacks for multiple instances will always refer to the last created one.
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* This seems a lot of work and pretty absurd, but I've found no better workaround without changing MSYS_DefineRegion(), as it expects a MOUSE_CALLBACK and not voi* pointers to objects.
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* On the plus side, you can simply copy this code:
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Definition:
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class DropDown_Example : public DropDown
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{
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public:
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static DropDown_Example& getInstance()
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{
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static DropDown_Example instance; // Guaranteed to be destroyed.
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// Instantiated on first use.
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return instance;
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}
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virtual MOUSE_CALLBACK CallBackWrapper(void* pt2Object, UINT8 arg, void (*pt2Function)(MOUSE_REGION * pRegion, INT32 iReason) );
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//somehow refresh display, otherwise DropDownA will write over itself and other stuff
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// this function has to be implemented!
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virtual void SetRefresh()
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{
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// do stuff here...
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}
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private:
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DropDown_Example() {}; // private constructor, so we cannot create more instances
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// declare but don't define
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DropDown_Example(DropDown_Example const&);
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void operator=(DropDown_Example const&);
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};
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Declaration:
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void * gPtrDropDown_Example;
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void OpenDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->OpenDropDownRegionCallBack(pRegion, iReason); }
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void CloseDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->CloseDropDownRegionCallBack(pRegion, iReason); }
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void SelectRegionDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->SelectDropDownRegionCallBack(pRegion, iReason); }
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void SelectMovementDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->SelectDropDownMovementCallBack(pRegion, iReason); }
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void SelectArrowDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->SelectUpDownArrowOnScrollAreaRegionCallBack(pRegion, iReason); }
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void SelectScrollRegionDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->SelectScrollAreaDropDownRegionCallBack(pRegion, iReason); }
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void SelectScrollMovementDropDown_Example(MOUSE_REGION * pRegion, INT32 iReason ) { return static_cast<DropDown*>(gPtrDropDown_Example)->SelectScrollAreaDropDownMovementCallBack(pRegion, iReason); }
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MOUSE_CALLBACK
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DropDown_Example::CallBackWrapper(void* pt2Object, UINT8 arg, void (*pt2Function)(MOUSE_REGION * pRegion, INT32 iReason) )
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{
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gPtrDropDown_Example = pt2Object;
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switch ( arg )
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{
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case DROPDOWN_OPEN:
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return &OpenDropDown_Example;
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break;
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case DROPDOWN_CLOSE:
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return &CloseDropDown_Example;
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break;
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case DROPDOWN_REGION:
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return &SelectRegionDropDown_Example;
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break;
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case DROPDOWN_MOVEMENT:
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return &SelectMovementDropDown_Example;
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break;
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case DROPDOWN_ARROW:
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return &SelectArrowDropDown_Example;
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break;
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case DROPDOWN_SCROLL_REGION:
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return &SelectScrollRegionDropDown_Example;
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break;
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case DROPDOWN_SCROLL_MOVEMENT:
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return &SelectScrollMovementDropDown_Example;
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break;
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}
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return *pt2Function;
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}
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Usage:
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std::vector<std::pair<INT16, STR16> > entryvecDropDown_Appearance;
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for(UINT8 i = 0; i < NUM_APPEARANCES; ++i)
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entryvecDropDown_Appearance.push_back( std::make_pair<INT16, STR16>(i, szAppearanceText[i]) );
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DropDown_Appearance::getInstance().SetEntries(entryvecDropDown_Appearance);
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DropDown_Appearance::getInstance().Create(usX, usY);
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...
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*/
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class DropDown
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{
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public:
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DropDown();
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/*
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* Create a Dropdown with upper left coordinates
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*/
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void Create(UINT16 sX, UINT16 sY);
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/*
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* Destroy Dropdown, for example once a webiste isn't displayed anymore
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*/
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void Destroy();
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/*
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* Display DropDown. Use this when refreshing
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*/
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void Display();
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/*
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* Sometimes a refresh inside the class isn't enough - best example is closing the dropdown area, after whcih te previous background cannot be restored by this class.
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* In that case, the background and this class has to be redrawn.
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* This function is called internally whenver such a refreh is necessary.
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* It has to be defined in derived classes and should notify your dialogues to redraw at apporpiate times
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*
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* This function has to be implemented!
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*/
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virtual void SetRefresh() = 0;
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// internal callback types
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enum {
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DROPDOWN_OPEN = 0,
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DROPDOWN_CLOSE,
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DROPDOWN_REGION,
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DROPDOWN_MOVEMENT,
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DROPDOWN_ARROW,
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DROPDOWN_SCROLL_REGION,
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DROPDOWN_SCROLL_MOVEMENT,
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};
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// call to open/close the drop down
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void OpenDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void CloseDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectDropDownMovementCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectUpDownArrowOnScrollAreaRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectScrollAreaDropDownRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectScrollAreaDropDownMovementCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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/*
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* This function has to be implemented, see documetnation as to why and how!
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*/
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virtual MOUSE_CALLBACK CallBackWrapper(void* pt2Object, UINT8 arg, void (*pt2Function)(MOUSE_REGION * pRegion, INT32 iReason) ) = 0;
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/*
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* Set the content of a dropdown. Each entry consists of an INT16 key, by which you can later identify which entry was selected, and a STR16 that will be displayed.
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* There can be multiple instances of the same key or name.
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*/
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void SetEntries( std::vector<std::pair<INT16, STR16> >& arEntryVec ) { mEntryVector = arEntryVec; }
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/*
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* Set Color of boundary line
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*/
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void SetColorLine( UINT16 aCol ) { mColorLine = aCol; }
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/*
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* Set Color of boundary line shadow
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*/
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void SetColorLineShadow( UINT16 aCol ) { mColorLineShadow = aCol; }
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/*
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* Set background color of selected entry
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*/
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void SetColorMarked( UINT16 aCol ) { mColorMarked = aCol; }
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/*
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* Set Color of highlight of the scrollbar mover
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*/
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void SetColorHighLight( UINT16 aCol ) { mColorHighLight = aCol; }
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/*
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* Get key of selected entry
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*/
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INT16 GetSelectedEntryKey() { return mEntryVector[mSelectedEntry].first; }
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/*
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* Get width of entire DropDown
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*/
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UINT16 GetTotalWidth() { return musWidth + musArrowWidth; }
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/*
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* Get right x coordinate
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*/
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UINT16 GetLastX() { return musStartX + GetTotalWidth(); }
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private:
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// declare but don't define
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DropDown(DropDown const&);
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void operator=(DropDown const&);
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/*
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* Initialise variables. Called after each creationm which allows moving a dropdown
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*/
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void Init(UINT16 sX, UINT16 sY);
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/*
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* Functions exclusively for the dropdown region, which is only shown after user interaction
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*/
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void Create_Drop();
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void Init_Drop();
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void Display_Drop();
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void Destroy_Drop();
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/*
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* This dummy is needed internally and does nothing when called
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*/
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static void Dummyfunc(MOUSE_REGION * pRegion, INT32 iReason ) {}
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void DrawTopEntry();
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void DrawSelectedCity();
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void DrawGoldRectangle();
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private:
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UINT16 musHeight;
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UINT16 musWidth;
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UINT16 musStartX;
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UINT16 musStartY;
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UINT16 musStartX_Drop;
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UINT16 musStartY_Drop;
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UINT16 musScrollAreaX;
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UINT16 musUpArrowX;
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UINT16 musUpArrowY;
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UINT16 musDownArrowX;
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UINT16 musDownArrowY;
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UINT16 musArrowWidth;
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UINT16 musAreaHeight;
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UINT16 musFontHeight;
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UINT16 mColorLine; // color of boundary lines
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UINT16 mColorLineShadow; // color of boundary line shadows
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UINT16 mColorMarked; // color of marked entries
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UINT16 mColorHighLight; // color of bar highlighting
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BOOLEAN mfMouseRegionsCreated;
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BOOLEAN mfMouseRegionsCreated_Drop;
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MOUSE_REGION mSelectedOpenDropDownRegion;
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MOUSE_REGION mSelectedCloseDropDownRegion;
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MOUSE_REGION mDropDownRegion[DROPDOWN_REGIONS];
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MOUSE_REGION mgSelectedUpDownArrowOnScrollAreaRegion[2];
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MOUSE_REGION mSelectedScrollAreaDropDownRegion[DROPDOWN_REGIONS];
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UINT32 muiGoldArrowImages;
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std::vector<std::pair<INT16, STR16> > mEntryVector;
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UINT8 mSelectedEntry; // keeps track of the currently selected city
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UINT8 mFirstShownEntry; // top entry of the dropped region
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UINT8 mNumDisplayedEntries; // number of entries displayed. Calculated internally, no need to change by user
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};
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#endif
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