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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2402 3b4a5df2-a311-0410-b5c6-a8a6f20db521
40 lines
1015 B
C
40 lines
1015 B
C
#ifndef _GAME_VERSION_H_
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#define _GAME_VERSION_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Keeps track of the game version
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//
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extern CHAR16 zVersionLabel[256];
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extern CHAR8 czVersionNumber[16];
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extern CHAR16 zTrackingNumber[16];
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//ADB: I needed these here so I moved them, and why put them in *.cpp anyways?
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//
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 105 //104 //103 //102 //101 //100 // 99
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//these I don't so much need here
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#define CURRENT_SAVEGAME_DATATYPE_VERSION 105
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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//#define SECOND_SAVEGAME_DATATYPE_CHANGE 999, #define CURRENT_SAVEGAME_DATATYPE_VERSION 999
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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}
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#endif
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#endif
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