mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
466 lines
19 KiB
Plaintext
466 lines
19 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ja2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=ja2 - Win32 Demo Bounds Checker
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "JA2.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "JA2.mak" CFG="ja2 - Win32 Demo Bounds Checker"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "ja2 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Release with Debug Info" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Bounds Checker" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Debug Demo" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Release Demo" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Application")
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!MESSAGE "ja2 - Win32 Demo Bounds Checker" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Jagged Alliance 2/Development/Programming/Jagged Alliance 2/Build", AVAAAAAA"
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# PROP Scc_LocalPath "..\..\ja2\build"
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "ja2 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir ".\Release"
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# PROP BASE Intermediate_Dir ".\Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /O2b2 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /machine:I386 /out:"..\ja2_cvs.exe"
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!ELSEIF "$(CFG)" == "ja2 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir ".\Debug"
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# PROP BASE Intermediate_Dir ".\Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /I "..\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 libexpatMT.lib mss32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /nodefaultlib:"libcmt" /out:"..\ja2_cvs.exe" /libpath:".\..\..\Standard Gaming Platform\\"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "ja2 - Win32 Release with Debug Info"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ja2___Wi"
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# PROP BASE Intermediate_Dir "ja2___Wi"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Output_Dir "Release with Debug"
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# PROP Intermediate_Dir "Release with Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /O2b2 /c
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# ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /O2b2 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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# ADD LINK32 libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"..\ja2_cvs.exe"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "ja2 - Win32 Bounds Checker"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ja2___W1"
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# PROP BASE Ignore_Export_Lib 0
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# PROP Use_MFC 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "CALLBACKTIMER" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR /YX"JA2 All.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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# ADD LINK32 vtuneapi.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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!ELSEIF "$(CFG)" == "ja2 - Win32 Debug Demo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ja2___W0"
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# PROP BASE Intermediate_Dir "ja2___W0"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Intermediate_Dir "Debug Demo"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "CALLBACKTIMER" /FR /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
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!ELSEIF "$(CFG)" == "ja2 - Win32 Release Demo"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ja2___W2"
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# PROP BASE Intermediate_Dir "ja2___W2"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Output_Dir "Release Demo"
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# PROP Intermediate_Dir "Release Demo"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /O2b2 /c
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# ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /O2b2 /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
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|
# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
|
|
LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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# SUBTRACT BASE LINK32 /nodefaultlib
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|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
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# SUBTRACT LINK32 /nodefaultlib
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!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Release with Debug Info"
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# PROP BASE Use_MFC 0
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|
# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ja2___W3"
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# PROP BASE Intermediate_Dir "ja2___W3"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Demo Release with Debug"
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# PROP Intermediate_Dir "Demo Release with Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /D "NDEBUG" /D "CALLBACKTIMER" /D "JA2" /D "WIN32" /D "_WINDOWS" /D "RELEASE_WITH_DEBUG_INFO" /FR /YX /FD /O2b2 /c
|
|
# ADD CPP /nologo /G5 /MT /W4 /GX /Zi /O2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /FR /YX"JA2 All.h" /FD /O2b2 /c
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|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
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|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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|
# SUBTRACT BASE LINK32 /nodefaultlib
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"d:\ja2demo\ja2.exe"
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|
# SUBTRACT LINK32 /nodefaultlib
|
|
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|
!ELSEIF "$(CFG)" == "ja2 - Win32 Demo Bounds Checker"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "ja2___W4"
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# PROP BASE Intermediate_Dir "ja2___W4"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Demo Bounds Checker"
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# PROP Intermediate_Dir "Demo Bounds Checker"
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# PROP Ignore_Export_Lib 0
|
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# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "CALLBACKTIMER" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "BOUNDS_CHECKER" /FR /YX /FD /c
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|
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Communications" /I ".\Editor" /I ".\Strategic" /I ".\Laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR /YX"JA2 All.h" /FD /c
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|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"\ja2\ja2.exe"
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"..\..\ja2.exe"
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!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "ja2 - Win32 Release"
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|
# Name "ja2 - Win32 Debug"
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|
# Name "ja2 - Win32 Release with Debug Info"
|
|
# Name "ja2 - Win32 Bounds Checker"
|
|
# Name "ja2 - Win32 Debug Demo"
|
|
# Name "ja2 - Win32 Release Demo"
|
|
# Name "ja2 - Win32 Demo Release with Debug Info"
|
|
# Name "ja2 - Win32 Demo Bounds Checker"
|
|
# Begin Group "Source Files"
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|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Utils\_Ja25GermanText.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\aniviewscreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Credits.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Utils\Cursors.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Fade Screen.cpp"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameInitOptionsScreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gameloop.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gamescreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameSettings.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameVersion.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\HelpScreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Init.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Intro.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\JA2 Splash.cpp"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Res\ja2.rc
|
|
# ADD BASE RSC /l 0x409 /i "Res"
|
|
# ADD RSC /l 0x409 /i "Res" /i ".\Res"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\jascreens.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Loading Screen.cpp"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MainMenuScreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MessageBoxScreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Options Screen.cpp"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SaveLoadGame.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SaveLoadScreen.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SCREENS.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Sys Globals.cpp"
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\builddefines.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Credits.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameInitOptionsScreen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\gameloop.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\GameSettings.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\JA2 All.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\JA2 Demo Ads.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\jascreens.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Language Defines.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Loading Screen.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\local.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\MessageBoxScreen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Options Screen.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SaveLoadGame.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SaveLoadScreen.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\screenids.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SCREENS.H
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Strategic\strategicmap.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=".\Sys Globals.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\VtuneApi.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Res\jagged3.ico
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\fmodvc.lib
|
|
# End Source File
|
|
# End Target
|
|
# End Project
|