mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@552 3b4a5df2-a311-0410-b5c6-a8a6f20db521
511 lines
16 KiB
Plaintext
511 lines
16 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="TileEngine" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=TileEngine - Win32 Demo Bounds Checker
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "TileEngine.mak" CFG="TileEngine - Win32 Demo Bounds Checker"
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!MESSAGE "TileEngine - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Release Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "TileEngine - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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# Name "TileEngine - Win32 Release"
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# Name "TileEngine - Win32 Release with Debug Info"
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# Name "TileEngine - Win32 Bounds Checker"
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# Name "TileEngine - Win32 Debug Demo"
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# Name "TileEngine - Win32 Release Demo"
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# Name "TileEngine - Win32 Demo Release with Debug Info"
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SOURCE=".\Ambient Control.cpp"
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# End Source File
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SOURCE=.\Buildings.cpp
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SOURCE=.\environment.cpp
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SOURCE=".\Exit Grids.cpp"
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SOURCE=".\Explosion Control.cpp"
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SOURCE=".\Fog Of War.cpp"
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SOURCE=".\Interactive Tiles.cpp"
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SOURCE=".\Isometric Utils.cpp"
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SOURCE=.\LightEffects.cpp
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SOURCE=.\SaveLoadMap.cpp
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SOURCE=".\Shade Table Util.cpp"
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SOURCE=".\Simple Render Utils.cpp"
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SOURCE=.\Smell.cpp
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SOURCE=.\structure.cpp
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SOURCE=.\sysutil.cpp
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SOURCE=".\Tactical Placement GUI.cpp"
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SOURCE=".\Tile Animation.cpp"
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SOURCE=".\Tile Cache.cpp"
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SOURCE=".\Tile Surface.cpp"
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SOURCE=.\TileDat.cpp
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SOURCE=.\tiledef.cpp
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SOURCE=.\WorldDat.cpp
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SOURCE=.\worldman.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=".\Ambient Control.h"
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# End Source File
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# Begin Source File
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SOURCE=".\Ambient Types.h"
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# End Source File
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# Begin Source File
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SOURCE=.\Buildings.h
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# End Source File
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# Begin Source File
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SOURCE=.\edit_sys.h
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# End Source File
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# Begin Source File
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SOURCE=.\environment.h
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# End Source File
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# Begin Source File
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SOURCE=".\Exit Grids.h"
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# End Source File
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# Begin Source File
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SOURCE=".\Fog Of War.h"
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# End Source File
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# Begin Source File
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SOURCE=".\Interactive Tiles.h"
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# End Source File
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SOURCE=".\Isometric Utils.h"
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# End Source File
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SOURCE=.\lighting.h
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# End Source File
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SOURCE=".\Map Edgepoints.h"
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# End Source File
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SOURCE=.\pits.h
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# End Source File
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SOURCE=".\Radar Screen.h"
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SOURCE=".\render dirty.h"
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# End Source File
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SOURCE=".\Render Fun.h"
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# End Source File
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SOURCE=.\renderworld.h
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SOURCE=.\SaveLoadMap.h
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# End Source File
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SOURCE=".\Shade Table Util.h"
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SOURCE=".\Simple Render Utils.h"
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SOURCE=.\Smell.h
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SOURCE=".\Structure Internals.h"
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SOURCE=.\structure.h
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SOURCE=.\sysutil.h
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SOURCE=".\Tile Animation.h"
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# End Source File
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SOURCE=.\TileDat.h
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SOURCE=.\tiledef.h
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# End Source File
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SOURCE=".\TileEngine All.h"
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# End Source File
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SOURCE=.\WorldDat.h
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# End Source File
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# Begin Source File
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SOURCE=.\worlddef.h
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# End Source File
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SOURCE=.\worldman.h
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# Begin Group "Resource Files"
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# End Group
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# End Target
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# End Project
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