mirror of
https://github.com/1dot13/source.git
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- armed vehicles always get the 'mounted' bonus for their guns - removed unused code - increased ASD starting resources git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8115 3b4a5df2-a311-0410-b5c6-a8a6f20db521
246 lines
6.7 KiB
C++
246 lines
6.7 KiB
C++
// Lesh:
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include <stdio.h>
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#include <string.h>
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#include "explosion control.h"
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#include "Debug.h"
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#include "FileMan.h"
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#include "Debug Control.h"
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#endif
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#include "expat.h"
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#include "XML.h"
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struct
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{
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PARSE_STAGE curElement;
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CHAR8 szCharData[MAX_CHAR_DATA_LENGTH+1];
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EXPLOSION_DATA expData;
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INT32 maxArraySize;
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INT32 curIndex;
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INT32 currentDepth;
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INT32 maxReadDepth;
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}
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typedef explosionDataParseData;
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static void XMLCALL
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explosionDataStartElementHandle(void *userData, const XML_Char *name, const XML_Char **atts)
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{
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explosionDataParseData * pData = (explosionDataParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //are we reading this element?
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{
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if(strcmp(name, "EXPDATALIST") == 0 && pData->curElement == ELEMENT_NONE)
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{
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pData->curElement = ELEMENT_LIST;
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pData->maxReadDepth++; //we are not skipping this element
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}
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else if(strcmp(name, "EXPDATA") == 0 && pData->curElement == ELEMENT_LIST)
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{
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pData->curElement = ELEMENT;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3,"MergeStartElementHandle: setting memory for curMerge");
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memset(&(pData->expData),0,sizeof(EXPLOSION_DATA));
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pData->maxReadDepth++; //we are not skipping this element
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pData->curIndex++;
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}
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "TransKeyFrame") == 0 ||
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strcmp(name, "DamageKeyFrame") == 0 ||
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strcmp(name, "ExplosionSoundID") == 0 ||
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strcmp(name, "AltExplosionSoundID") == 0 ||
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strcmp(name, "BlastFilename") == 0 ||
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strcmp(name, "BlastSpeed") == 0 ))
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{
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pData->curElement = ELEMENT_PROPERTY;
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pData->maxReadDepth++; //we are not skipping this element
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}
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pData->szCharData[0] = '\0';
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}
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pData->currentDepth++;
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}
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static void XMLCALL
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explosionDataCharacterDataHandle(void *userData, const XML_Char *str, int len)
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{
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explosionDataParseData * pData = (explosionDataParseData *)userData;
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if( (pData->currentDepth <= pData->maxReadDepth) &&
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(strlen(pData->szCharData) < MAX_CHAR_DATA_LENGTH)
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){
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strncat(pData->szCharData,str,__min((unsigned int)len,MAX_CHAR_DATA_LENGTH-strlen(pData->szCharData)));
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}
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}
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static void XMLCALL
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explosionDataEndElementHandle(void *userData, const XML_Char *name)
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{
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explosionDataParseData * pData = (explosionDataParseData *)userData;
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if(pData->currentDepth <= pData->maxReadDepth) //we're at the end of an element that we've been reading
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{
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if(strcmp(name, "EXPDATALIST") == 0)
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{
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pData->curElement = ELEMENT_NONE;
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}
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else if(strcmp(name, "EXPDATA") == 0)
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{
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pData->curElement = ELEMENT_LIST;
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if(pData->curIndex < pData->maxArraySize)
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{
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memcpy( &(gExpAniData[pData->curIndex]), &(pData->expData), sizeof(EXPLOSION_DATA) );
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}
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}
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else if(strcmp(name, "TransKeyFrame") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.ubTransKeyFrame = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "DamageKeyFrame") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.ubDamageKeyFrame = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "ExplosionSoundID") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.sExplosionSoundID = (INT32) strtoul(pData->szCharData, NULL, 0);
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}
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else if(strcmp(name, "AltExplosionSoundID") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.sAltExplosionSoundID = (INT32)strtoul( pData->szCharData, NULL, 0 );
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}
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else if(strcmp(name, "BlastFilename") == 0)
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{
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pData->curElement = ELEMENT;
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// Lesh: maybe it is needed to check lenght of the pData->szCharData string
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// and warn user, otherwise game behavior is unexpected when trying to
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// play animation from clipped filename (runtime error, crash ???)
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strncpy(pData->expData.zBlastFilename, pData->szCharData, MAX_BLAST_FILENAME_LEN);
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}
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else if(strcmp(name, "BlastSpeed") == 0)
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{
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pData->curElement = ELEMENT;
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pData->expData.sBlastSpeed = (UINT8) atol(pData->szCharData);
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}
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pData->maxReadDepth--;
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}
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pData->currentDepth--;
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}
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BOOLEAN ReadInExplosionDataStats(STR fileName)
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{
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HWFILE hFile;
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UINT32 uiBytesRead;
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UINT32 uiFSize;
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CHAR8 * lpcBuffer;
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XML_Parser parser = XML_ParserCreate(NULL);
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explosionDataParseData pData;
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DebugMsg(TOPIC_JA2, DBG_LEVEL_3, "Loading ExplosionData.xml" );
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// Open merges file
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hFile = FileOpen( fileName, FILE_ACCESS_READ, FALSE );
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if ( !hFile )
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return( FALSE );
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uiFSize = FileGetSize(hFile);
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lpcBuffer = (CHAR8 *) MemAlloc(uiFSize+1);
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//Read in block
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if ( !FileRead( hFile, lpcBuffer, uiFSize, &uiBytesRead ) )
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{
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MemFree(lpcBuffer);
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return( FALSE );
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}
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lpcBuffer[uiFSize] = 0; //add a null terminator
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FileClose( hFile );
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XML_SetElementHandler(parser, explosionDataStartElementHandle, explosionDataEndElementHandle);
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XML_SetCharacterDataHandler(parser, explosionDataCharacterDataHandle);
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memset(&pData,0,sizeof(pData));
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pData.maxArraySize = NUM_EXP_TYPES;
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pData.curIndex = -1;
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XML_SetUserData(parser, &pData);
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if(!XML_Parse(parser, lpcBuffer, uiFSize, TRUE))
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{
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CHAR8 errorBuf[511];
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sprintf(errorBuf, "XML Parser Error in ExplosionData.xml: %s at line %d", XML_ErrorString(XML_GetErrorCode(parser)), XML_GetCurrentLineNumber(parser));
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LiveMessage(errorBuf);
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MemFree(lpcBuffer);
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return FALSE;
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}
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MemFree(lpcBuffer);
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XML_ParserFree(parser);
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return( TRUE );
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}
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BOOLEAN WriteExplosionDataStats()
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{
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HWFILE hFile;
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//Debug code; make sure that what we got from the file is the same as what's there
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// Open a new file
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hFile = FileOpen( "TABLEDATA\\ExplosionData out.xml", FILE_ACCESS_WRITE | FILE_CREATE_ALWAYS, FALSE );
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if ( !hFile )
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return( FALSE );
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{
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UINT32 cnt;
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FilePrintf(hFile,"<EXPDATALIST>\r\n");
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for(cnt = 0;cnt < NUM_EXP_TYPES;cnt++)
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{
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FilePrintf(hFile,"\t<EXPDATA>\r\n");
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FilePrintf(hFile,"\t\t<TransKeyFrame>%d</TransKeyFrame>\r\n", gExpAniData[cnt].ubTransKeyFrame);
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FilePrintf(hFile,"\t\t<DamageKeyFrame>%d</DamageKeyFrame>\r\n", gExpAniData[cnt].ubDamageKeyFrame);
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FilePrintf(hFile,"\t\t<ExplosionSoundID>%d</ExplosionSoundID>\r\n", gExpAniData[cnt].sExplosionSoundID );
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FilePrintf(hFile,"\t\t<AltExplosionSoundID>%d</AltExplosionSoundID>\r\n", gExpAniData[cnt].sAltExplosionSoundID );
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FilePrintf(hFile,"\t\t<BlastFilename>%s</BlastFilename>\r\n", gExpAniData[cnt].zBlastFilename);
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FilePrintf(hFile,"\t\t<BlastSpeed>%d</BlastSpeed>\r\n", gExpAniData[cnt].sBlastSpeed);
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FilePrintf(hFile,"\t</EXPDATA>\r\n");
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}
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FilePrintf(hFile,"</EXPDATALIST>\r\n");
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}
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FileClose( hFile );
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return( TRUE );
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}
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