Files
source/Editor/Sector Summary.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

38 lines
1.0 KiB
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __SECTOR_SUMMARY_H
#define __SECTOR_SUMMARY_H
//This function can be very time consuming as it loads every map file with a valid
//coordinate name, analyses it, and builds a new global summary file.
void CreateGlobalSummary();
void CreateSummaryWindow();
void ReleaseSummaryWindow();
void DestroySummaryWindow();
void RenderSummaryWindow();
void LoadWorldInfo();
void UpdateSectorSummary( STR16 gszFilename, BOOLEAN fUpdate );
void SaveGlobalSummary();
void LoadGlobalSummary();
extern BOOLEAN gfGlobalSummaryExists;
extern BOOLEAN gfSummaryWindowActive;
extern BOOLEAN gSectorExists[16][16];
extern UINT16 gusNumEntriesWithOutdatedOrNoSummaryInfo;
extern BOOLEAN gfUpdateSummaryInfo;
extern UINT8 GetCurrentSummaryVersion();
void GetSectorFromFileName(STR16 szFileName, INT16& sSectorX, INT16& sSectorY, INT8& bSectorZ, BOOLEAN& fAltMap);//dnl ch31 140909
void ResetCustomFileSectorSummary(void);//dnl ch30 150909
#endif
#endif