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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
19 lines
524 B
C
19 lines
524 B
C
#include "Types.h"
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typedef struct AILIST
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{
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UINT8 ubID;
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INT8 bPriority;
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UINT8 ubUnused;
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struct AILIST * pNext;
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} AILIST;
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#define MAX_AI_PRIORITY 100
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extern void ClearAIList( void );
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extern AILIST * CreateNewAIListEntry( UINT8 ubNewEntry, UINT8 ubID, INT8 bAlertStatus );
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extern BOOLEAN InsertIntoAIList( UINT8 ubID, INT8 bAlertStatus );
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extern UINT8 RemoveFirstAIListEntry( void );
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extern BOOLEAN BuildAIListForTeam( INT8 bTeam );
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extern BOOLEAN MoveToFrontOfAIList( UINT8 ubID );
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