Files
source/Strategic/Luaglobal.h
T
BeatAroundTheBuscherandGitHub ed00830202 Fixes Upper/Lower Casing for include paths (#487)
* Fixing upper/lower case for includes

types.h, zconf.h and zlib.h were renamed so that global includes like Types.h
are not used.
2025-08-16 22:01:12 -03:00

31 lines
1009 B
C

#ifndef _LUAGLOBAL_H
#define _LUAGLOBAL_H
#include "types.h"
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
// --------------------------
// WANNE: Should we enable lua scripting for different actions, or should we use "hardcoded" stuff instead?
#define LUA_QUESTS // Quests.lua
#define LUA_INTERFACE_DIALOGUE // InterfaceDialogue.lua
#define LUA_EXPLOSION_CONTROL // ExplosionControl.lua
#define LUA_HANDLE_QUEST_CODE_ON_SECTOR // Strategicmap.lua
#define LUA_GAME_INIT_NEW_GAME // GameInit.lua (Function: InitNewGame)
#define LUA_GAME_INIT_NPCS // GameInit.lua (Function: InitNPCs)
#define LUA_INTRO // Intro.lua
#define LUA_HOURLY_QUEST_UPDATE // HourlyUpdate.lua
#define LUA_STRATEGY_EVENT_HANDLER // StrategicEventHandler.lua
#define LUA_STRATEGY_TOWN_LOYALTY // StrategicTownLoyalty.lua
#define LUA_OVERHEAD // Overhead.lua
// --------------------------
void IniGlobalGameSetting(lua_State *L);
#endif