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o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
806 lines
24 KiB
C++
806 lines
24 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "Intro.h"
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#else
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#include "Types.h"
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#include "MPJoinScreen.h"
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#include "GameSettings.h"
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#include "Utilities.h"
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#include "wCheck.h"
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#include "Font Control.h"
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#include "WordWrap.h"
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#include "Render Dirty.h"
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#include "Input.h"
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#include "Options Screen.h"
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#include "English.h"
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#include "Sysutil.h"
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#include "Fade Screen.h"
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#include "Cursor Control.h"
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#include "Music Control.h"
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#include "cursors.h"
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#include "Intro.h"
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#include "Text.h"
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#include "Text Input.h"
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#include "_Ja25EnglishText.h"
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#include "Soldier Profile.h"
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#endif
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#include "gameloop.h"
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#include "connect.h"
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#include "network.h" // for client name
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#include "saveloadscreen.h"
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#include "game init.h"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_init.h>
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#include <vfs/Tools/vfs_property_container.h>
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#include <vfs/Core/vfs_os_functions.h>
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#include "Random.h"
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////////////////////////////////////////////
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//
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// Global Defines
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//
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///////////////////////////////////////////
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#define MPJ_TITLE_FONT FONT14ARIAL//FONT16ARIAL
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#define MPJ_TITLE_COLOR FONT_MCOLOR_WHITE
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#define MPJ_LABEL_TEXT_FONT FONT12ARIAL//FONT16ARIAL
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#define MPJ_LABEL_TEXT_COLOR FONT_MCOLOR_WHITE
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//buttons
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#define MPJ_CANCEL_X iScreenWidthOffset + ((320 - 115) / 2)
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#define MPJ_BTN_HOST_X iScreenWidthOffset + 265
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#define MPJ_BTN_HOST_Y iScreenHeightOffset + 435
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#define MPJ_BTN_JOIN_X iScreenWidthOffset + 425
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#define MPJ_BTN_JOIN_Y iScreenHeightOffset + 435
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//textboxes
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#define MPJ_TXT_HANDLE_X iScreenWidthOffset + 100
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#define MPJ_TXT_HANDLE_Y iScreenHeightOffset + 100
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#define MPJ_TXT_HANDLE_WIDTH 120
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#define MPJ_TXT_HANDLE_HEIGHT 17
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#define MPJ_TXT_IP_X iScreenWidthOffset + 100
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#define MPJ_TXT_IP_Y iScreenHeightOffset + 400
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#define MPJ_TXT_IP_WIDTH 100
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#define MPJ_TXT_IP_HEIGHT 17
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#define MPJ_TXT_PORT_X MPJ_TXT_IP_X + MPJ_TXT_IP_WIDTH + 40
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#define MPJ_TXT_PORT_Y iScreenHeightOffset + 400
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#define MPJ_TXT_PORT_WIDTH 40
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#define MPJ_TXT_PORT_HEIGHT 17
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//main title
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#define MPJ_MAIN_TITLE_X 0
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#define MPJ_MAIN_TITLE_Y iScreenHeightOffset + 10
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#define MPJ_MAIN_TITLE_WIDTH SCREEN_WIDTH
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//labels
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#define MPJ_LABEL_HANDLE_X MPJ_TXT_HANDLE_X - 80
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#define MPJ_LABEL_HANDLE_Y MPJ_TXT_HANDLE_Y + 3
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#define MPJ_LABEL_HANDLE_WIDTH 80
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#define MPJ_LABEL_HANDLE_HEIGHT 17
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#define MPJ_LABEL_IP_X MPJ_TXT_IP_X - 80
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#define MPJ_LABEL_IP_Y MPJ_TXT_IP_Y + 3
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#define MPJ_LABEL_IP_WIDTH 80
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#define MPJ_LABEL_IP_HEIGHT 17
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#define MPJ_LABEL_PORT_X MPJ_TXT_PORT_X - 30
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#define MPJ_LABEL_PORT_Y MPJ_TXT_PORT_Y + 3
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#define MPJ_LABEL_PORT_WIDTH 80
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#define MPJ_LABEL_PORT_HEIGHT 17
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////////////////////////////////////////////
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//
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// Global Variables
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//
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///////////////////////////////////////////
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BOOLEAN gfMPJScreenEntry = TRUE;
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BOOLEAN gfMPJScreenExit = FALSE;
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BOOLEAN gfReRenderMPJScreen=TRUE;
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BOOLEAN gfMPJButtonsAllocated = FALSE;
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//enum for different states of screen
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enum
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{
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MPJ_NOTHING,
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MPJ_CANCEL,
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MPJ_EXIT,
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MPJ_HOST,
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MPJ_JOIN
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};
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UINT8 gubMPJScreenHandler=MPJ_NOTHING; // State changer for HandleMPJScreen()
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UINT32 gubMPJExitScreen = MP_JOIN_SCREEN; // The screen that is in control next iteration of the game_loop
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UINT32 guiMPJMainBackGroundImage;
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// Wide-char strings that will hold the variables until they are transferred to the CHAR ascii fields
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CHAR16 gzPlayerHandleField[ 10+1 ] = {0} ;
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CHAR16 gzServerIPField[ 15+1 ] = {0} ;
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CHAR16 gzServerPortField[ 5+1 ] = {0} ;
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// client sets this when joining
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extern CHAR16 gzFileTransferDirectory[100];
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void CUniqueServerId::uniqueRandomString(vfs::String& str)
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{
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std::vector<wchar_t> _rand(30,0);
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int pos = 0;
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for(int block = 0; block < 5; ++block)
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{
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for(int i=0; i<5; ++i)
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{
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int r = Random(36);
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if(r < 10)
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{
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r += L'0';
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}
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else
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{
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r += L'A' - 10;
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}
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_rand[pos++] = r;
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}
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_rand[pos++] = L'-';
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}
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str.r_wcs().assign(&_rand[0],29);
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}
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vfs::String const& CUniqueServerId::getServerId(vfs::Path dir, vfs::PropertyContainer* props)
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{
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if(!props)
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{
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return _id;
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}
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vfs::String key = L"\"" + dir.c_wcs() + L"\"";
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vfs::String id = props->getStringProperty(JA2MP_INI_SERVER_SECTION,key);
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if(id.empty())
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{
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uniqueRandomString(id);
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}
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_id = id;
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props->setStringProperty(JA2MP_INI_SERVER_SECTION,key,_id);
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return _id;
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}
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CUniqueServerId s_ServerId;
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////////////////////////////////////////////
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//
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// Screen Controls
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//
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///////////////////////////////////////////
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// Join Button
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void BtnMPJoinCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiMPJoinButton;
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INT32 giMPJoinBtnImage;
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// Host Button
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void BtnMPJHostCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiMPJHostButton;
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INT32 giMPJHostBtnImage;
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// Cancel Button
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void BtnMPJCancelCallback(GUI_BUTTON *btn,INT32 reason);
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UINT32 guiMPJCancelButton;
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INT32 giMPJCancelBtnImage;
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// Message Box handle
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INT8 giMPJMessageBox = -1;
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////////////////////////////////////////////
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//
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// Local Function Prototypes
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//
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///////////////////////////////////////////
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extern void ClearMainMenu();
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BOOLEAN EnterMPJScreen();
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BOOLEAN ExitMPJScreen();
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void HandleMPJScreen();
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BOOLEAN RenderMPJScreen();
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void GetMPJScreenUserInput();
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bool ValidateJoinSettings(bool bSkipServerAddress);
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BOOLEAN DoMPJMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
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void DoneFadeOutForExitMPJScreen( void );
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void DoneFadeInForExitMPJScreen( void );
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void MpIniExists()
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{
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if(!getVFS()->fileExists(JA2MP_INI_FILENAME))
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{
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SGP_THROW_IFFALSE(getVFS()->createNewFile(JA2MP_INI_FILENAME),L"could not create file : Ja2_mp.ini");
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vfs::tWritableFile* file = getVFS()->getWriteFile(JA2MP_INI_FILENAME);
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if(file)
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{
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file->openWrite(true);
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file->close();
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}
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}
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}
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UINT32 MPJoinScreenInit( void )
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{
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// WANNE - MP: Read the values from Profiles/UserProfile/ja2_mp.ini
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MpIniExists();
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vfs::PropertyContainer props;
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props.initFromIniFile( JA2MP_INI_FILENAME);
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props.getStringProperty( JA2MP_INI_INITIAL_SECTION, JA2MP_SERVER_IP, gzServerIPField, 16, "127.0.0.1");
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props.getStringProperty( JA2MP_INI_INITIAL_SECTION, JA2MP_SERVER_PORT, gzServerPortField, 6, "60005");
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props.getStringProperty( JA2MP_INI_INITIAL_SECTION, JA2MP_CLIENT_NAME, gzPlayerHandleField, 12, L"Player Name");
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return( 1 );
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}
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void SaveJoinSettings(bool ReSaving)
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{
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if (!ReSaving)
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{
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Get16BitStringFromField( 0, gzPlayerHandleField, 12 ); // these indexes are based on the order created
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Get16BitStringFromField( 1, gzServerIPField, 16 );
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Get16BitStringFromField( 2, gzServerPortField, 6 );
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}
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MpIniExists();
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vfs::PropertyContainer props;
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props.initFromIniFile(JA2MP_INI_FILENAME);
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props.setStringProperty(JA2MP_INI_INITIAL_SECTION,JA2MP_SERVER_IP, gzServerIPField);
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props.setStringProperty(JA2MP_INI_INITIAL_SECTION,JA2MP_SERVER_PORT, gzServerPortField);
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props.setStringProperty(JA2MP_INI_INITIAL_SECTION,JA2MP_CLIENT_NAME, gzPlayerHandleField);
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s_ServerId.getServerId(vfs::Path(gzFileTransferDirectory), &props);
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props.writeToIniFile(JA2MP_INI_FILENAME,false);
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}
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bool ValidateJoinSettings(bool bSkipServerAddress, bool bSkipSyncDir)
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{
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// Check a Player name is entered
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Get16BitStringFromField( 0, gzPlayerHandleField, 12 ); // these indexes are based on the order created
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if (wcscmp(gzPlayerHandleField,L"")<=0)
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{
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DoMPJMessageBox( MSG_BOX_BASIC_STYLE, gzMPJScreenText[MPJ_HANDLE_INVALID], MP_JOIN_SCREEN, MSG_BOX_FLAG_OK, NULL );
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return false;
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}
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if (!bSkipServerAddress)
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{
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// Verify the IP Address
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Get16BitStringFromField( 1, gzServerIPField, 16 );
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// loop through octets and check
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int numOctets = 0;
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wchar_t* tok;
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tok = wcstok(gzServerIPField,L".");
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while (tok != NULL)
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{
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numOctets++;
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INT32 oct = _wtoi(tok);
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// check for invalid conversion, ie alpha chars
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// wtoi returns 0 if it cant convert, but we need this value
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// therefore if tok <> 0 then it was a bad convert.
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if (oct == 0 && wcscmp(tok,L"0") != 0)
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{
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// force error
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numOctets=0;
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break;
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}
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if (oct < 0 || oct > 255) // allow 255
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{
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// bad octet, error
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numOctets=0;
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break;
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}
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// get next octet
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tok = wcstok(NULL,L".");
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}
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if (numOctets != 4)
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{
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// not a valid ip address
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DoMPJMessageBox( MSG_BOX_BASIC_STYLE, gzMPJScreenText[MPJ_SERVERIP_INVALID], MP_JOIN_SCREEN, MSG_BOX_FLAG_OK, NULL );
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return false;
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}
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// Verify the Server Port
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Get16BitStringFromField( 2, gzServerPortField, 6 );
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INT32 svrPort = _wtoi(gzServerPortField);
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if (svrPort < 1 || svrPort > 65535)
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{
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DoMPJMessageBox( MSG_BOX_BASIC_STYLE, gzMPJScreenText[MPJ_SERVERPORT_INVALID], MP_JOIN_SCREEN, MSG_BOX_FLAG_OK, NULL );
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return false;
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}
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}
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if (!bSkipSyncDir)
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{
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if(vfs::OS::createRealDirectory(vfs::Path(L"Multiplayer")))
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{
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vfs::OS::createRealDirectory(vfs::Path(L"Multiplayer/Servers"));
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}
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}
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return true;
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}
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UINT32 MPJoinScreenHandle( void )
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{
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StartFrameBufferRender();
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if( gfMPJScreenEntry )
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{
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EnterMPJScreen();
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gfMPJScreenEntry = FALSE;
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gfMPJScreenExit = FALSE;
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InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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GetMPJScreenUserInput();
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HandleMPJScreen();
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// render buttons marked dirty
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MarkButtonsDirty( );
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RenderButtons( );
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// render text boxes
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RenderAllTextFields(); // textbox system call
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ExecuteBaseDirtyRectQueue();
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EndFrameBufferRender();
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// handle fades in and out
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if ( HandleFadeOutCallback( ) )
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{
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ClearMainMenu();
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return( gubMPJExitScreen );
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}
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if ( HandleBeginFadeOut( gubMPJExitScreen ) )
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{
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return( gubMPJExitScreen );
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}
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if ( HandleFadeInCallback( ) )
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{
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// Re-render the scene!
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RenderMPJScreen();
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}
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if ( HandleBeginFadeIn( gubMPJExitScreen ) )
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{
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}
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if( gfMPJScreenExit )
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{
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ExitMPJScreen();
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}
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return( gubMPJExitScreen );
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}
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UINT32 MPJoinScreenShutdown( void )
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{
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return( 1 );
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}
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BOOLEAN EnterMPJScreen()
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{
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VOBJECT_DESC VObjectDesc;
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if( gfMPJButtonsAllocated )
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return( TRUE );
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SetCurrentCursorFromDatabase( CURSOR_NORMAL );
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// load the Main trade screen backgroiund image
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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if (iResolution >= _640x480 && iResolution < _800x600)
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FilenameForBPP("INTERFACE\\OptionsScreenBackGround.sti", VObjectDesc.ImageFile);
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else if (iResolution < _1024x768)
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FilenameForBPP("INTERFACE\\OptionsScreenBackGround_800x600.sti", VObjectDesc.ImageFile);
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else
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FilenameForBPP("INTERFACE\\OptionsScreenBackGround_1024x768.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiMPJMainBackGroundImage ));
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//Join button
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giMPJoinBtnImage = LoadButtonImage("INTERFACE\\PreferencesButtons.sti", -1,0,-1,2,-1 );
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guiMPJoinButton = CreateIconAndTextButton( giMPJoinBtnImage, gzMPJScreenText[MPJ_JOIN_TEXT], OPT_BUTTON_FONT,
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OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
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OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MPJ_BTN_JOIN_X, MPJ_BTN_JOIN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMPJoinCallback);
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SpecifyButtonSoundScheme( guiMPJoinButton, BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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SpecifyDisabledButtonStyle( guiMPJoinButton, DISABLED_STYLE_NONE );
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//Host button
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giMPJHostBtnImage = UseLoadedButtonImage( giMPJoinBtnImage, -1,1,-1,3,-1 );
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guiMPJHostButton = CreateIconAndTextButton( giMPJHostBtnImage, gzMPJScreenText[MPJ_HOST_TEXT], OPT_BUTTON_FONT,
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OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
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OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MPJ_BTN_HOST_X, MPJ_BTN_HOST_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMPJHostCallback);
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SpecifyButtonSoundScheme( guiMPJHostButton, BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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SpecifyDisabledButtonStyle( guiMPJHostButton, DISABLED_STYLE_NONE );
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//Cancel button
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giMPJCancelBtnImage = UseLoadedButtonImage( giMPJoinBtnImage, -1,1,-1,3,-1 );
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guiMPJCancelButton = CreateIconAndTextButton( giMPJCancelBtnImage, gzMPJScreenText[MPJ_CANCEL_TEXT], OPT_BUTTON_FONT,
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OPT_BUTTON_ON_COLOR, DEFAULT_SHADOW,
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OPT_BUTTON_OFF_COLOR, DEFAULT_SHADOW,
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TEXT_CJUSTIFIED,
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MPJ_CANCEL_X, MPJ_BTN_JOIN_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
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DEFAULT_MOVE_CALLBACK, BtnMPJCancelCallback );
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SpecifyButtonSoundScheme( guiMPJCancelButton, BUTTON_SOUND_SCHEME_BIGSWITCH3 );
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// Initialise Text Boxes
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InitTextInputMode(); // API call to initialise text input mode for this screen
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// does not mean we are inputting text right away
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// Player Name field
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SetTextInputCursor( CUROSR_IBEAM_WHITE );
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SetTextInputFont( (UINT16) FONT12ARIALFIXEDWIDTH ); //FONT12ARIAL //FONT12ARIALFIXEDWIDTH
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Set16BPPTextFieldColor( Get16BPPColor(FROMRGB( 0, 0, 0) ) );
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SetBevelColors( Get16BPPColor(FROMRGB(136, 138, 135)), Get16BPPColor(FROMRGB(24, 61, 81)) );
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SetTextInputRegularColors( FONT_WHITE, 2 );
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SetTextInputHilitedColors( 2, FONT_WHITE, FONT_WHITE );
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SetCursorColor( Get16BPPColor(FROMRGB(255, 255, 255) ) );
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//AddUserInputField( NULL ); // API Call that sets a special input-handling routine and method for the TAB key
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//Add Player Name textbox
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AddTextInputField( MPJ_TXT_HANDLE_X,
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MPJ_TXT_HANDLE_Y,
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MPJ_TXT_HANDLE_WIDTH,
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MPJ_TXT_HANDLE_HEIGHT,
|
|
MSYS_PRIORITY_HIGH+2,
|
|
gzPlayerHandleField,
|
|
11,
|
|
INPUTTYPE_ASCII );//23
|
|
|
|
//Add Server IP textbox
|
|
AddTextInputField( MPJ_TXT_IP_X,
|
|
MPJ_TXT_IP_Y,
|
|
MPJ_TXT_IP_WIDTH,
|
|
MPJ_TXT_IP_HEIGHT,
|
|
MSYS_PRIORITY_HIGH+2,
|
|
gzServerIPField,
|
|
15,
|
|
INPUTTYPE_ASCII );//23
|
|
|
|
//Add Server Port textbox
|
|
AddTextInputField( MPJ_TXT_PORT_X,
|
|
MPJ_TXT_PORT_Y,
|
|
MPJ_TXT_PORT_WIDTH,
|
|
MPJ_TXT_PORT_HEIGHT,
|
|
MSYS_PRIORITY_HIGH+2,
|
|
gzServerPortField,
|
|
5,
|
|
INPUTTYPE_ASCII );//23
|
|
|
|
SetActiveField( 0 ); // Playername textbox has focus
|
|
|
|
//Reset the exit screen - screen the main game loop will call next iteration
|
|
gubMPJExitScreen = MP_JOIN_SCREEN;
|
|
|
|
//REnder the screen once so we can blt ot to ths save buffer
|
|
RenderMPJScreen();
|
|
|
|
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
gfMPJButtonsAllocated = TRUE;
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
BOOLEAN ExitMPJScreen()
|
|
{
|
|
if( !gfMPJButtonsAllocated )
|
|
return( TRUE );
|
|
|
|
//Delete the main options screen background
|
|
DeleteVideoObjectFromIndex( guiMPJMainBackGroundImage );
|
|
|
|
RemoveButton( guiMPJoinButton );
|
|
RemoveButton( guiMPJHostButton );
|
|
RemoveButton( guiMPJCancelButton );
|
|
|
|
|
|
UnloadButtonImage( giMPJCancelBtnImage );
|
|
UnloadButtonImage( giMPJHostBtnImage );
|
|
UnloadButtonImage( giMPJoinBtnImage );
|
|
|
|
// exit text input mode in this screen and clean up text boxes
|
|
KillAllTextInputModes();
|
|
SetTextInputCursor( CURSOR_IBEAM );
|
|
|
|
gfMPJButtonsAllocated = FALSE;
|
|
|
|
//If we are starting the game stop playing the music
|
|
// <TODO> review this, i think MPJ_EXIT is the proceed mode...
|
|
//if( gubMPJScreenHandler == MPJ_EXIT )
|
|
// SetMusicMode( MUSIC_NONE );
|
|
|
|
gfMPJScreenExit = FALSE;
|
|
gfMPJScreenEntry = TRUE;
|
|
|
|
return( TRUE );
|
|
|
|
}
|
|
|
|
void HandleMPJScreen()
|
|
{
|
|
if( gubMPJScreenHandler != MPJ_NOTHING )
|
|
{
|
|
switch( gubMPJScreenHandler )
|
|
{
|
|
case MPJ_CANCEL:
|
|
gubMPJExitScreen = MAINMENU_SCREEN;
|
|
gfMPJScreenExit = TRUE;
|
|
break;
|
|
|
|
case MPJ_HOST:
|
|
gubMPJExitScreen = MP_HOST_SCREEN;
|
|
gfMPJScreenExit = TRUE;
|
|
break;
|
|
|
|
|
|
case MPJ_JOIN:
|
|
{
|
|
//if we are already fading out, get out of here
|
|
if( gFadeOutDoneCallback != DoneFadeOutForExitMPJScreen )
|
|
{
|
|
//Disable the ok button
|
|
DisableButton( guiMPJoinButton );
|
|
DisableButton( guiMPJHostButton );
|
|
|
|
gFadeOutDoneCallback = DoneFadeOutForExitMPJScreen;
|
|
|
|
FadeOutNextFrame( );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
gubMPJScreenHandler = MPJ_NOTHING;
|
|
}
|
|
|
|
if( gfReRenderMPJScreen )
|
|
{
|
|
RenderMPJScreen();
|
|
gfReRenderMPJScreen = FALSE;
|
|
}
|
|
}
|
|
|
|
void DrawHelpText()
|
|
{
|
|
int x = MPJ_LABEL_HANDLE_X;
|
|
int y = iScreenHeightOffset + 60;
|
|
int width = 640 - (2 * 50);
|
|
int lineSpacing = 12;
|
|
|
|
// Visit IRC
|
|
DrawTextToScreen( gzMPJHelpText[ 0 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
|
|
// Host
|
|
y += 150;
|
|
|
|
y+= lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y+= lineSpacing + 5;
|
|
DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y+= lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 3 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y+= lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 4 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y+= lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 5 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
|
|
// Join
|
|
y += 20;
|
|
|
|
y += lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y += lineSpacing + 5;
|
|
DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y += lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 8 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
y += lineSpacing;
|
|
DrawTextToScreen( gzMPJHelpText[ 9 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
}
|
|
|
|
BOOLEAN RenderMPJScreen()
|
|
{
|
|
HVOBJECT hPixHandle;
|
|
|
|
//Get the main background screen graphic and blt it
|
|
GetVideoObject(&hPixHandle, guiMPJMainBackGroundImage );
|
|
|
|
BltVideoObject(FRAME_BUFFER, hPixHandle, 0,(SCREEN_WIDTH - xResSize)/2,(SCREEN_HEIGHT - yResSize)/2, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
|
|
|
|
//Shade the background
|
|
ShadowVideoSurfaceRect( FRAME_BUFFER, iScreenWidthOffset, iScreenHeightOffset, iScreenWidthOffset + 640, iScreenHeightOffset + 480 );
|
|
|
|
//Display the title
|
|
DrawTextToScreen( gzMPJScreenText[ MPJ_TITLE_TEXT ], MPJ_MAIN_TITLE_X, MPJ_MAIN_TITLE_Y, MPJ_MAIN_TITLE_WIDTH, MPJ_TITLE_FONT, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
|
|
DrawHelpText();
|
|
|
|
// Player name text label
|
|
DisplayWrappedString( MPJ_LABEL_HANDLE_X, MPJ_LABEL_HANDLE_Y, MPJ_LABEL_HANDLE_WIDTH, 2, MPJ_LABEL_TEXT_FONT, MPJ_LABEL_TEXT_COLOR, gzMPJScreenText[ MPJ_HANDLE_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
|
|
// Server IP text label
|
|
DisplayWrappedString( MPJ_LABEL_IP_X, MPJ_LABEL_IP_Y, MPJ_LABEL_IP_WIDTH, 2, MPJ_LABEL_TEXT_FONT, MPJ_LABEL_TEXT_COLOR, gzMPJScreenText[ MPJ_SERVERIP_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
|
|
// Server Port text label
|
|
DisplayWrappedString( MPJ_LABEL_PORT_X, MPJ_LABEL_PORT_Y, MPJ_LABEL_PORT_WIDTH, 2, MPJ_LABEL_TEXT_FONT, MPJ_LABEL_TEXT_COLOR, gzMPJScreenText[ MPJ_SERVERPORT_TEXT ], FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
void GetMPJScreenUserInput()
|
|
{
|
|
InputAtom Event;
|
|
|
|
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
|
while (DequeueSpecificEvent(&Event, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
|
#else
|
|
while( DequeueEvent( &Event ) )
|
|
#endif
|
|
{
|
|
// check if this event is swallowed by text input, otherwise process key
|
|
if( !HandleTextInput( &Event ) && Event.usEvent == KEY_DOWN )
|
|
{
|
|
switch( Event.usParam )
|
|
{
|
|
|
|
case ESC:
|
|
//Exit out of the screen
|
|
gubMPJScreenHandler = MPJ_CANCEL;
|
|
break;
|
|
|
|
case ENTER:
|
|
if (ValidateJoinSettings(false, false))
|
|
{
|
|
SaveJoinSettings(false);
|
|
gubMPJScreenHandler = MPJ_JOIN;
|
|
|
|
// force client to use "MULTIPLAYER/SERVERS" path
|
|
memset(gzFileTransferDirectory,0,100*sizeof(CHAR16));
|
|
wcscpy(gzFileTransferDirectory,L"multiplayer/servers");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// CALLBACKS
|
|
void BtnMPJoinCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
if (ValidateJoinSettings(false, false))
|
|
{
|
|
SaveJoinSettings(false);
|
|
gubMPJScreenHandler = MPJ_JOIN;
|
|
|
|
// force client to use "MULTIPLAYER/SERVERS" path
|
|
memset(gzFileTransferDirectory,0,100*sizeof(CHAR16));
|
|
wcscpy(gzFileTransferDirectory,L"multiplayer/servers");
|
|
}
|
|
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void BtnMPJHostCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
if (ValidateJoinSettings(true, false))
|
|
{
|
|
SaveJoinSettings(false);
|
|
gubMPJScreenHandler = MPJ_HOST;
|
|
}
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
void BtnMPJCancelCallback(GUI_BUTTON *btn,INT32 reason)
|
|
{
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
|
|
{
|
|
btn->uiFlags |= BUTTON_CLICKED_ON;
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
|
|
{
|
|
btn->uiFlags &= (~BUTTON_CLICKED_ON );
|
|
|
|
gubMPJScreenHandler = MPJ_CANCEL;
|
|
|
|
InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
|
|
}
|
|
}
|
|
|
|
BOOLEAN DoMPJMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback )
|
|
{
|
|
SGPRect CenteringRect= {0 + xResOffset, 0, SCREEN_WIDTH - xResOffset, SCREEN_HEIGHT };
|
|
|
|
// do message box and return
|
|
giMPJMessageBox = DoMessageBox( ubStyle, zString, uiExitScreen, ( UINT16 ) ( usFlags| MSG_BOX_FLAG_USE_CENTERING_RECT ), ReturnCallback, &CenteringRect );
|
|
|
|
// send back return state
|
|
return( ( giMPJMessageBox != -1 ) );
|
|
}
|
|
|
|
void DoneFadeOutForExitMPJScreen( void )
|
|
{
|
|
// As we bypassed the GIO screen, set up some game options for multiplayer here
|
|
is_networked = true;
|
|
is_host = false; // we want to be a client, not we ARE a client yet (is_client)
|
|
auto_retry = true;
|
|
giNumTries = 5;
|
|
|
|
// set up and initialise a new game on the client
|
|
InitNewGame(false);
|
|
SetPendingNewScreen( MP_CONNECT_SCREEN );
|
|
|
|
if (is_networked)
|
|
gGameOptions.fTurnTimeLimit = TRUE;
|
|
else
|
|
gGameOptions.fTurnTimeLimit = FALSE;
|
|
|
|
// Bobby Rays - why would we want anything less than the best
|
|
gGameOptions.ubBobbyRayQuality = BR_AWESOME;
|
|
gGameOptions.ubBobbyRayQuantity = BR_AWESOME;
|
|
|
|
gubMPJExitScreen = MP_CONNECT_SCREEN;
|
|
|
|
ExitMPJScreen(); // cleanup please, if we called a fadeout then we didnt do it above
|
|
|
|
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
|
|
}
|
|
|
|
void DoneFadeInForExitMPJScreen( void )
|
|
{
|
|
SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
|
|
} |