Files
source/Tactical/Morale.h
T
Flugente 80c1b65494 - New Feature: Spotter skill (available to every merc) allows a merc to be spotter for other snipers. Spotter items have to be in hands, spending APs cancels action.
- renamed GetObjectNCTHModifier to GetObjectModifier, as function is no longer used exclusively for NCTH

Warning: GameDir >= r1896 is required.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6694 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-12-19 20:03:48 +00:00

86 lines
2.0 KiB
C

#ifndef _MORALE_H
#define _MORALE_H
#include "Types.h"
#include "Soldier Control.h"
#define DEFAULT_MORALE 50
typedef enum
{
MORALE_KILLED_ENEMY = 0,
MORALE_SQUADMATE_DIED,
MORALE_SUPPRESSED,
MORALE_AIRSTRIKE,
MORALE_DID_LOTS_OF_DAMAGE,
MORALE_TOOK_LOTS_OF_DAMAGE, // 5
MORALE_KILLED_CIVILIAN,
MORALE_BATTLE_WON,
MORALE_RAN_AWAY,
MORALE_HEARD_BATTLE_WON,
MORALE_HEARD_BATTLE_LOST, // 10
MORALE_TOWN_LIBERATED,
MORALE_TOWN_LOST,
MORALE_MINE_LIBERATED,
MORALE_MINE_LOST,
MORALE_SAM_SITE_LIBERATED, // 15
MORALE_SAM_SITE_LOST,
MORALE_BUDDY_DIED,
MORALE_HATED_DIED,
MORALE_TEAMMATE_DIED,
MORALE_LOW_DEATHRATE, // 20
MORALE_HIGH_DEATHRATE,
MORALE_GREAT_MORALE,
MORALE_POOR_MORALE,
MORALE_DRUGS_CRASH,
MORALE_ALCOHOL_CRASH, // 25
MORALE_MONSTER_QUEEN_KILLED,
MORALE_DEIDRANNA_KILLED,
MORALE_CLAUSTROPHOBE_UNDERGROUND,
MORALE_INSECT_PHOBIC_SEES_CREATURE,
MORALE_NERVOUS_ALONE, // 30
MORALE_MERC_CAPTURED,
MORALE_MERC_MARRIED,
MORALE_QUEEN_BATTLE_WON,
MORALE_SEX,
// added by SANDRO
MORALE_HEAT_INTOLERANT_IN_DESERT,
MORALE_PSYCHO_UNABLE_TO_PSYCHO,
MORALE_PACIFIST_GAIN_NONCOMBAT,
MORALE_MALICIOUS_HIT,
// added by Flugente
MORALE_FOOD,
MORALE_GOOD_FOOD,
MORALE_BAD_FOOD,
MORALE_LOATHSOME_FOOD,
NUM_MORALE_EVENTS
} MoraleEventNames;
typedef enum
{
TACTICAL_MORALE_EVENT = 0,
STRATEGIC_MORALE_EVENT
} MoraleEventType;
typedef struct MoraleEvent
{
UINT8 ubType;
INT8 bChange;
} MoraleEvent;
extern void HandleMoraleEvent( SOLDIERTYPE * pSoldier, INT8 bMoraleEvent, INT16 sMapX, INT16 sMapY, INT8 bMapZ );
extern void RefreshSoldierMorale( SOLDIERTYPE * pSoldier );
extern INT8 GetMoraleModifier( SOLDIERTYPE * pSoldier );
void HourlyMoraleUpdate( void );
void DailyMoraleUpdate( SOLDIERTYPE *pSoldier );
void DecayTacticalMoraleModifiers( void );
// Flugente: calculate A's opinion of B
INT8 SoldierRelation( SOLDIERTYPE* pSoldierA, SOLDIERTYPE* pSoldierB);
#endif