Files
source/Utils/Text Utils.cpp
T
Overhaul 6049e8da5a Added property pages to make it easy to change build language (at least with VS2K5)
Added support for Russian city names and Items
Fixed contract length exploit (hire merc for 2 weeks for the price of 1 day)
Fixed insurance emails repeating when you choose "delete" but then say no
Corrected UTF-8 to wide char translation on Windows platforms (Windows doesn't handle mbstowcs correctly)
Moved UTF-8 to Wide Char translation for item descriptions and names so it happens at XML load time (fix bug that Russian has half the description space)
Fix overflow when combining two items with high counts (such as 200-round boxes of ammo)
Path AI fixes
Fixed issues with non-interruptable animations causing infinite clock
Fixed some issues with soldiers not reaching their plotted destination
Fixed escorted players who were cowering, being unable to move after joining party
Only allow militia to climb roofs if their orders allow them to move
Fix bug where AI might climb the wrong roof on the way to the destination roof
Allow AI who have gone outside their patrol grid, to return to the Grid


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1702 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-01-09 02:08:39 +00:00

1024 lines
35 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
#include "Language Defines.h"
#include "text.h"
#include "Fileman.h"
#include "GameSettings.h"
#endif
BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
{
int j = 0;
if (pNameString != NULL)
{
#if 0
j = -1;
for (int i=0;i<80;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szLongItemName ))
{
pNameString[i] = Item[ubIndex].szLongItemName [j];
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szLongItemName [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szLongItemName [j + 1])
{
// ü
case -68:
pNameString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pNameString[i] = 220;
j++;
break;
// ä
case -92:
pNameString[i] = 228;
j++;
break;
// Ä
case -124:
pNameString[i] = 196;
j++;
break;
// ö
case -74:
pNameString[i] = 246;
j++;
break;
// Ö
case -106:
pNameString[i] = 214;
j++;
break;
// ß
case -97:
pNameString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pNameString[ i ] = 165; break;
case 262: pNameString[ i ] = 198; break;
case 280: pNameString[ i ] = 202; break;
case 321: pNameString[ i ] = 163; break;
case 323: pNameString[ i ] = 209; break;
case 211: pNameString[ i ] = 211; break;
case 346: pNameString[ i ] = 338; break;
case 379: pNameString[ i ] = 175; break;
case 377: pNameString[ i ] = 143; break;
case 261: pNameString[ i ] = 185; break;
case 263: pNameString[ i ] = 230; break;
case 281: pNameString[ i ] = 234; break;
case 322: pNameString[ i ] = 179; break;
case 324: pNameString[ i ] = 241; break;
case 243: pNameString[ i ] = 243; break;
case 347: pNameString[ i ] = 339; break;
case 380: pNameString[ i ] = 191; break;
case 378: pNameString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szLongItemName [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szLongItemName [j + 1] )
{
//capital letters
case 129: pNameString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pNameString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pNameString[ i ] = 193; j++; break;
case 146: pNameString[ i ] = 194; j++; break;
case 147: pNameString[ i ] = 195; j++; break;
case 148: pNameString[ i ] = 196; j++; break;
case 149: pNameString[ i ] = 197; j++; break;
case 150: pNameString[ i ] = 198; j++; break;
case 151: pNameString[ i ] = 199; j++; break;
case 152: pNameString[ i ] = 200; j++; break;
case 153: pNameString[ i ] = 201; j++; break;
case 154: pNameString[ i ] = 202; j++; break;
case 155: pNameString[ i ] = 203; j++; break;
case 156: pNameString[ i ] = 204; j++; break;
case 157: pNameString[ i ] = 205; j++; break;
case 158: pNameString[ i ] = 206; j++; break;
case 159: pNameString[ i ] = 207; j++; break;
case 160: pNameString[ i ] = 208; j++; break;
case 161: pNameString[ i ] = 209; j++; break;
case 162: pNameString[ i ] = 210; j++; break;
case 163: pNameString[ i ] = 211; j++; break;
case 164: pNameString[ i ] = 212; j++; break;
case 165: pNameString[ i ] = 213; j++; break;
case 166: pNameString[ i ] = 214; j++; break;
case 167: pNameString[ i ] = 215; j++; break;
case 168: pNameString[ i ] = 216; j++; break;
case 169: pNameString[ i ] = 217; j++; break;
case 170: pNameString[ i ] = 218; j++; break;
case 171: pNameString[ i ] = 219; j++; break;
case 172: pNameString[ i ] = 220; j++; break;
case 173: pNameString[ i ] = 221; j++; break;
case 174: pNameString[ i ] = 222; j++; break;
case 175: pNameString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pNameString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pNameString[ i ] = 225; j++; break;
case 178: pNameString[ i ] = 226; j++; break;
case 179: pNameString[ i ] = 227; j++; break;
case 180: pNameString[ i ] = 228; j++; break;
case 181: pNameString[ i ] = 229; j++; break;
case 182: pNameString[ i ] = 230; j++; break;
case 183: pNameString[ i ] = 231; j++; break;
case 184: pNameString[ i ] = 232; j++; break;
case 185: pNameString[ i ] = 233; j++; break;
case 186: pNameString[ i ] = 234; j++; break;
case 187: pNameString[ i ] = 235; j++; break;
case 188: pNameString[ i ] = 236; j++; break;
case 189: pNameString[ i ] = 237; j++; break;
case 190: pNameString[ i ] = 238; j++; break;
case 191: pNameString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szLongItemName [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szLongItemName [j + 1] )
{
case 128: pNameString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pNameString[ i ] = 241; j++; break;
case 130: pNameString[ i ] = 242; j++; break;
case 131: pNameString[ i ] = 243; j++; break;
case 132: pNameString[ i ] = 244; j++; break;
case 133: pNameString[ i ] = 245; j++; break;
case 134: pNameString[ i ] = 246; j++; break;
case 135: pNameString[ i ] = 247; j++; break;
case 136: pNameString[ i ] = 248; j++; break;
case 137: pNameString[ i ] = 249; j++; break;
case 138: pNameString[ i ] = 250; j++; break;
case 139: pNameString[ i ] = 251; j++; break;
case 140: pNameString[ i ] = 252; j++; break;
case 141: pNameString[ i ] = 253; j++; break;
case 142: pNameString[ i ] = 254; j++; break;
case 143: pNameString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pNameString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pNameString[i] ='\0';
}
}
#else
wcsncpy( pNameString, Item[ubIndex].szLongItemName, 80);
pNameString[79] ='\0';
#endif
}
if(pInfoString != NULL)
{
#if 0
j = -1;
for (int i=0;i<400;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szItemDesc ))
{
pInfoString[i] = Item[ubIndex].szItemDesc [j];
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szItemDesc [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szItemDesc [j + 1])
{
// ü
case -68:
pInfoString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pInfoString[i] = 220;
j++;
break;
// ä
case -92:
pInfoString[i] = 228;
j++;
break;
// Ä
case -124:
pInfoString[i] = 196;
j++;
break;
// ö
case -74:
pInfoString[i] = 246;
j++;
break;
// Ö
case -106:
pInfoString[i] = 214;
j++;
break;
// ß
case -97:
pInfoString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pInfoString[ i ] = 165; break;
case 262: pInfoString[ i ] = 198; break;
case 280: pInfoString[ i ] = 202; break;
case 321: pInfoString[ i ] = 163; break;
case 323: pInfoString[ i ] = 209; break;
case 211: pInfoString[ i ] = 211; break;
case 346: pInfoString[ i ] = 338; break;
case 379: pInfoString[ i ] = 175; break;
case 377: pInfoString[ i ] = 143; break;
case 261: pInfoString[ i ] = 185; break;
case 263: pInfoString[ i ] = 230; break;
case 281: pInfoString[ i ] = 234; break;
case 322: pInfoString[ i ] = 179; break;
case 324: pInfoString[ i ] = 241; break;
case 243: pInfoString[ i ] = 243; break;
case 347: pInfoString[ i ] = 339; break;
case 380: pInfoString[ i ] = 191; break;
case 378: pInfoString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szItemDesc [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemDesc [j + 1] )
{
//capital letters
case 129: pInfoString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pInfoString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pInfoString[ i ] = 193; j++; break;
case 146: pInfoString[ i ] = 194; j++; break;
case 147: pInfoString[ i ] = 195; j++; break;
case 148: pInfoString[ i ] = 196; j++; break;
case 149: pInfoString[ i ] = 197; j++; break;
case 150: pInfoString[ i ] = 198; j++; break;
case 151: pInfoString[ i ] = 199; j++; break;
case 152: pInfoString[ i ] = 200; j++; break;
case 153: pInfoString[ i ] = 201; j++; break;
case 154: pInfoString[ i ] = 202; j++; break;
case 155: pInfoString[ i ] = 203; j++; break;
case 156: pInfoString[ i ] = 204; j++; break;
case 157: pInfoString[ i ] = 205; j++; break;
case 158: pInfoString[ i ] = 206; j++; break;
case 159: pInfoString[ i ] = 207; j++; break;
case 160: pInfoString[ i ] = 208; j++; break;
case 161: pInfoString[ i ] = 209; j++; break;
case 162: pInfoString[ i ] = 210; j++; break;
case 163: pInfoString[ i ] = 211; j++; break;
case 164: pInfoString[ i ] = 212; j++; break;
case 165: pInfoString[ i ] = 213; j++; break;
case 166: pInfoString[ i ] = 214; j++; break;
case 167: pInfoString[ i ] = 215; j++; break;
case 168: pInfoString[ i ] = 216; j++; break;
case 169: pInfoString[ i ] = 217; j++; break;
case 170: pInfoString[ i ] = 218; j++; break;
case 171: pInfoString[ i ] = 219; j++; break;
case 172: pInfoString[ i ] = 220; j++; break;
case 173: pInfoString[ i ] = 221; j++; break;
case 174: pInfoString[ i ] = 222; j++; break;
case 175: pInfoString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pInfoString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pInfoString[ i ] = 225; j++; break;
case 178: pInfoString[ i ] = 226; j++; break;
case 179: pInfoString[ i ] = 227; j++; break;
case 180: pInfoString[ i ] = 228; j++; break;
case 181: pInfoString[ i ] = 229; j++; break;
case 182: pInfoString[ i ] = 230; j++; break;
case 183: pInfoString[ i ] = 231; j++; break;
case 184: pInfoString[ i ] = 232; j++; break;
case 185: pInfoString[ i ] = 233; j++; break;
case 186: pInfoString[ i ] = 234; j++; break;
case 187: pInfoString[ i ] = 235; j++; break;
case 188: pInfoString[ i ] = 236; j++; break;
case 189: pInfoString[ i ] = 237; j++; break;
case 190: pInfoString[ i ] = 238; j++; break;
case 191: pInfoString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szItemDesc [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemDesc [j + 1] )
{
case 128: pInfoString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pInfoString[ i ] = 241; j++; break;
case 130: pInfoString[ i ] = 242; j++; break;
case 131: pInfoString[ i ] = 243; j++; break;
case 132: pInfoString[ i ] = 244; j++; break;
case 133: pInfoString[ i ] = 245; j++; break;
case 134: pInfoString[ i ] = 246; j++; break;
case 135: pInfoString[ i ] = 247; j++; break;
case 136: pInfoString[ i ] = 248; j++; break;
case 137: pInfoString[ i ] = 249; j++; break;
case 138: pInfoString[ i ] = 250; j++; break;
case 139: pInfoString[ i ] = 251; j++; break;
case 140: pInfoString[ i ] = 252; j++; break;
case 141: pInfoString[ i ] = 253; j++; break;
case 142: pInfoString[ i ] = 254; j++; break;
case 143: pInfoString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pInfoString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
//if ( ((unsigned char)Item[ubIndex].szItemDesc [j] == 211) ) //d3
//{
// // This character determines the special character
// switch ( (unsigned char)Item[ubIndex].szItemDesc [j + 1] )
// {
// case 162: pInfoString[ i ] = 20; j++; break;//U+04E2 d3a2 CYRILLIC CAPITAL LETTER I WITH MACRON
// case 163: pInfoString[ i ] = 20; j++; break;//U+04E3 d3a3 CYRILLIC SMALL LETTER I WITH MACRON
// }
//}
#endif
}
else
{
pInfoString[i] ='\0';
}
}
#else
wcsncpy( pInfoString, Item[ubIndex].szItemDesc, 400);
pInfoString[399] ='\0';
#endif
}
return(TRUE);
}
BOOLEAN LoadBRName(UINT16 ubIndex, STR16 pNameString )
{
if (pNameString != NULL)
{
#if 0
int j = -1;
for (int i=0;i<80;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szBRName))
{
pNameString[i] = Item[ubIndex].szBRName [j];
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szBRName [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szBRName [j + 1])
{
// ü
case -68:
pNameString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pNameString[i] = 220;
j++;
break;
// ä
case -92:
pNameString[i] = 228;
j++;
break;
// Ä
case -124:
pNameString[i] = 196;
j++;
break;
// ö
case -74:
pNameString[i] = 246;
j++;
break;
// Ö
case -106:
pNameString[i] = 214;
j++;
break;
// ß
case -97:
pNameString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pNameString[ i ] = 165; break;
case 262: pNameString[ i ] = 198; break;
case 280: pNameString[ i ] = 202; break;
case 321: pNameString[ i ] = 163; break;
case 323: pNameString[ i ] = 209; break;
case 211: pNameString[ i ] = 211; break;
case 346: pNameString[ i ] = 338; break;
case 379: pNameString[ i ] = 175; break;
case 377: pNameString[ i ] = 143; break;
case 261: pNameString[ i ] = 185; break;
case 263: pNameString[ i ] = 230; break;
case 281: pNameString[ i ] = 234; break;
case 322: pNameString[ i ] = 179; break;
case 324: pNameString[ i ] = 241; break;
case 243: pNameString[ i ] = 243; break;
case 347: pNameString[ i ] = 339; break;
case 380: pNameString[ i ] = 191; break;
case 378: pNameString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szBRName [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRName [j + 1] )
{
//capital letters
case 129: pNameString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pNameString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pNameString[ i ] = 193; j++; break;
case 146: pNameString[ i ] = 194; j++; break;
case 147: pNameString[ i ] = 195; j++; break;
case 148: pNameString[ i ] = 196; j++; break;
case 149: pNameString[ i ] = 197; j++; break;
case 150: pNameString[ i ] = 198; j++; break;
case 151: pNameString[ i ] = 199; j++; break;
case 152: pNameString[ i ] = 200; j++; break;
case 153: pNameString[ i ] = 201; j++; break;
case 154: pNameString[ i ] = 202; j++; break;
case 155: pNameString[ i ] = 203; j++; break;
case 156: pNameString[ i ] = 204; j++; break;
case 157: pNameString[ i ] = 205; j++; break;
case 158: pNameString[ i ] = 206; j++; break;
case 159: pNameString[ i ] = 207; j++; break;
case 160: pNameString[ i ] = 208; j++; break;
case 161: pNameString[ i ] = 209; j++; break;
case 162: pNameString[ i ] = 210; j++; break;
case 163: pNameString[ i ] = 211; j++; break;
case 164: pNameString[ i ] = 212; j++; break;
case 165: pNameString[ i ] = 213; j++; break;
case 166: pNameString[ i ] = 214; j++; break;
case 167: pNameString[ i ] = 215; j++; break;
case 168: pNameString[ i ] = 216; j++; break;
case 169: pNameString[ i ] = 217; j++; break;
case 170: pNameString[ i ] = 218; j++; break;
case 171: pNameString[ i ] = 219; j++; break;
case 172: pNameString[ i ] = 220; j++; break;
case 173: pNameString[ i ] = 221; j++; break;
case 174: pNameString[ i ] = 222; j++; break;
case 175: pNameString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pNameString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pNameString[ i ] = 225; j++; break;
case 178: pNameString[ i ] = 226; j++; break;
case 179: pNameString[ i ] = 227; j++; break;
case 180: pNameString[ i ] = 228; j++; break;
case 181: pNameString[ i ] = 229; j++; break;
case 182: pNameString[ i ] = 230; j++; break;
case 183: pNameString[ i ] = 231; j++; break;
case 184: pNameString[ i ] = 232; j++; break;
case 185: pNameString[ i ] = 233; j++; break;
case 186: pNameString[ i ] = 234; j++; break;
case 187: pNameString[ i ] = 235; j++; break;
case 188: pNameString[ i ] = 236; j++; break;
case 189: pNameString[ i ] = 237; j++; break;
case 190: pNameString[ i ] = 238; j++; break;
case 191: pNameString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szBRName [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRName [j + 1] )
{
case 128: pNameString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pNameString[ i ] = 241; j++; break;
case 130: pNameString[ i ] = 242; j++; break;
case 131: pNameString[ i ] = 243; j++; break;
case 132: pNameString[ i ] = 244; j++; break;
case 133: pNameString[ i ] = 245; j++; break;
case 134: pNameString[ i ] = 246; j++; break;
case 135: pNameString[ i ] = 247; j++; break;
case 136: pNameString[ i ] = 248; j++; break;
case 137: pNameString[ i ] = 249; j++; break;
case 138: pNameString[ i ] = 250; j++; break;
case 139: pNameString[ i ] = 251; j++; break;
case 140: pNameString[ i ] = 252; j++; break;
case 141: pNameString[ i ] = 253; j++; break;
case 142: pNameString[ i ] = 254; j++; break;
case 143: pNameString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pNameString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pNameString[i] ='\0';
}
}
#else
wcsncpy( pNameString, Item[ubIndex].szBRName, 80);
pNameString[79] ='\0';
#endif
}
return TRUE;
}
BOOLEAN LoadBRDesc(UINT16 ubIndex, STR16 pDescString )
{
if (pDescString != NULL)
{
#if 0
int j = -1;
for (int i=0;i<400;i++)
{
j++;
if ( j<(int)strlen(Item[ubIndex].szBRDesc))
{
pDescString[i] = Item[ubIndex].szBRDesc [j];
// WANNE: German specific characters
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szBRDesc [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szBRDesc [j + 1])
{
// ü
case -68:
pDescString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pDescString[i] = 220;
j++;
break;
// ä
case -92:
pDescString[i] = 228;
j++;
break;
// Ä
case -124:
pDescString[i] = 196;
j++;
break;
// ö
case -74:
pDescString[i] = 246;
j++;
break;
// Ö
case -106:
pDescString[i] = 214;
j++;
break;
// ß
case -97:
pDescString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pDescString[ i ] )
{
case 260: pDescString[ i ] = 165; break;
case 262: pDescString[ i ] = 198; break;
case 280: pDescString[ i ] = 202; break;
case 321: pDescString[ i ] = 163; break;
case 323: pDescString[ i ] = 209; break;
case 211: pDescString[ i ] = 211; break;
case 346: pDescString[ i ] = 338; break;
case 379: pDescString[ i ] = 175; break;
case 377: pDescString[ i ] = 143; break;
case 261: pDescString[ i ] = 185; break;
case 263: pDescString[ i ] = 230; break;
case 281: pDescString[ i ] = 234; break;
case 322: pDescString[ i ] = 179; break;
case 324: pDescString[ i ] = 241; break;
case 243: pDescString[ i ] = 243; break;
case 347: pDescString[ i ] = 339; break;
case 380: pDescString[ i ] = 191; break;
case 378: pDescString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szBRDesc [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRDesc [j + 1] )
{
//capital letters
case 129: pDescString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pDescString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pDescString[ i ] = 193; j++; break;
case 146: pDescString[ i ] = 194; j++; break;
case 147: pDescString[ i ] = 195; j++; break;
case 148: pDescString[ i ] = 196; j++; break;
case 149: pDescString[ i ] = 197; j++; break;
case 150: pDescString[ i ] = 198; j++; break;
case 151: pDescString[ i ] = 199; j++; break;
case 152: pDescString[ i ] = 200; j++; break;
case 153: pDescString[ i ] = 201; j++; break;
case 154: pDescString[ i ] = 202; j++; break;
case 155: pDescString[ i ] = 203; j++; break;
case 156: pDescString[ i ] = 204; j++; break;
case 157: pDescString[ i ] = 205; j++; break;
case 158: pDescString[ i ] = 206; j++; break;
case 159: pDescString[ i ] = 207; j++; break;
case 160: pDescString[ i ] = 208; j++; break;
case 161: pDescString[ i ] = 209; j++; break;
case 162: pDescString[ i ] = 210; j++; break;
case 163: pDescString[ i ] = 211; j++; break;
case 164: pDescString[ i ] = 212; j++; break;
case 165: pDescString[ i ] = 213; j++; break;
case 166: pDescString[ i ] = 214; j++; break;
case 167: pDescString[ i ] = 215; j++; break;
case 168: pDescString[ i ] = 216; j++; break;
case 169: pDescString[ i ] = 217; j++; break;
case 170: pDescString[ i ] = 218; j++; break;
case 171: pDescString[ i ] = 219; j++; break;
case 172: pDescString[ i ] = 220; j++; break;
case 173: pDescString[ i ] = 221; j++; break;
case 174: pDescString[ i ] = 222; j++; break;
case 175: pDescString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pDescString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pDescString[ i ] = 225; j++; break;
case 178: pDescString[ i ] = 226; j++; break;
case 179: pDescString[ i ] = 227; j++; break;
case 180: pDescString[ i ] = 228; j++; break;
case 181: pDescString[ i ] = 229; j++; break;
case 182: pDescString[ i ] = 230; j++; break;
case 183: pDescString[ i ] = 231; j++; break;
case 184: pDescString[ i ] = 232; j++; break;
case 185: pDescString[ i ] = 233; j++; break;
case 186: pDescString[ i ] = 234; j++; break;
case 187: pDescString[ i ] = 235; j++; break;
case 188: pDescString[ i ] = 236; j++; break;
case 189: pDescString[ i ] = 237; j++; break;
case 190: pDescString[ i ] = 238; j++; break;
case 191: pDescString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szBRDesc [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szBRDesc [j + 1] )
{
case 128: pDescString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pDescString[ i ] = 241; j++; break;
case 130: pDescString[ i ] = 242; j++; break;
case 131: pDescString[ i ] = 243; j++; break;
case 132: pDescString[ i ] = 244; j++; break;
case 133: pDescString[ i ] = 245; j++; break;
case 134: pDescString[ i ] = 246; j++; break;
case 135: pDescString[ i ] = 247; j++; break;
case 136: pDescString[ i ] = 248; j++; break;
case 137: pDescString[ i ] = 249; j++; break;
case 138: pDescString[ i ] = 250; j++; break;
case 139: pDescString[ i ] = 251; j++; break;
case 140: pDescString[ i ] = 252; j++; break;
case 141: pDescString[ i ] = 253; j++; break;
case 142: pDescString[ i ] = 254; j++; break;
case 143: pDescString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pDescString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pDescString[i] ='\0';
}
}
#else
wcsncpy( pDescString, Item[ubIndex].szBRDesc, 400);
pDescString[399] ='\0';
#endif
}
return TRUE;
}
BOOLEAN LoadShortNameItemInfo(UINT16 ubIndex, STR16 pNameString )
{
if(pNameString != NULL)
{
#if 0
int j = -1;
for (int i=0;i<80;i++)
{
j++;
if ( i<(int)wcslen(Item[ubIndex].szItemName))
{
pNameString[i] = Item[ubIndex].szItemName [j];
// WANNE: German specific characters
#ifdef GERMAN
// We have a german special character
if (Item[ubIndex].szItemName [j] == -61)
{
// This character determines the special character
switch (Item[ubIndex].szItemName [j + 1])
{
// ü
case -68:
pNameString[i] = 252;
// Skip next character, because "umlaute" have 2 chars
j++;
break;
// Ü
case -100:
pNameString[i] = 220;
j++;
break;
// ä
case -92:
pNameString[i] = 228;
j++;
break;
// Ä
case -124:
pNameString[i] = 196;
j++;
break;
// ö
case -74:
pNameString[i] = 246;
j++;
break;
// Ö
case -106:
pNameString[i] = 214;
j++;
break;
// ß
case -97:
pNameString[i] = 223;
j++;
break;
}
}
#endif
#ifdef POLISH
switch( pNameString[ i ] )
{
case 260: pNameString[ i ] = 165; break;
case 262: pNameString[ i ] = 198; break;
case 280: pNameString[ i ] = 202; break;
case 321: pNameString[ i ] = 163; break;
case 323: pNameString[ i ] = 209; break;
case 211: pNameString[ i ] = 211; break;
case 346: pNameString[ i ] = 338; break;
case 379: pNameString[ i ] = 175; break;
case 377: pNameString[ i ] = 143; break;
case 261: pNameString[ i ] = 185; break;
case 263: pNameString[ i ] = 230; break;
case 281: pNameString[ i ] = 234; break;
case 322: pNameString[ i ] = 179; break;
case 324: pNameString[ i ] = 241; break;
case 243: pNameString[ i ] = 243; break;
case 347: pNameString[ i ] = 339; break;
case 380: pNameString[ i ] = 191; break;
case 378: pNameString[ i ] = 376; break;
}
#endif
#ifdef RUSSIAN
if ((unsigned char)Item[ubIndex].szItemName [j] == 208) //d0
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemName [j + 1] )
{
//capital letters
case 129: pNameString[ i ] = 197; j++; break; //U+0401 d0 81 CYRILLIC CAPITAL LETTER IO
case 144: pNameString[ i ] = 192; j++; break; //U+0410 A d0 90 CYRILLIC CAPITAL LETTER A
case 145: pNameString[ i ] = 193; j++; break;
case 146: pNameString[ i ] = 194; j++; break;
case 147: pNameString[ i ] = 195; j++; break;
case 148: pNameString[ i ] = 196; j++; break;
case 149: pNameString[ i ] = 197; j++; break;
case 150: pNameString[ i ] = 198; j++; break;
case 151: pNameString[ i ] = 199; j++; break;
case 152: pNameString[ i ] = 200; j++; break;
case 153: pNameString[ i ] = 201; j++; break;
case 154: pNameString[ i ] = 202; j++; break;
case 155: pNameString[ i ] = 203; j++; break;
case 156: pNameString[ i ] = 204; j++; break;
case 157: pNameString[ i ] = 205; j++; break;
case 158: pNameString[ i ] = 206; j++; break;
case 159: pNameString[ i ] = 207; j++; break;
case 160: pNameString[ i ] = 208; j++; break;
case 161: pNameString[ i ] = 209; j++; break;
case 162: pNameString[ i ] = 210; j++; break;
case 163: pNameString[ i ] = 211; j++; break;
case 164: pNameString[ i ] = 212; j++; break;
case 165: pNameString[ i ] = 213; j++; break;
case 166: pNameString[ i ] = 214; j++; break;
case 167: pNameString[ i ] = 215; j++; break;
case 168: pNameString[ i ] = 216; j++; break;
case 169: pNameString[ i ] = 217; j++; break;
case 170: pNameString[ i ] = 218; j++; break;
case 171: pNameString[ i ] = 219; j++; break;
case 172: pNameString[ i ] = 220; j++; break;
case 173: pNameString[ i ] = 221; j++; break;
case 174: pNameString[ i ] = 222; j++; break;
case 175: pNameString[ i ] = 223; j++; break; //U+042F d0 af CYRILLIC CAPITAL LETTER YA
//small letters
case 176: pNameString[ i ] = 224; j++; break; //U+0430 a d0 b0 CYRILLIC SMALL LETTER A
case 177: pNameString[ i ] = 225; j++; break;
case 178: pNameString[ i ] = 226; j++; break;
case 179: pNameString[ i ] = 227; j++; break;
case 180: pNameString[ i ] = 228; j++; break;
case 181: pNameString[ i ] = 229; j++; break;
case 182: pNameString[ i ] = 230; j++; break;
case 183: pNameString[ i ] = 231; j++; break;
case 184: pNameString[ i ] = 232; j++; break;
case 185: pNameString[ i ] = 233; j++; break;
case 186: pNameString[ i ] = 234; j++; break;
case 187: pNameString[ i ] = 235; j++; break;
case 188: pNameString[ i ] = 236; j++; break;
case 189: pNameString[ i ] = 237; j++; break;
case 190: pNameString[ i ] = 238; j++; break;
case 191: pNameString[ i ] = 239; j++; break; //U+043F d0 bf CYRILLIC SMALL LETTER PE
}
}
if ( ((unsigned char)Item[ubIndex].szItemName [j] == 209) ) //d1
{
// This character determines the special character
switch ( (unsigned char)Item[ubIndex].szItemName [j + 1] )
{
case 128: pNameString[ i ] = 240; j++; break; //U+0440 p d1 80 CYRILLIC SMALL LETTER ER
case 129: pNameString[ i ] = 241; j++; break;
case 130: pNameString[ i ] = 242; j++; break;
case 131: pNameString[ i ] = 243; j++; break;
case 132: pNameString[ i ] = 244; j++; break;
case 133: pNameString[ i ] = 245; j++; break;
case 134: pNameString[ i ] = 246; j++; break;
case 135: pNameString[ i ] = 247; j++; break;
case 136: pNameString[ i ] = 248; j++; break;
case 137: pNameString[ i ] = 249; j++; break;
case 138: pNameString[ i ] = 250; j++; break;
case 139: pNameString[ i ] = 251; j++; break;
case 140: pNameString[ i ] = 252; j++; break;
case 141: pNameString[ i ] = 253; j++; break;
case 142: pNameString[ i ] = 254; j++; break;
case 143: pNameString[ i ] = 255; j++; break; //U+044F d1 8f CYRILLIC SMALL LETTER YA
case 145: pNameString[ i ] = 229; j++; break; //U+0451 d1 91 CYRILLIC SMALL LETTER IO
}
}
#endif
}
else
{
pNameString[i] ='\0';
}
}
#else
wcsncpy( pNameString, Item[ubIndex].szItemName, 80 );
pNameString[79] ='\0';
#endif
}
return(TRUE);
}
void LoadAllItemNames( void )
{
UINT16 usLoop;
for (usLoop = 0; usLoop < MAXITEMS; usLoop++)
{
LoadItemInfo( usLoop, ItemNames[usLoop], NULL );
// Load short item info
LoadShortNameItemInfo( usLoop, ShortItemNames[usLoop] );
}
}
void LoadAllExternalText( void )
{
LoadAllItemNames();
}
STR16 GetWeightUnitString( void )
{
if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric
{
return( pMessageStrings[ MSG_KILOGRAM_ABBREVIATION ] );
}
else
{
return( pMessageStrings[ MSG_POUND_ABBREVIATION ] );
}
}
FLOAT GetWeightBasedOnMetricOption( UINT32 uiObjectWeight )
{
FLOAT fWeight = 0.0f;
//if the user is smart and wants things displayed in 'metric'
if ( gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] ) // metric
{
fWeight = (FLOAT)uiObjectWeight;
}
//else the user is a caveman and display it in pounds
else
{
fWeight = uiObjectWeight * 2.2f;
}
return( fWeight );
}