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- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
#ifndef _SAVE_LOAD_SCREEN__H_
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#define _SAVE_LOAD_SCREEN__H_
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#include "MessageBoxScreen.h"
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#define NUM_SAVE_GAMES 11
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//This flag is used to diferentiate between loading a game and saveing a game.
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// gfSaveGame=TRUE For saving a game
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// gfSaveGame=FALSE For loading a game
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extern BOOLEAN gfSaveGame;
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//if there is to be a slot selected when entering this screen
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extern INT8 gbSetSlotToBeSelected;
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extern BOOLEAN gbSaveGameArray[ NUM_SAVE_GAMES ];
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extern BOOLEAN gfCameDirectlyFromGame;
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UINT32 SaveLoadScreenShutdown( void );
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UINT32 SaveLoadScreenHandle( void );
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UINT32 SaveLoadScreenInit( void );
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//Kaiden : Trying to get Editor to work
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extern BOOLEAN DoSaveLoadMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
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BOOLEAN InitSaveGameArray();
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void DoneFadeOutForSaveLoadScreen( void );
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void DoneFadeInForSaveLoadScreen( void );
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BOOLEAN DoQuickSave();
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BOOLEAN DoQuickLoad();
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BOOLEAN IsThereAnySavedGameFiles();
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void DeleteSaveGameNumber( UINT8 ubSaveGameSlotID );
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#endif
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