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- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
37 lines
743 B
C
37 lines
743 B
C
#ifndef WORLD_DAT_H
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#define WORLD_DAT_H
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#include "types.h"
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#include "tiledat.h"
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#include "World Tileset Enums.h"
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typedef void (*TILESET_CALLBACK)( void );
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typedef struct
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{
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CHAR16 zName[ 32 ];
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CHAR8 TileSurfaceFilenames[ NUMBEROFTILETYPES ][32];
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UINT8 ubAmbientID;
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TILESET_CALLBACK MovementCostFnc;
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} TILESET;
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// Snap: The maximum number of tilesets allowed is max of UINT8
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#define MAX_TILESETS 255
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extern UINT8 gubNumSets; // from WorldDat.cpp
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extern TILESET gTilesets[ MAX_TILESETS ];
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void InitEngineTilesets( );
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// THESE FUNCTIONS WILL SET TERRAIN VALUES - CALL ONE FOR EACH TILESET
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void SetTilesetOneTerrainValues( );
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void SetTilesetTwoTerrainValues( );
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#endif |