Files
source/Utils/Utilities.h
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

44 lines
1.3 KiB
C++

#ifndef _UTILITIES_H_
#define _UTILITIES_H_
#include "Overhead types.h"
#include "sgp.h"
#define GETPIXELDEPTH( ) ( gbPixelDepth )
// WANNE: Maximum number of characters in german description (German xml files)
#define MAXLINE 200
BOOLEAN CreateSGPPaletteFromCOLFile( SGPPaletteEntry *pPalette, SGPFILENAME ColFile );
BOOLEAN DisplayPaletteRep( PaletteRepID aPalRep, UINT8 ubXPos, UINT8 ubYPos, UINT32 uiDestSurface );
void FilenameForBPP(STR pFilename, STR pDestination);
BOOLEAN WrapString( STR16 pStr, STR16 pStr2, UINT16 usWidth, INT32 uiFont );
BOOLEAN IfWinNT(void);
BOOLEAN IfWin95(void);
void HandleLimitedNumExecutions( );
BOOLEAN HandleJA2CDCheck( );
BOOLEAN HandleJA2CDCheckTwo( );
// WANNE: This method replaces characters in a given text with new characters
STR8 Replace(STR8 string, STR8 oldpiece, STR8 newpiece);
// WANNE: This method calls the replace method and replaces all german specific characters
// WANNE: Not used!
//STR8 ReplaceGermanSpecialCharacters(STR8 text);
// Snap: integer division that rounds the result to the nearest integer
template<class Integer>
inline Integer idiv(Integer a, Integer b)
{
return a > 0 ? b > 0 ? (a + b/2) / b : (a - b/2) / b :
b > 0 ? (a - b/2) / b : (a + b/2) / b ;
}
#endif