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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@928 3b4a5df2-a311-0410-b5c6-a8a6f20db521
54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
#ifndef _BUILDDEFINES_H
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#define _BUILDDEFINES_H
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#include "Language Defines.h"
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// Remove comment to build Beta version (with lot of debug infos) including the Editor
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//#define JA2BETAVERSION
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// Normal test version
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//#define JA2TESTVERSION
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//#define JA2EDITOR
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// #define DEBUG_ATTACKBUSY
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//#define LUACONSOLE
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//#define ROBOT_ALWAYS_READY
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//#ifdef _DEBUG
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// #ifndef JA2TESTVERSION
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// #define JA2TESTVERSION
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// #endif
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//#endif
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// Do combinations
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//#ifdef JA2TESTVERSION
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// #define JA2BETAVERSION
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// #define JA2EDITOR
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//#endif
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#ifdef JA2BETAVERSION
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#ifndef JA2EDITOR
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#define SGP_DEBUG
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#define FORCE_ASSERTS_ON
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#define SGP_VIDEO_DEBUGGING
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#endif
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#endif
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//#define CRIPPLED_VERSION
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// Huge speed and memory hog, but thorough -- will work with release builds.
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// #define EXTREME_MEMORY_DEBUGGING
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// 0verhaul
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// These squelch warnings in VC2K5 about printf's and string operations being unsafe. Maybe we should work on building a better
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// system that gives buffer sizes for copies (which would prevent future problems like a stack corruption issue I fixed a while back),
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// but for now, just tell the compiler to shut up so I can see the real errors.
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#define _CRT_SECURE_NO_WARNINGS
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#define _CRT_NON_CONFORMING_SWPRINTFS
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#endif |