Files
source/Tactical/SkillCheck.h
T

49 lines
1.6 KiB
C

#ifndef __SKILL_CHECK_H
#define __SKILL_CHECK_H
#include "types.h"
#include "Soldier Control.h"
void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, UINT32 *pusPoints );
void ReducePointsForFatigue( SOLDIERTYPE *pSoldier, INT32 *psPoints );
INT32 GetSkillCheckPenaltyForFatigue( SOLDIERTYPE *pSoldier, INT32 iSkill );
INT32 SkillCheck( SOLDIERTYPE *pSoldier, INT8 bReason, INT8 bDifficulty );
INT16 CalcTrapDetectLevel( SOLDIERTYPE *pSoldier, BOOLEAN fExamining );
INT16 EffectiveStrength( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT16 EffectiveWisdom( SOLDIERTYPE *pSoldier );
INT16 EffectiveAgility( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT8 EffectiveMechanical( SOLDIERTYPE *pSoldier );
INT8 EffectiveExplosive( SOLDIERTYPE *pSoldier );
INT8 EffectiveLeadership( SOLDIERTYPE *pSoldier );
INT8 EffectiveMarksmanship( SOLDIERTYPE *pSoldier );
INT16 EffectiveDexterity( SOLDIERTYPE *pSoldier, BOOLEAN fTrainer );
INT8 EffectiveExpLevel( SOLDIERTYPE *pSoldier, BOOLEAN fTactical = TRUE );
INT8 EffectiveMedical( SOLDIERTYPE *pSoldier );
enum SkillChecks
{
NO_CHECK = 0,
LOCKPICKING_CHECK,
ELECTRONIC_LOCKPICKING_CHECK,
ATTACHING_DETONATOR_CHECK,
ATTACHING_REMOTE_DETONATOR_CHECK,
PLANTING_BOMB_CHECK,
PLANTING_REMOTE_BOMB_CHECK,
OPEN_WITH_CROWBAR,
SMASH_DOOR_CHECK,
DISARM_TRAP_CHECK,
UNJAM_GUN_CHECK,
NOTICE_DART_CHECK,
LIE_TO_QUEEN_CHECK,
ATTACHING_SPECIAL_ITEM_CHECK,
ATTACHING_SPECIAL_ELECTRONIC_ITEM_CHECK,
DISARM_ELECTRONIC_TRAP_CHECK,
ATTACH_POWER_PACK, // Flugente: attach a power pack to power armor
PLANTING_MECHANICAL_BOMB_CHECK,
DISARM_MECHANICAL_TRAP_CHECK,
} ;
#endif