Files
source/TacticalAI/AIList.h
T

19 lines
524 B
C

#include "Types.h"
typedef struct AILIST
{
UINT8 ubID;
INT8 bPriority;
UINT8 ubUnused;
struct AILIST * pNext;
} AILIST;
#define MAX_AI_PRIORITY 100
extern void ClearAIList( void );
extern AILIST * CreateNewAIListEntry( UINT8 ubNewEntry, UINT8 ubID, INT8 bAlertStatus );
extern BOOLEAN InsertIntoAIList( UINT8 ubID, INT8 bAlertStatus );
extern UINT8 RemoveFirstAIListEntry( void );
extern BOOLEAN BuildAIListForTeam( INT8 bTeam );
extern BOOLEAN MoveToFrontOfAIList( UINT8 ubID );