Files
source/Utils/Music Control.h
T
Wanne 91087ca8c0 ************************************************************
* Merged Source Code from Development Trunk: Revision 4063 *
************************************************************
- Source Code is merged from: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- This will be the Source for the Beta 2011 Test

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4064 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-01-18 09:11:09 +00:00

68 lines
1.3 KiB
C

#ifndef _MUSIC_CONTROL_H_
#define _MUSIC_CONTROL_H_
enum MusicList
{
MARIMBAD2_MUSIC,
MENUMIX_MUSIC,
NOTHING_A_MUSIC,
NOTHING_B_MUSIC,
NOTHING_C_MUSIC,
NOTHING_D_MUSIC,
TENSOR_A_MUSIC,
TENSOR_B_MUSIC,
TENSOR_C_MUSIC,
TRIUMPH_MUSIC,
DEATH_MUSIC,
BATTLE_A_MUSIC,
BATTLE_B_MUSIC, //same as tensor B
CREEPY_MUSIC,
CREATURE_BATTLE_MUSIC,
NUM_MUSIC
};
enum MusicMode
{
MUSIC_NONE,
MUSIC_RESTORE,
MUSIC_MAIN_MENU,
MUSIC_TACTICAL_NOTHING,
MUSIC_TACTICAL_ENEMYPRESENT,
MUSIC_TACTICAL_BATTLE,
MUSIC_TACTICAL_VICTORY,
MUSIC_TACTICAL_DEATH,
MUSIC_LAPTOP,
};
//extern UINT32 uiMusicHandle;
//extern BOOLEAN fMusicPlaying;
//extern UINT8 gubMusicMode;
//extern BOOLEAN gfForceMusicToTense;
UINT8 GetMusicMode(void);
BOOLEAN SetMusicMode(UINT8 ubMusicMode);
// only for editor (editscreen.cpp)
BOOLEAN MusicPlay(UINT32 uiNum);
UINT32 MusicGetVolume(void);
BOOLEAN MusicSetVolume(UINT32 uiVolume);
BOOLEAN MusicPoll(BOOLEAN fForce);
void SetMusicFadeSpeed(INT8 bFadeSpeed);
BOOLEAN UsingCreatureMusic(void);
void UseCreatureMusic(BOOLEAN fUseCreatureMusic);
// only for luaglobal.cpp
BOOLEAN IsMusicPlaying(void);
UINT32 GetMusicHandle(void);
//BOOLEAN MusicStop(void);
//BOOLEAN MusicFadeOut(void);
//BOOLEAN MusicFadeIn(void);
//void FadeMusicForXSeconds( UINT32 uiDelay );
#endif