Files
source/TileEngine/Simple Render Utils.cpp
T

39 lines
879 B
C++

#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include "types.h"
#include "Isometric Utils.h"
#include "renderworld.h"
#endif
void MarkMapIndexDirty( INT32 iMapIndex )
{
gpWorldLevelData[ iMapIndex ].uiFlags |= MAPELEMENT_REDRAW;
SetRenderFlags( RENDER_FLAG_MARKED );
}
void CenterScreenAtMapIndex( INT32 iMapIndex )
{
INT16 sWorldX, sWorldY;
INT16 sCellX, sCellY;
//Get X, Y world GRID Coordinates
sWorldY = ( iMapIndex / WORLD_COLS );
sWorldX = iMapIndex - ( sWorldY * WORLD_COLS );
//Convert into cell coords
sCellY = sWorldY * CELL_Y_SIZE;
sCellX = sWorldX * CELL_X_SIZE;
//Set the render values, so that the screen will render here next frame.
gsRenderCenterX = sCellX;
gsRenderCenterY = sCellY;
SetRenderFlags( RENDER_FLAG_FULL );
}
void MarkWorldDirty()
{
SetRenderFlags( RENDER_FLAG_FULL );
}