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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
#ifndef _GAME_VERSION_H_
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#define _GAME_VERSION_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Keeps track of the game version
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//
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extern CHAR16 zVersionLabel[256];
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extern CHAR8 czVersionNumber[16];
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extern CHAR16 zTrackingNumber[16];
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//ADB: I needed these here so I moved them, and why put them in *.cpp anyways?
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//
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 107 //106 //105 //104 //103 //102 //101 //100 // 99
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#define CURRENT_SAVEGAME_DATATYPE_VERSION 107
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#define BIG_MAPS_PROJECT_SAVEGAME_DATATYPE_CHANGE 107 // Before this, we did not had big maps project
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#define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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}
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#endif
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#endif
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