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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
38 lines
910 B
C++
38 lines
910 B
C++
#ifndef _ITERFACEITEMIMAGES_H_
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#define _ITERFACEITEMIMAGES_H_
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#include "Types.h"
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#include "VFS/vfs_types.h"
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#include "VFS/vfs_path.h"
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#include <map>
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class MDItemVideoObjects
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{
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public:
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MDItemVideoObjects();
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UINT32 getVObjectForItem(UINT32 key);
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void registerItem(UINT32 key, vfs::Path const& sFileName);
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bool registerItemsFromFilePattern(vfs::Path const& sFilePattern);
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void unRegisterAllItems();
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private:
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std::map<UINT32,UINT32> m_mapVObjects;
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};
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extern bool g_bUsePngItemImages;
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// old item image handles
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extern UINT32 guiGUNSM;
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extern UINT32 guiP1ITEMS;
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extern UINT32 guiP2ITEMS;
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extern UINT32 guiP3ITEMS;
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// new item image handles
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extern MDItemVideoObjects g_oGUNSM;
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extern MDItemVideoObjects g_oP1ITEMS;
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extern MDItemVideoObjects g_oP2ITEMS;
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extern MDItemVideoObjects g_oP3ITEMS;
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bool RegisterItemImages();
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#endif // _ITERFACEITEMIMAGES_H_
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