Files
source/Tactical/Soldier Profile.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

286 lines
5.0 KiB
C

#ifndef __SOLDER_PROFILE_H
#define __SOLDER_PROFILE_H
#include "Soldier Control.h"
#include "Soldier Profile Type.h"
#include "Merc Hiring.h"
extern INT8 gbSkillTraitBonus[NUM_SKILLTRAITS];
extern UINT8 gubTerrorists[];
extern INT16 gsTerroristSector[][5][2];
extern BOOLEAN gfPotentialTeamChangeDuringDeath;
extern MERCPROFILESTRUCT gMercProfiles[ NUM_PROFILES ];
extern MERCPROFILEGEAR gMercProfileGear[ NUM_PROFILES ];
#define AIM_AND_MERC_MERCS 51 // A.I.M. is 0-39, M.E.R.C.s are 40-50
//use this to sort out the above define
BOOLEAN IsProfileIdAnAimOrMERCMerc( UINT8 ubProfileID );
//enums for the mercs
enum NPCIDs
{
BIFF = 40,
HAYWIRE,
GASKET,
RAZOR,
FLO,
GUMPY,
LARRY_NORMAL,
LARRY_DRUNK,
COUGAR,
NUMB,
BUBBA,
MIGUEL = 57,
CARLOS,
IRA,
DIMITRI,
DEVIN, // 61
ROBOT,
HAMOUS,
SLAY,
RPC65,
DYNAMO,
SHANK,
IGGY,
VINCE,
CONRAD,
RPC71, // 71
MADDOG,
DARREL,
PERKO,
QUEEN,
AUNTIE,
ENRICO, //GABBY, //ENRICO,
CARMEN,
JOE,
STEVE,
RAT, // 81
ANNIE,
CHRIS,
BOB,
BRENDA,
KINGPIN,
DARREN,
MARIA,
ANGEL,
JOEY,
TONY, // 91
FRANK,
SPIKE,
DAMON,
KYLE,
MICKY,
SKYRIDER,
PABLO,
SAL,
FATHER,
FATIMA, // 101
WARDEN,
GORDON,
GABBY, //ENRICO, //GABBY,
ERNEST,
FRED,
MADAME,
YANNI,
MARTHA,
TIFFANY,
T_REX, // 111
DRUGGIST, // ELGIN
JAKE,
PACOS,
GERARD,
SKIPPER,
HANS,
JOHN,
MARY,
GENERAL,
SERGEANT, // 121
ARMAND,
LORA,
FRANZ,
HOWARD,
SAM,
ELDIN,
ARNIE,
TINA,
FREDO,
WALTER, // 131
JENNY,
BILLY,
BREWSTER,
ELLIOT,
DEREK,
OLIVER,
WALDO,
DOREEN,
JIM,
JACK, // 141
OLAF,
RAY,
OLGA,
TYRONE,
MADLAB,
KEITH,
MATT,
MIKE,
DARYL,
HERVE, // 151
PETER,
ALBERTO,
CARLO,
MANNY,
OSWALD,
CALVIN,
CARL,
SPECK,
PROF_HUMMER,
PROF_ELDERODO, // 161
PROF_ICECREAM,
PROF_HELICOPTER,
NPC164,
GASTON,
STOGIE,
TEX,
BIGGENS,
NPC169,
} ;
BOOLEAN LoadMercProfiles(void);
// This function will overload the default for the face index ( which is the ubCharNum )
void SetProfileFaceData( UINT8 ubCharNum, UINT8 ubFaceIndex, UINT16 usEyesX, UINT16 usEyesY, UINT16 usMouthX, UINT16 usMouthY );
SOLDIERTYPE * FindSoldierByProfileID( UINT8 ubProfileID, BOOLEAN fPlayerMercsOnly );
BOOLEAN RecruitRPC( UINT8 ubCharNum );
BOOLEAN RecruitEPC( UINT8 ubCharNum );
BOOLEAN UnRecruitEPC( UINT8 ubCharNum );
INT8 WhichBuddy( UINT8 ubCharNum, UINT8 ubBuddy );
INT8 WhichHated( UINT8 ubCharNum, UINT8 ubHated );
SOLDIERTYPE *ChangeSoldierTeam( SOLDIERTYPE *pSoldier, UINT8 ubTeam );
BOOLEAN IsProfileATerrorist( UINT8 ubProfile );
BOOLEAN IsProfileAHeadMiner( UINT8 ubProfile );
void UpdateSoldierPointerDataIntoProfile( BOOLEAN fPlayerMercs );
// Returns true if a buddy of the merc is on team
BOOLEAN DoesMercHaveABuddyOnTheTeam( UINT8 ubMercID );
void StartSomeMercsOnAssignment( void );
void DecideOnAssassin( void );
extern BOOLEAN gubNumTerrorists;
void MakeRemainingTerroristsTougher( void );
void MakeRemainingAssassinsTougher( void );
SOLDIERTYPE * SwapLarrysProfiles( SOLDIERTYPE * pSoldier );
BOOLEAN DoesNPCOwnBuilding( SOLDIERTYPE *pSoldier, INT32 sGridNo );
typedef struct
{
CHAR16 zName[NAME_LENGTH];
CHAR16 zNickname[ NICKNAME_LENGTH ];
UINT8 ubFaceIndex;
UINT16 usEyesX;
UINT16 usEyesY;
UINT16 usMouthX;
UINT16 usMouthY;
UINT32 uiEyeDelay;
UINT32 uiMouthDelay;
UINT32 uiBlinkFrequency;
UINT32 uiExpressionFrequency;
PaletteRepID PANTS;
PaletteRepID VEST;
PaletteRepID SKIN;
PaletteRepID HAIR;
INT8 bSex;
UINT8 ubBodyType;
UINT32 uiBodyTypeSubFlags;
INT8 bAttitude;
INT8 bPersonalityTrait;
UINT8 ubNeedForSleep;
INT8 bReputationTolerance;
INT8 bDeathRate;
INT8 bLifeMax;
INT8 bLife;
INT8 bStrength;
INT8 bAgility;
INT8 bDexterity;
INT8 bWisdom;
INT8 bMarksmanship;
INT8 bExplosive;
INT8 bLeadership;
INT8 bMedical;
INT8 bMechanical;
INT8 bExpLevel;
INT8 bEvolution;
INT8 bSkillTrait;
INT8 bSkillTrait2;
INT8 bBuddy[5];
INT8 bLearnToLike;
INT8 bLearnToLikeTime;
INT8 bHated[5];
INT8 bHatedTime[5];
INT8 bLearnToHate;
INT8 bLearnToHateTime;
INT16 sSalary;
UINT32 uiWeeklySalary;
UINT32 uiBiWeeklySalary;
INT8 bMedicalDeposit;
UINT16 sMedicalDepositAmount;
UINT16 usOptionalGearCost;
INT8 bArmourAttractiveness;
INT8 bMainGunAttractiveness;
// This boolean DOES NOT EXIST in gMercProfiles - it is part of a flag set called ubMiscFlags. This code
// reads the boolean and applies the flag to that flagset, if true.
BOOLEAN fGoodGuy;
UINT16 usApproachFactor[4];
INT8 bMercOpinion[75];
} TEMPPROFILETYPE;
extern TEMPPROFILETYPE tempProfiles[NUM_PROFILES+1];
extern BOOLEAN WriteMercProfiles();
extern BOOLEAN WriteMercOpinions();
void OverwriteMercProfileWithXMLData( UINT32 uiLoop );
void OverwriteMercOpinionsWithXMLData( UINT32 uiLoop );
#endif