Files
source/Tactical/Structure Wrap.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

52 lines
1.8 KiB
C

#ifndef STRUCURE_WRAP_H
#define STRUCURE_WRAP_H
BOOLEAN IsTreePresentAtGridNo( INT32 sGridNo );
BOOLEAN IsFencePresentAtGridNo( INT32 sGridNo );
BOOLEAN IsJumpableFencePresentAtGridNo( INT32 sGridNo );
BOOLEAN IsDoorPresentAtGridNo( INT32 sGridNo );
// OK, THIS FUNCTION RETURNS A LEVELNODE POINTER TO A WALL OF THE SAME ORIENTATION
// AS WAS GIVEN. RETURNS NULL IF NONE FOUND.
LEVELNODE *GetWallLevelNodeOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation );
LEVELNODE *IsWallPresentAtGridNo( INT32 sGridNo );
BOOLEAN IsDoorVisibleAtGridNo( INT32 sGridNo );
BOOLEAN IsHiddenStructureVisible( INT32 sGridNo, UINT16 usIndex );
BOOLEAN DoesGridNoContainHiddenStruct( INT32 sGridNo, BOOLEAN *pfVisible );
BOOLEAN WallExistsOfTopLeftOrientation( INT32 sGridNo );
BOOLEAN WallExistsOfTopRightOrientation( INT32 sGridNo );
BOOLEAN WallOrClosedDoorExistsOfTopLeftOrientation( INT32 sGridNo );
BOOLEAN WallOrClosedDoorExistsOfTopRightOrientation( INT32 sGridNo );
BOOLEAN OpenRightOrientedDoorWithDoorOnRightOfEdgeExists( INT32 sGridNo );
BOOLEAN OpenLeftOrientedDoorWithDoorOnLeftOfEdgeExists( INT32 sGridNo );
LEVELNODE *GetWallLevelNodeAndStructOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation, STRUCTURE **ppStructure );
BOOLEAN CutWireFence( INT32 sGridNo );
BOOLEAN IsCuttableWireFenceAtGridNo( INT32 sGridNo );
BOOLEAN IsCutWireFenceAtGridNo( INT32 sGridNo );
BOOLEAN IsRepairableStructAtGridNo( INT32 sGridNo, UINT8 *pubID );
BOOLEAN IsRefuelableStructAtGridNo( INT32 sGridNo, UINT8 *pubID );
BOOLEAN IsRoofPresentAtGridNo( INT32 sGridNo );
INT32 FindDoorAtGridNoOrAdjacent( INT32 sGridNo );
BOOLEAN IsCorpseAtGridNo( INT32 sGridNo, UINT8 ubLevel );
BOOLEAN SetOpenableStructureToClosed( INT32 sGridNo, UINT8 ubLevel );
#endif