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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#ifndef STRUCURE_WRAP_H
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#define STRUCURE_WRAP_H
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BOOLEAN IsTreePresentAtGridNo( INT32 sGridNo );
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BOOLEAN IsFencePresentAtGridNo( INT32 sGridNo );
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BOOLEAN IsJumpableFencePresentAtGridNo( INT32 sGridNo );
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BOOLEAN IsDoorPresentAtGridNo( INT32 sGridNo );
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// OK, THIS FUNCTION RETURNS A LEVELNODE POINTER TO A WALL OF THE SAME ORIENTATION
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// AS WAS GIVEN. RETURNS NULL IF NONE FOUND.
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LEVELNODE *GetWallLevelNodeOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation );
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LEVELNODE *IsWallPresentAtGridNo( INT32 sGridNo );
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BOOLEAN IsDoorVisibleAtGridNo( INT32 sGridNo );
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BOOLEAN IsHiddenStructureVisible( INT32 sGridNo, UINT16 usIndex );
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BOOLEAN DoesGridNoContainHiddenStruct( INT32 sGridNo, BOOLEAN *pfVisible );
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BOOLEAN WallExistsOfTopLeftOrientation( INT32 sGridNo );
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BOOLEAN WallExistsOfTopRightOrientation( INT32 sGridNo );
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BOOLEAN WallOrClosedDoorExistsOfTopLeftOrientation( INT32 sGridNo );
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BOOLEAN WallOrClosedDoorExistsOfTopRightOrientation( INT32 sGridNo );
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BOOLEAN OpenRightOrientedDoorWithDoorOnRightOfEdgeExists( INT32 sGridNo );
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BOOLEAN OpenLeftOrientedDoorWithDoorOnLeftOfEdgeExists( INT32 sGridNo );
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LEVELNODE *GetWallLevelNodeAndStructOfSameOrientationAtGridNo( INT32 sGridNo, INT8 ubOrientation, STRUCTURE **ppStructure );
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BOOLEAN CutWireFence( INT32 sGridNo );
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BOOLEAN IsCuttableWireFenceAtGridNo( INT32 sGridNo );
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BOOLEAN IsCutWireFenceAtGridNo( INT32 sGridNo );
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BOOLEAN IsRepairableStructAtGridNo( INT32 sGridNo, UINT8 *pubID );
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BOOLEAN IsRefuelableStructAtGridNo( INT32 sGridNo, UINT8 *pubID );
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BOOLEAN IsRoofPresentAtGridNo( INT32 sGridNo );
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INT32 FindDoorAtGridNoOrAdjacent( INT32 sGridNo );
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BOOLEAN IsCorpseAtGridNo( INT32 sGridNo, UINT8 ubLevel );
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BOOLEAN SetOpenableStructureToClosed( INT32 sGridNo, UINT8 ubLevel );
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#endif
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