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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
#ifndef __INTERACTIVE_TILES_H
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#define __INTERACTIVE_TILES_H
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#include "Soldier Control.h"
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#define INTTILE_DOOR_TILE_ONE 1
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#define INTTILE_DOOR_OPENSPEED 70
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#define INTILE_CHECK_FULL 1
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#define INTILE_CHECK_SELECTIVE 2
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extern BOOLEAN gfOverIntTile;
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void GetLevelNodeScreenRect( LEVELNODE *pNode, SGPRect *pRect, INT16 sXPos, INT16 sYPos, INT32 sGridNo );
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BOOLEAN InitInteractiveTileManagement( );
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void ShutdownInteractiveTileManagement( );
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BOOLEAN AddInteractiveTile( INT32 sGridNo, LEVELNODE *pLevelNode, UINT32 uiFlags, UINT16 usType );
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BOOLEAN StartInteractiveObject( INT32 sGridNo, UINT16 usStructureID, SOLDIERTYPE *pSoldier, UINT8 ubDirection );
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BOOLEAN StartInteractiveObjectFromMouse( SOLDIERTYPE *pSoldier, UINT8 ubDirection );
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void CompileInteractiveTiles( );
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UINT32 GetInteractiveTileCursor( UINT32 uiOldCursor, BOOLEAN fConfirm );
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BOOLEAN InteractWithInteractiveObject( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection );
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BOOLEAN SoldierHandleInteractiveObject( SOLDIERTYPE *pSoldier );
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BOOLEAN CalcInteractiveObjectAPs( INT32 sGridNo, STRUCTURE * pStructure, INT16 *psAPCost, INT16 *psBPCost );
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void HandleStructChangeFromGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo );
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void BeginCurInteractiveTileCheck( UINT8 bCheckFlags );
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void EndCurInteractiveTileCheck( );
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void LogMouseOverInteractiveTile( INT32 sGridNo );
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BOOLEAN ShouldCheckForMouseDetections( );
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void CycleIntTileFindStack( INT32 usMapPos );
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void SetActionModeDoorCursorText( );
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LEVELNODE *GetCurInteractiveTile( );
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LEVELNODE *GetCurInteractiveTileGridNo( INT32 *psGridNo );
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LEVELNODE *GetCurInteractiveTileGridNoAndStructure( INT32 *psGridNo, STRUCTURE **ppStructure );
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LEVELNODE *ConditionalGetCurInteractiveTileGridNoAndStructure( INT32 *psGridNo, STRUCTURE **ppStructure, BOOLEAN fRejectOnTopItems );
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#endif |