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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#ifndef _XMLWRITER_H_
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#define _XMLWRITER_H_
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#include "FileMan.h"
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#include "VFS/Interface/vfs_file_interface.h"
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#include "utf8string.h"
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#include <stack>
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#include <string>
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#include <sstream>
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#include <vector>
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class XMLWriter
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{
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public:
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typedef std::pair<std::string, std::string> attribute_type;
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public:
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XMLWriter() : m_iIndentLevel(0)
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{
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m_ssBuffer << "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n" ;
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};
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~XMLWriter()
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{};
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template<typename ValueType>
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void addAttributeToNextValue(utf8string const& attribute, ValueType const& value)
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{
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std::stringstream temp_buffer;
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temp_buffer << value;
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m_stNextValAttributes.push_back( attribute_type(attribute.utf8(),temp_buffer.str()) );
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}
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template<typename ValueType>
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void addValue(utf8string const& key, ValueType const& value)
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{
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std::string utf8key = key.utf8();
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m_ssBuffer << indent() << "<" << utf8key;
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insertAttributesIntoBuffer();
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m_ssBuffer << "> " << value << " </" << utf8key << ">\n";
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}
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template<>
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void addValue<std::string >(utf8string const& key, std::string const& value)
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{
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std::string utf8key = key.utf8();
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m_ssBuffer << indent() << "<" << utf8key;
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insertAttributesIntoBuffer();
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m_ssBuffer << "> " << handleSpecialCharacters(value) << " </" << utf8key << ">\n";
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}
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void addValue(utf8string const& key);
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void addComment(utf8string const& comment);
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void openNode(utf8string const& key);
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bool closeNode();
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bool writeToFile(vfs::Path const& sFileName);
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bool writeToFile(vfs::tWritableFile* pFile);
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private:
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std::string indent();
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std::string handleSpecialCharacters(std::string const& str);
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void insertAttributesIntoBuffer();
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private:
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std::stringstream m_ssBuffer;
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std::stack<std::string> m_stOpenNodes;
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std::vector<attribute_type> m_stNextValAttributes;
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int m_iIndentLevel;
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};
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void testMXLWriter();
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#endif // _XMLWRITER_H_
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