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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#ifndef _VFS_DIR_FILE_H_
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#define _VFS_DIR_FILE_H_
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#include "vfs_file.h"
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#include "../Interface/vfs_file_interface.h"
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#include "../Interface/vfs_location_aware_file_interface.h"
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#include "../Interface/vfs_location_interface.h"
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#include "../Interface/vfs_directory_interface.h"
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namespace vfs
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{
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class VFS_API CReadOnlyDirFile : public vfs::CReadOnlyFile
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{
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protected:
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typedef vfs::TDirectory<vfs::CReadOnlyDirFile::write_type> tLocation;
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public:
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CReadOnlyDirFile(vfs::Path const& filename, tLocation *directory);
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virtual ~CReadOnlyDirFile();
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virtual vfs::FileAttributes getAttributes();
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virtual vfs::Path getPath();
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virtual bool openRead();
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virtual bool _getRealPath(vfs::Path& path);
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private:
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tLocation* _location;
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};
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class VFS_API CDirFile : public vfs::CFile
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{
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typedef vfs::TDirectory<vfs::CFile::write_type> tLocation;
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public:
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CDirFile(vfs::Path const& filename, tLocation *directory);
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virtual ~CDirFile();
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virtual vfs::FileAttributes getAttributes();
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virtual vfs::Path getPath();
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virtual bool deleteFile();
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virtual bool openRead();
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virtual bool openWrite(bool createWhenNotExist = false, bool truncate = false);
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virtual bool _getRealPath(vfs::Path& path);
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private:
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tLocation* _location;
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};
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} // end namespace
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#endif // _VFS_DIR_FILE_H_
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