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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef _VFS_LIBRARY_INTERFACE_H_
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#define _VFS_LIBRARY_INTERFACE_H_
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#include "vfs_location_interface.h"
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namespace vfs
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{
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class VFS_API ILibrary : public vfs::TLocationTemplate<vfs::IReadable,vfs::IWriteType>
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{
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typedef vfs::TLocationTemplate<vfs::IReadable,vfs::IWriteType> tBaseClass;
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public:
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ILibrary(vfs::tReadableFile *libraryFile, vfs::Path const& mountPoint, bool ownFile = false);
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virtual ~ILibrary();
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virtual bool init() = 0;
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virtual void closeLibrary() = 0;
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virtual void close(tFileType *fileHandle) = 0;
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virtual bool openRead(tFileType *fileHandle) = 0;
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virtual vfs::size_t read(tFileType *fileHandle, vfs::Byte* data, vfs::size_t bytesToRead) = 0;
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virtual vfs::size_t getReadPosition(tFileType *fileHandle) = 0;
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virtual void setReadPosition(tFileType *fileHandle, vfs::size_t positionInBytes) = 0;
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virtual void setReadPosition(tFileType *fileHandle, vfs::offset_t offsetInBytes, IBaseFile::ESeekDir seekDir) = 0;
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virtual vfs::size_t getSize(tFileType *pFileHandle) = 0;
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vfs::Path const& getName();
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protected:
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bool m_ownLibFile;
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vfs::tReadableFile* m_libraryFile;
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};
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}
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#endif // _VFS_LIBRARY_INTERFACE_H_
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