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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
26 lines
590 B
C++
26 lines
590 B
C++
#ifndef _VFS_7Z_LIBRARY_H_
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#define _VFS_7Z_LIBRARY_H_
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#include "vfs_uncompressed_lib_base.h"
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#include "../File/vfs_lib_file.h"
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namespace vfs
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{
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class CUncompressed7zLibrary : public vfs::CUncompressedLibraryBase
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{
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public:
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CUncompressed7zLibrary(tReadableFile *libraryFile,
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vfs::Path const& mountPoint,
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bool ownFile = false,
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ObjBlockAllocator<vfs::CLibFile>* allocator=NULL);
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virtual ~CUncompressed7zLibrary();
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virtual bool init();
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private:
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ObjBlockAllocator<vfs::CLibFile>* _allocator;
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};
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} // end namespace
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#endif // _VFS_7Z_LIBRARY_H_
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