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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#ifndef _VFS_LIB_DIR_H_
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#define _VFS_LIB_DIR_H_
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#include "../Interface/vfs_directory_interface.h"
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namespace vfs
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{
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class CLibDirectory : public vfs::TDirectory<vfs::IWriteType>
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{
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typedef vfs::TDirectory<vfs::IWriteType> tBaseClass;
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typedef std::map<vfs::Path, tFileType*, vfs::Path::Less> tFileCatalogue;
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class IterImpl;
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public:
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CLibDirectory(vfs::Path const& sLocalPath, vfs::Path const& sRealPath);
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virtual ~CLibDirectory();
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/**
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* TDirectory interface
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*/
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virtual tFileType* addFile(vfs::Path const& filename, bool deleteOldFile=false);
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virtual bool addFile(tFileType* file, bool deleteOldFile=false);
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virtual bool deleteFileFromDirectory(vfs::Path const& filename);
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virtual bool createSubDirectory(vfs::Path const& subDirPath);
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virtual bool deleteDirectory(vfs::Path const& dirPath);
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/**
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* TVFSLocation interface
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*/
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virtual bool fileExists(vfs::Path const& filename);
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virtual vfs::IBaseFile* getFile(vfs::Path const& filename);
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virtual tFileType* getFileTyped(vfs::Path const& filename);
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virtual void getSubDirList(std::list<vfs::Path>& rlSubDirs);
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virtual Iterator begin();
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protected:
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tFileCatalogue m_files;
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};
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} // -end- namespace
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#endif // _VFS_LIB_DIR_H_
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