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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
41 lines
647 B
C++
41 lines
647 B
C++
#include "HPTimer.h"
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CHPTimer::CHPTimer()
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{
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#ifdef WIN32
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QueryPerformanceFrequency(&ticksPerSecond);
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#endif
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}
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CHPTimer::~CHPTimer()
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{
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}
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void CHPTimer::startTimer()
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{
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#ifdef WIN32
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QueryPerformanceCounter(&tick);
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#elif __linux__
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gettimeofday(&t1,0);
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#endif
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}
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void CHPTimer::stopTimer()
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{
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#ifdef WIN32
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QueryPerformanceCounter(&tick2);
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#elif __linux__
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gettimeofday(&t2,0);
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#endif
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}
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double CHPTimer::getElapsedTimeInSeconds()
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{
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#ifdef WIN32
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return (double)(tick2.QuadPart - tick.QuadPart)/(double)ticksPerSecond.QuadPart;
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#elif __linux__
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return (double)(t2.tv_usec - t1.tv_usec)/1000000.0;
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#endif
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}
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