Files
source/VFS/os_functions.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

80 lines
1.6 KiB
C++

#ifndef _OS_FUNCTIONS_H_
#define _OS_FUNCTIONS_H_
#ifdef WIN32
#include <windows.h>
#else
#include <sys/types.h>
#include <sys/dir.h>
#include <unistd.h>
#include <stdio.h>
#endif
#include "vfs_config.h"
#include "vfs_types.h"
#include "vfs_path.h"
namespace os
{
class CIterateDirectory
{
public:
enum EFileAttribute
{
FA_DIRECTORY,
FA_FILE
};
public:
CIterateDirectory(vfs::Path const& sPath, utf8string const& searchPattern);
~CIterateDirectory();
bool nextFile(utf8string &fileName, CIterateDirectory::EFileAttribute &attrib);
private:
#ifdef WIN32
HANDLE fSearchHandle;
union
{
WIN32_FIND_DATAA fFileInfoA;
WIN32_FIND_DATAW fFileInfoW;
};
#else
struct direct **files;
int count, current_pos;
#endif
bool fFirstRequest;
};
class FileAttributes
{
public:
enum Attributes
{
ATTRIB_INVALID = 0,
ATTRIB_ARCHIVE = 1,
ATTRIB_DIRECTORY = 2,
ATTRIB_HIDDEN = 4,
ATTRIB_NORMAL = 8,
ATTRIB_READONLY = 16,
ATTRIB_SYSTEM = 32,
ATTRIB_TEMPORARY = 64,
ATTRIB_COMPRESSED = 128,
ATTRIB_OFFLINE = 256,
};
bool getFileAttributes(vfs::Path const& sDir, vfs::UInt32& uiAttribs);
};
VFS_API bool createRealDirectory(vfs::Path const& sDir, bool bDoNotCreate=false);
bool deleteRealFile(vfs::Path const& sDir);
VFS_API void getExecutablePath(vfs::Path& sDir, vfs::Path& sFile);
VFS_API void getCurrentDirectory(vfs::Path& sDir);
VFS_API void setCurrectDirectory(vfs::Path const& sPath);
}; // end namespace
#endif // _OS_FUNCTIONS_H_