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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
41 lines
933 B
C++
41 lines
933 B
C++
#ifndef _VFS_FILE_RAII_H_
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#define _VFS_FILE_RAII_H_
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#include "Interface/vfs_file_interface.h"
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#include "vfs_vfile.h"
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namespace vfs
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{
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class VFS_API COpenReadFile
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{
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public:
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COpenReadFile(vfs::Path const& sPath, vfs::CVirtualFile::ESearchFile eSF = vfs::CVirtualFile::SF_TOP);
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COpenReadFile(vfs::tReadableFile *pFile);
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~COpenReadFile();
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vfs::tReadableFile& file();
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void release();
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private:
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vfs::tReadableFile* m_pFile;
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};
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class VFS_API COpenWriteFile
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{
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public:
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COpenWriteFile( vfs::Path const& sPath,
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bool bCreate = false,
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bool bTruncate = false,
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vfs::CVirtualFile::ESearchFile eSF = vfs::CVirtualFile::SF_STOP_ON_WRITABLE_PROFILE);
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COpenWriteFile(vfs::tWritableFile *pFile);
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~COpenWriteFile();
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vfs::tWritableFile& file();
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void release();
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private:
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vfs::tWritableFile* m_pFile;
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};
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} // end namespace
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#endif // _VFS_FILE_RAII_H_
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